tettethu
- 5 skills
- 0 followers
- 8 hours ago last updated
- ▌ Self Evolve · tettethuCapture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.
- ▌ Vibegame Edit · tettethuIterate broadly on an existing game, on top of vibegame-build. Use when the user asks to change an existing game's art style, genre, or core rules. Not for local tuning such as numbers or game feel. Orchestrator only.
- ▌ Vibegame Build · tettethuRun VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.
- ▌ Vibegame Start · tettethuResume a VibeGame orchestrator session after vibegame start. Use at the beginning of a Claude or Codex session to inspect team runtime state, repair missing persistent members, load goal and GDD context, inspect tasks, and ask the user what to do next.
- ▌ Artist Self Evolve · tettethuDistill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its `self-evolve` flow with a `game-slug` message; do not self-trigger.