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posthog

posthog

@posthog-posthog seed · attribution · source repo

0 followers · 3 skills

3 published skills

  1. Django Migrations · posthog-posthog
    Django migration patterns and safety workflow for PostHog. Use when creating, adjusting, or reviewing Django/Postgres migrations, including non-blocking index/constraint changes, multi-phase schema changes, data backfills, migration conflict rebasing, and product model moves that require SeparateDatabaseAndState. Also use for any deletion or removal of a model, table, column, product, or app — including deleting migration files or retiring a feature — even when no migration is written.
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  2. Writing UI Components · posthog-posthog bundle
    Structure and abstraction rules for PostHog UI code — any React component or frontend file under `frontend/src/` or `products/*/frontend/`. Use ALWAYS before creating, moving, splitting, or restructuring a component or frontend file, extracting a shared/generic component, promoting a component to `lib/`, renaming a frontend symbol or feature, or reviewing a diff that does any of these. Covers file and folder organization (one component per file, one home per symbol, no re-export shims or barrels), when duplication becomes a component and when a generic is premature, rename sweeps and the frozen-strings contract (event names, properties, flag keys, `data-attr` values are API), UI resolution states (loading, empty, and error are three different screens), and visual discipline (design tokens, on-brand custom components with no AI slop, real interactive elements, reduced motion, Storybook). Component choice (Lemon vs quill) lives in `frontend/src/AGENTS.md` Rule 1; state management in `/writing-kea-logics`.
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  3. Building Product Empty States · posthog-posthog
    Guide for adding a product setup empty state — the skippable first-run screen a product scene shows until real data arrives, built on the shared ProductEmptyState component. Use when adding an empty state or first-run/setup screen to a product scene, declaring `emptyState` on a `SceneExport`, writing a product setup-status detection logic, building an animated example-data preview widget, or deciding between the scene-level `ProductEmptyState` gate and an inline `ProductIntroduction` panel. Covers the `productSetupStatusLogic` single-layer contract, real-data detection rules, local-only skip semantics, wizard commands, and design tokens.
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