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pocket-stack

@pocket-stack source repo

6 published skills

  1. Pocketjs Release · pocket-stack
    Ship a PocketJS release — version bumps, changelog, npm publish via the tag-triggered trusted-publishing workflow, site deploy, and post-release verification. Use when asked to release, publish to npm, cut a version, or when a merged feature set needs to reach users.
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  2. Pocketjs Devtools · pocket-stack
    Debug PocketJS apps with Pocket DevTools — deterministic input-tape time travel, component-tree inspection with on-device highlight, pause/step, REPL eval and console on real PSP hardware over PSPLINK, on-demand screenshots, and headless tape replay for regression evidence. Use when asked to debug UI behavior, reproduce or bisect a visual regression, inspect the component tree, capture device screenshots, or verify a fix against a recorded session.
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  3. Pocketjs Review Pr · pocket-stack
    Review a community pull request on this repo to a merge verdict — reproduce the bug on base, verify the PR's claims against dependency source, sweep for architecture drift and code rot, run the local gate, push the fixes onto the contributor's branch, and squash-merge. Use when asked to review a PR, judge whether a PR is fit to merge, check a PR for drift or rot, or fix up and land someone else's PR.
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  4. Pocketjs Video Outro · pocket-stack bundle
    Append a short PocketJS animated end card to a local video (screen recording, demo capture, phone clip). Renders the dark brand card with the logo, wordmark, landing-page VT323 headline and pocketjs.dev, then crossfades it over the source while preserving and fading the original audio. Use when asked to add an outro / end card / 片尾, brand a recording, or produce a shareable PocketJS clip.
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  5. Pocketjs Gba Imagegen · pocket-stack
    Generate original GBA-friendly pixel-art asset source sheets through Codex app-server and ImageGen, then save PNGs for PocketJS AOT asset baking. Use when a local coding agent needs reusable tiles, 16x16 character sprites, RPG item icons, or generic Game Boy Advance-style pixel art through the shared Codex image generation path.
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  6. Pocketjs Psp Benchmark · pocket-stack bundle
    Benchmark PocketJS demos on PSP or PPSSPP, including per-frame timing, renderer phase costs, bundle and pak sizes, arena high-water memory, and minimum passing arena scans. Use when asked to profile PSP performance, compare demo frame budgets, measure memory headroom, find the minimum safe heap for demos, or preserve benchmark evidence in dist/bench.
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