spritecook
- 18 skills
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- 2 hours ago last updated
- ▌ Spritecook Use Presets 2 · spritecookUse SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.
- ▌ Spritecook Build UI Kits 2 · spritecook bundleConcept-first UI system and kit-building guide for SpriteCook. Use with spritecook-workflow-essentials when creating a complete game UI screen, menu, HUD, dialog, inventory, settings screen, overlay, or cohesive UI system; generating or selecting a concept before extracting reusable components; continuing from an existing SpriteCook concept asset ID; or producing named controls, states, and 9-slice metadata through SpriteCook UI-kit MCP tools. Prefer this over generate_game_art mode='ui' for complete screens or systems.
- ▌ Spritecook Upload Assets 2 · spritecookUpload local image files into SpriteCook through MCP without API keys or base64 logs. Use when the user provides a local file path that should become a SpriteCook asset for generation references, style guides, tilesets, animation, background removal, presets, or asset organization.
- ▌ Spritecook Animate Assets 2 · spritecookAnimation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
- ▌ Spritecook Generate Sprites 2 · spritecookStill-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.
- ▌ Spritecook Generate Tilesets 2 · spritecookTileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.
- ▌ Spritecook Use Assets In Godot 2 · spritecook bundleGodot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot export endpoint.
- ▌ Spritecook Workflow Essentials 2 · spritecookShared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.
- ▌ Spritecook Use Dual Grid Tilesets 2 · spritecookImplementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.
- ▌ Spritecook Animate Assets · spritecookAnimation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
- ▌ Spritecook Generate Sprites · spritecookStill-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.
- ▌ Spritecook Generate Tilesets · spritecookTileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.
- ▌ Spritecook Use Assets In Godot · spritecook bundleGodot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot export endpoint.
- ▌ Spritecook Workflow Essentials · spritecookShared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.
- ▌ Spritecook Use Dual Grid Tilesets · spritecookImplementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.
- ▌ Spritecook Use Presets · spritecookUse SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.
- ▌ Spritecook Build UI Kits · spritecook bundleConcept-first UI system and kit-building guide for SpriteCook. Use with spritecook-workflow-essentials when creating a complete game UI screen, menu, HUD, dialog, inventory, settings screen, overlay, or cohesive UI system; generating or selecting a concept before extracting reusable components; continuing from an existing SpriteCook concept asset ID; or producing named controls, states, and 9-slice metadata through SpriteCook UI-kit MCP tools. Prefer this over generate_game_art mode='ui' for complete screens or systems.
- ▌ Spritecook Upload Assets · spritecookUpload local image files into SpriteCook through MCP without API keys or base64 logs. Use when the user provides a local file path that should become a SpriteCook asset for generation references, style guides, tilesets, animation, background removal, presets, or asset organization.