teixasalone
- 10 skills
- 0 followers
- 9 hours ago last updated
- ▌ Ue5 Architecture · teixasalone bundleUE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.
- ▌ Ue5 Cpp Gameplay · teixasalone bundleUE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
- ▌ Ue5 Pcg Building · teixasalone bundleUE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into reusable PCG graphs.
- ▌ Ue5 UI Umg Slate · teixasalone bundleUE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.
- ▌ Ue5 Module Router · teixasalone bundleRoute UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.
- ▌ Ue5 Auto Assistant · teixasalone bundleUE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.
- ▌ Ue5 Debug Validation · teixasalone bundleUE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.
- ▌ Ue5 World Interaction · teixasalone bundleUE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.
- ▌ Ue5 Blueprint Workflow · teixasalone bundleUE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
- ▌ Ue5 Performance Packaging · teixasalone bundleUE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.