Unreal Engine · sophriel bundle Comprehensive Unreal Engine C++ and Blueprint development assistant with deep project structure understanding. Use when helping with Unreal Engine projects, including: C++ gameplay programming, Blueprint development, input system configuration (Enhanced Input), Gameplay Ability System (GAS), project structure navigation, asset discovery and referencing, plugin development and integration (Runtime/Editor module split, Build.cs configuration), data-driven design (DataAsset, DataTable), API lookups for underdocumented features, and debugging. Triggers on any Unreal Engine development question, especially when working within a .uproject directory. Also use when the user is creating a plugin, designing data-driven gameplay systems, working with AbilityTasks, or building multiplayer ability systems with server authority.