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tykisgod

@tykisgod source repo

27 published skills

  1. Go · tykisgod
    Entry point — detect where you are in the dev workflow and guide you to the right next step.
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  2. Deps · tykisgod
    Analyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
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  3. Plan · tykisgod
    Generate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
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  4. Test · tykisgod
    Run Unity unit/integration tests and check for runtime errors.
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  5. Brief · tykisgod
    Compare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
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  6. Design · tykisgod
    Write a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
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  7. Changes · tykisgod
    Summarize all changes Claude Code made during this conversation.
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  8. Execute · tykisgod
    Smart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.
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  9. Explain · tykisgod
    Explain the architecture and logic of a specified module or design in plain, approachable language.
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  10. Grandma · tykisgod
    Explain technical concepts using everyday analogies that a grandma or 5-year-old could understand.
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  11. Doc Sync · tykisgod
    Local on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.
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  12. Doc Tidy · tykisgod
    Scan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.
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  13. Timeline · tykisgod
    Group the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.
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  14. Add Tests · tykisgod
    Author Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
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  15. Bootstrap · tykisgod
    Decompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
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  16. Doc Drift · tykisgod
    Compare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
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  17. Full Brief · tykisgod
    Composite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.
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  18. Commit Push · tykisgod
    Batch commit all uncommitted changes and push to the remote repository.
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  19. Self Review · tykisgod
    Review changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.
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  20. Best Practice · tykisgod
    Quick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.
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  21. Tech Research · tykisgod
    Search GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.
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  22. Design Research · tykisgod
    Search for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.
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  23. Codex Code Review · tykisgod
    Cross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
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  24. Codex Plan Review · tykisgod
    Send a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
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  25. Claude Code Review · tykisgod
    Deep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
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  26. Claude Plan Review · tykisgod
    Send a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
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  27. Post Design Review · tykisgod bundle
    Review a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.
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