playcanvas
- 16 skills
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- 7 hours ago last updated
- ▌ Build App · playcanvas bundleUse when creating or restructuring a PlayCanvas application with the direct Engine API, @playcanvas/react, or @playcanvas/web-components to choose the active authoring surface and apply its bootstrap, lifecycle, ownership, asset-loading, and Engine interop patterns.
- ▌ Build Hud · playcanvasUse when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live indicators like gauges, timers, or reload meters, so the interface is driven by game state, readable over the scene, and separate from the 3D hierarchy.
- ▌ Add Effects · playcanvasUse when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, place and layer it correctly, manage its lifecycle, and verify the rendered result.
- ▌ Inspect Glb · playcanvas bundleUse before loading, placing, scaling, or animating GLB assets in PlayCanvas to measure bounds, grounding offset, clips, joints, and hierarchy offline with the bundled zero-dependency inspector.
- ▌ Light Scene · playcanvasUse when a PlayCanvas scene must read as a deliberate image rather than a flat asset preview — photoreal and cinematic, or stylized, low-poly, and palette-driven — to set key and ambient lighting, sky and image-based lighting, shadows, tone mapping and exposure, water, and a restrained post-process grade of bloom, fog, and colour.
- ▌ Bake Lighting · playcanvasUse when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting must ship precomputed for startup or payload budgets.
- ▌ Find Examples · playcanvas bundleUse when implementing an unfamiliar PlayCanvas feature such as animation, particles, shaders, physics, UI, splats, or XR to find the official Engine, React, or Web Components example matching the installed package version and adapt it to the project.
- ▌ Reuse Scripts · playcanvas bundleUse before implementing non-core PlayCanvas behavior to discover the installed Engine's curated scripts and reuse or adapt those that fit the required behavior and approved art direction.
- ▌ Verify Pixels · playcanvasUse when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization, hardware instancing, shader or material refactors, noise or lightmap bakes, or asset pipeline swaps — before shipping.
- ▌ Assemble Scene · playcanvas bundleUse when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or physics objects to create one semantic root per object with calibrated visuals and predictable lifecycle ownership.
- ▌ Calibrate Model · playcanvas bundleUse before repeatedly placing GLB models in PlayCanvas Engine, React, or Web Components to measure each asset once and record its uniform scale, grounding offset, and yaw correction in a stable nested transform.
- ▌ Apply Conventions · playcanvasUse when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds, or imports to apply the Engine's coordinate and API conventions.
- ▌ Manage Game State · playcanvasUse when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and over, pointer-lock capture, pausing on focus or pointer-lock loss, a full reset, and a stable clock and timestep — so the loop stays deterministic and recoverable.
- ▌ Reduce Draw Calls · playcanvasUse when a PlayCanvas application submits too many draw calls or frame time is CPU-bound — repeated meshes, dense grids, always-on interface elements — before hand-writing mesh merging or custom renderers.
- ▌ Configure Animation · playcanvas bundleUse before playing, blending, or retargeting GLB animation clips in PlayCanvas Engine, React, or Web Components to inspect clip and joint names, attach animation to the rendered hierarchy, keep blend inputs valid, and diagnose T-pose, frozen playback, or binding failures.
- ▌ Override Shader Chunks · playcanvasUse when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex displacement, per-material screen effects — before writing a standalone shader from scratch.