tykisgod
- 27 skills
- 0 followers
- 6 hours ago last updated
- ▌ Go · tykisgodEntry point — detect where you are in the dev workflow and guide you to the right next step.
- ▌ Deps · tykisgodAnalyze .asmdef dependency relationships — Mermaid graph + dependency matrix + issue detection.
- ▌ Plan · tykisgodGenerate a technical implementation plan from a game design document or a brief description. Outputs architecture, interfaces, ordered steps with file paths.
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- ▌ Brief · tykisgodCompare the current branch against develop and generate two review documents: architecture change diagram + PR review checklist.
- ▌ Design · tykisgodWrite a game design document from a one-liner, rough draft, or feature discussion. Outputs a structured design doc ready for /qq:plan. Use when starting a new feature, fleshing out a game idea, or documenting a design before implementation.
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- ▌ Execute · tykisgodSmart implementation — read a plan, execute step by step with auto-compilation, subagent dispatch for large tasks, and checkpoint-based resume.
- ▌ Explain · tykisgodExplain the architecture and logic of a specified module or design in plain, approachable language.
- ▌ Grandma · tykisgodExplain technical concepts using everyday analogies that a grandma or 5-year-old could understand.
- ▌ Doc Sync · tykisgodLocal on-demand doc-sync: detect doc↔code drift, draft the reconciling updates (anchors + prose), present them as a reviewable diff, and land only what the human approves. Goes beyond qq:doc-drift's report-only by closing the loop — but never auto-commits and never touches code.
- ▌ Doc Tidy · tykisgodScan the repo for scattered documentation files, analyze organization issues, and output cleanup recommendations. Analysis only — no changes made.
- ▌ Timeline · tykisgodGroup the current branch's commit history into semantic phases along a timeline, and generate two review documents: architecture evolution + code review.
- ▌ Add Tests · tykisgodAuthor Unity EditMode, PlayMode, or regression tests for the current change without conflating that with test execution.
- ▌ Bootstrap · tykisgodDecompose a high-level game vision (pillars + rules + references) into executable epics, then orchestrate the full qq pipeline for each. Use when starting a new project, bootstrapping a prototype from a pitch, or breaking a large initiative into parallel workstreams.
- ▌ Doc Drift · tykisgodCompare design documents against actual code/config, find inconsistencies, and output a prioritized attention list.
- ▌ Full Brief · tykisgodComposite command: run /qq:brief and /qq:timeline in parallel, generating a complete PR review package.
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- ▌ Self Review · tykisgodReview changes from the most recent interaction (skills, configs, settings, and other lightweight changes) for quality and consistency.
- ▌ Best Practice · tykisgodQuick Unity best-practice check — run after editing C# files to catch anti-patterns, performance issues, and runtime safety problems.
- ▌ Tech Research · tykisgodSearch GitHub, Stack Overflow, and technical blogs for solutions to a technical implementation problem. Returns a comparative analysis with a recommendation. Use when facing a technical decision, choosing a library, or looking for proven patterns in similar projects.
- ▌ Design Research · tykisgodSearch for how other games solve a specific design problem — game loops, mechanics, systems, progression, economy. Returns a comparison of 2-4 reference games with what to borrow. Use when designing a new feature, exploring game mechanics, or looking for design inspiration before writing a design doc.
- ▌ Codex Code Review · tykisgodCross-model code review via Codex CLI — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
- ▌ Codex Plan Review · tykisgodSend a design document to Codex CLI for review, then revise the document based on the findings. Automatically loops until no critical issues remain or 5 rounds are completed.
- ▌ Claude Code Review · tykisgodDeep code review via Claude subagent — reviews uncommitted changes by default, loops until no critical issues remain. Use after /qq:test passes, before /qq:commit-push.
- ▌ Claude Plan Review · tykisgodSend a design document to a Claude subagent for review, then revise the document based on findings. Automatically loops until no critical issues remain or 5 rounds are complete.
- ▌ Post Design Review · tykisgod bundleReview a game design document from an implementer's perspective — check self-consistency, playability, buildability, and codebase gaps. Use after writing a design doc, or when you want to validate an existing design against the current codebase.