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saltandsilicon

@saltandsilicon source repo

9 published skills

  1. Live · saltandsilicon
    Interactive live variant mode. Select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via HMR. Requires a running dev server. Use when you want to visually experiment with design alternatives in real time.
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  2. Audit · saltandsilicon
    Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
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  3. Shape · saltandsilicon
    Plan UX and UI before code. Runs a required multi-round discovery interview, uses visual probes when available, and produces a user-confirmed design brief for implementation.
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  4. Game Theorist · saltandsilicon bundle
    Game theory for business strategy, negotiation, pricing, fundraising, partnerships, and competitive decisions. Constructs the model phase by phase through dialogue: players, incentives, strategy space, equilibrium, recommendation, adaptation. Triggers: game theory, what's their incentive, how will they respond, model this situation, strategic move, /game-theorist.
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  5. Bolder · saltandsilicon
    Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
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  6. Polish · saltandsilicon
    Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
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  7. Animate · saltandsilicon
    Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
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  8. Critique · saltandsilicon
    Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
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  9. Impeccable · saltandsilicon bundle
    Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
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