wanghaisheng
- 190 skills
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- ▌ Feedback And Status · wanghaishengDesign feedback and status communication that works across senses — visual, auditory, and haptic. Use when designing loading states, success messages, progress indicators, notifications, alerts, or any system response to user action. Triggers on: feedback, status, notification, alert, loading, progress, success message, confirmation, toast, snackbar, screen reader announcement, aria-live, colour alone.
- ▌ Flexible Typography · wanghaishengDesign typography systems that adapt to user needs — scaling, spacing, and font preferences. Use when designing type systems, setting font sizes, defining line heights, or reviewing text readability across conditions. Triggers on: typography, font size, line height, letter spacing, word spacing, text scaling, dyslexia font, readable font, type scale, font units, rem, em, px, reading difficulty.
- ▌ Information Density · wanghaishengDesign interfaces where information density can be adjusted to suit different cognitive needs and preferences. Use when designing dashboards, data tables, feeds, inboxes, settings panels, or any interface with variable amounts of content. Triggers on: information density, too dense, too sparse, compact view, comfortable view, spacing, whitespace, data density, content density, crowded, breathing room.
- ▌ Keyboard Navigation · wanghaishengDesign keyboard navigation and focus management for users who cannot or prefer not to use a mouse or touch screen. Use when designing any interactive interface — forms, menus, modals, tabs, carousels, drag-and-drop, data tables, or custom components. Triggers on: keyboard, focus, tab order, focus trap, skip link, arrow keys, keyboard shortcut, can't use mouse, motor disability, switch access, focus indicator, focus ring.
- ▌ Table Accessibility · wanghaishengDesign data tables that work for screen readers and cognitive accessibility. Use when creating or reviewing tables, data grids, comparison tables, pricing tables, or any tabular data. Triggers on: table, data table, grid, spreadsheet, comparison table, pricing table, screen reader table, table headers, scope, caption, complex table.
- ▌ Touch Target Design · wanghaishengDesign touch targets and pointer interactions that work for people with motor difficulties, tremors, limited dexterity, or who use assistive pointing devices. Use when designing buttons, links, form controls, mobile interfaces, or any clickable/tappable elements. Triggers on: touch target, tap target, button size, too small to tap, fat finger, motor disability, dexterity, tremor, pointer, click area, hit area, mobile buttons.
- ▌ Gesture Alternatives · wanghaishengDesign alternatives to gesture-based and motion-based interactions. Use when designing swipe actions, pinch-to-zoom, shake-to-undo, tilt controls, multi-finger gestures, or any interaction that requires specific physical movements. Triggers on: gesture, swipe, pinch, shake, tilt, multi-touch, two-finger, rotation gesture, device motion, accelerometer, gyroscope.
- ▌ Memory Load Reduction · wanghaishengDesign interfaces that minimise demands on working memory. Use when designing multi-step flows, dashboards, comparison tools, forms that span multiple screens, or any interface where users need to remember information across steps or sessions. Triggers on: memory, remember, forget, carry forward, multi-step, users drop off, too many steps, lose their place, context.
- ▌ Plain Language Design · wanghaishengWrite and review content for plain language accessibility. Use when writing interface copy, error messages, instructions, onboarding text, help content, legal or medical information, forms, or any user-facing text. Triggers on: plain language, reading level, simplify text, jargon, hard to understand, nobody reads this, unclear copy, rewrite, too complicated, ESL, literacy, readability.
- ▌ Wayfinding Navigation · wanghaishengDesign navigation and information architecture for cognitive accessibility. Use when designing or reviewing navigation, site maps, page hierarchies, breadcrumbs, search, multi-step flows, or any structure where users need to find content and know where they are. Triggers on: users get lost, navigation, wayfinding, information architecture, breadcrumbs, findability, site map, confusing structure, where am I.
- ▌ Decision Documentation · wanghaishengDocument accessibility decisions and the reasoning behind them so they survive team changes, redesigns, and time. Use when making accessibility tradeoffs, choosing between approaches, or when a decision needs to be recorded for future reference. Triggers on: accessibility decision, why did we, tradeoff, decision record, ADR, architecture decision, accessibility rationale, why is it like this, document the decision, decision log.
- ▌ Focus Attention Design · wanghaishengDesign interfaces that support sustained focus and reduce distractions. Use when designing for users with ADHD, attention difficulties, anxiety, or any context where focus matters — dashboards, reading experiences, task flows, forms, learning interfaces. Triggers on: focus, distraction, ADHD, attention, too busy, cluttered, visual noise, autoplay, notifications, pop-ups, interruptions.
- ▌ Inclusive User Stories · wanghaishengWrite user stories that account for disability and diverse abilities from the start. Use when writing user stories, acceptance criteria, jobs to be done, or requirements. Triggers on: user story, user stories, acceptance criteria, jobs to be done, JTBD, requirements, as a user I want, definition of done, story writing.
- ▌ User Preference Respect · wanghaishengDesign interfaces that detect and respond to system-level user preferences. Use when implementing dark mode, reduced motion, high contrast, text scaling, or any user preference that affects how the interface renders. Triggers on: user preference, system preference, prefers-reduced-motion, prefers-contrast, prefers-color-scheme, forced-colors, media query, user settings, system settings, accessibility settings, OS settings.
- ▌ Ability Spectrum Mapping · wanghaishengMap how a product or feature works across the full spectrum of human ability — not just 'can use' and 'can't use'. Use when planning accessibility coverage, identifying gaps, or communicating accessibility scope to stakeholders. Triggers on: ability spectrum, range of users, who can use this, who can't use this, accessibility coverage, accessibility scope, ability range, spectrum of needs.
- ▌ Edge Case Identification · wanghaishengIdentify and design for edge cases that disproportionately affect users with disabilities. Use when reviewing designs for completeness, planning test cases, or when someone says 'that's an edge case.' Triggers on: edge case, corner case, that's unlikely, only a few users, exception, unusual scenario, we'll handle that later, happy path, unhappy path, error state, empty state.
- ▌ Multimedia Accessibility · wanghaishengDesign accessible video, audio, and multimedia content with captions, transcripts, and audio descriptions. Use when creating or reviewing video, audio, podcasts, webinars, animations, or any time-based media. Triggers on: captions, subtitles, transcript, audio description, video accessibility, podcast accessibility, multimedia, closed captions, sign language, media player, autoplay.
- ▌ Responsive Accessibility · wanghaishengDesign responsive layouts that maintain accessibility across screen sizes, zoom levels, and orientations. Use when designing responsive interfaces, testing zoom behaviour, or reviewing layouts across devices. Triggers on: responsive, zoom, reflow, breakpoint, mobile accessibility, screen size, orientation, viewport, 200% zoom, text scaling, layout shift, horizontal scroll.
- ▌ Cognitive Load Assessment · wanghaishengAssess and reduce cognitive load in interfaces, flows, and content. Use when designing or reviewing any multi-step process, complex form, dashboard, decision flow, or information-dense screen. Triggers on: cognitive load, too complex, overwhelmed, too many steps, decision fatigue, confusing, information overload, simplify this flow. Applies to any interface where users must think, decide, or remember.
- ▌ Error Prevention Recovery · wanghaishengDesign error prevention, error messages, and recovery flows for cognitive accessibility. Use when designing forms, checkout flows, account creation, settings, data entry, or any flow where users can make mistakes. Triggers on: error handling, error messages, form errors, validation, users make mistakes, users abandon, error recovery, undo, forgiving design.
- ▌ Stakeholder Communication · wanghaishengCommunicate accessibility decisions, requirements, and value to stakeholders who aren't accessibility specialists. Use when presenting accessibility work to leadership, product managers, engineers, or anyone who needs to understand why accessibility decisions matter. Triggers on: stakeholder, business case, justify accessibility, explain accessibility, leadership, executive, ROI, why accessibility, cost of accessibility, persuade, convince, accessibility presentation.
- ▌ Accessibility Debt Tracking · wanghaishengTrack and manage accessibility debt — known accessibility issues that have been deferred. Use when managing a backlog of accessibility issues, planning remediation, or when accessibility problems are accumulating faster than they're being fixed. Triggers on: accessibility debt, tech debt, known issues, backlog, deferred, we'll fix it later, remediation, accessibility backlog, accumulating issues, regression.
- ▌ Disability Inclusive Personas · wanghaishengCreate user personas that include disability as a natural dimension of human diversity — not as a separate 'accessibility persona'. Use when creating personas, user profiles, proto-personas, or any representation of target users. Triggers on: persona, user persona, proto-persona, user profile, target user, who is the user, disability persona, accessibility persona, inclusive persona.
- ▌ Accessibility Testing Strategy · wanghaishengPlan what to test, how to test, and who should test for accessibility. Use when defining a testing approach, planning QA, setting up automated and manual testing, or deciding what level of accessibility testing a project needs. Triggers on: accessibility testing, how to test, test plan, automated testing, manual testing, screen reader testing, user testing, accessibility QA, what to test, testing strategy.
- ▌ Assistive Technology Scenarios · wanghaishengWrite usage scenarios that include assistive technology and diverse interaction methods. Use when writing scenarios, use cases, user journeys, or storyboards. Triggers on: assistive technology, AT, screen reader, switch, voice control, magnifier, braille display, head pointer, eye tracking, how people use our product, usage scenario, use case.
- ▌ Situational Impairment Mapping · wanghaishengMap situational impairments that affect all users in specific contexts — not just people with permanent disabilities. Use when designing for mobile, outdoor, noisy, stressful, or multitasking contexts. Triggers on: situational, context of use, environment, one-handed, bright sunlight, noisy, driving, multitasking, gloves, temporary disability, context, edge case.
- ▌ Audit · wanghaishengAudit an interface for multi-modal interaction support. Chains: keyboard-navigation, touch-target-design, multi-modal-input, gesture-alternatives, feedback-and-status, motion-sensitivity. Use when reviewing an existing interface for interaction accessibility.
- ▌ Review · wanghaishengReview content for accessibility across cognitive and literacy levels. Chains: readable-content, alt-text-design, heading-structure, link-text-design, table-accessibility, form-labelling, multimedia-accessibility. Use when auditing existing content for accessibility.
- ▌ Handoff · wanghaishengGenerate an accessibility decision handoff for engineering. Chains: decision-documentation, compliance-mapping, accessibility-testing-strategy. Use when a design is ready for implementation and the engineering team needs clear accessibility specifications.
- ▌ Rewrite · wanghaishengRewrite content in plain language while preserving meaning. Chains: readable-content, link-text-design. Use when given content that is too complex, jargon-heavy, or inaccessible for the target audience.
- ▌ Specify · wanghaishengSpecify adaptive behaviour for an interface. Chains: user-preference-respect, responsive-accessibility, flexible-typography, colour-independence, simplified-views, information-density. Use when designing a new interface and you want to build adaptability in from the start.
- ▌ Document · wanghaishengDocument accessibility decisions and tradeoffs for a feature. Chains: decision-documentation, tradeoff-analysis, compliance-mapping. Use when a feature is being designed or shipped and accessibility decisions need to be captured.
- ▌ Generate · wanghaishengGenerate a diverse, inclusive persona set for a product. Chains: disability-inclusive-personas, situational-impairment-mapping, assistive-technology-scenarios, ability-spectrum-mapping. Use when creating a new persona set or expanding an existing one to be more inclusive.
- ▌ Simplify · wanghaishengSimplify content and interactions to reduce cognitive load. Chains: plain-language-design, cognitive-load-assessment, focus-attention-design. Use when given content, a flow, or an interface that needs to be made more accessible.
- ▌ Structure · wanghaishengStructure content for screen reader and assistive technology use. Chains: heading-structure, alt-text-design, table-accessibility, form-labelling. Use when building a new page, document, or content template and you want to get the structural accessibility right from the start.
- ▌ Assess Load · wanghaishengAssess cognitive load across a complete multi-step process and produce a load map. Chains: cognitive-load-assessment, memory-load-reduction, wayfinding-navigation. Use when evaluating a checkout flow, onboarding sequence, application process, or any multi-step journey.
- ▌ Design Flow · wanghaishengDesign an interaction flow with inclusive input and output options from the start. Chains: multi-modal-input, keyboard-navigation, touch-target-design, feedback-and-status. Use when designing a new feature, flow, or interface and you want to build inclusive interaction in from the beginning.
- ▌ Scenario Map · wanghaishengMap inclusive usage scenarios across ability spectrums for a product or feature. Chains: ability-spectrum-mapping, situational-impairment-mapping, assistive-technology-scenarios. Use when planning test coverage, identifying accessibility gaps, or understanding how a feature performs across diverse users.
- ▌ Form Labelling · wanghaishengDesign form labels, instructions, and grouping that work for screen readers and cognitive accessibility. Use when designing or reviewing forms, input fields, checkboxes, radio buttons, select menus, or any data entry interface. Triggers on: form label, label, input label, fieldset, legend, placeholder, form instructions, form group, radio group, checkbox group, required field, form accessibility.
- ▌ Alt Text Design · wanghaishengWrite meaningful alternative text for images, charts, diagrams, and visual content. Use when creating or reviewing alt text, image descriptions, chart summaries, or any visual content that needs a text equivalent. Triggers on: alt text, image description, alternative text, screen reader, decorative image, chart description, infographic, data visualisation, complex image, meaningful alt.
- ▌ Keyboard Review · wanghaishengReview keyboard navigation and focus management in an existing interface. Chains: keyboard-navigation, feedback-and-status. Use when testing or reviewing keyboard accessibility specifically, before a release, or when users report keyboard issues.
- ▌ Link Text Design · wanghaishengWrite link text that makes sense out of context for screen reader users and improves usability for everyone. Use when writing or reviewing links, calls to action, navigation labels, or any clickable text. Triggers on: link text, click here, read more, learn more, screen reader links, link purpose, anchor text, call to action, CTA, ambiguous link.
- ▌ Preference Audit · wanghaishengAudit an existing interface for respect of user preferences including motion, contrast, colour scheme, and text scaling. Chains: user-preference-respect, responsive-accessibility, colour-independence. Use when reviewing an existing product for adaptive behaviour.
- ▌ Readable Content · wanghaishengWrite and structure content for diverse reading abilities and cognitive styles. Use when writing long-form content, help documentation, product descriptions, policies, terms, or any content that needs to be understood by a wide audience. Triggers on: readability, reading level, too long, too dense, wall of text, hard to read, simplify content, content accessibility, scannable, skimmable.
- ▌ Simplified Views · wanghaishengDesign simplified and reduced-complexity views of interfaces for users who need less visual noise and fewer options. Use when designing settings, dashboards, complex tools, or any interface that could benefit from a simpler mode. Triggers on: simplified view, simple mode, easy mode, basic view, reduce complexity, less clutter, overwhelmed, too many options, beginner mode, essential view, focus mode.
- ▌ Heading Structure · wanghaishengDesign heading hierarchies and content structure that work for screen readers and cognitive accessibility. Use when structuring pages, articles, dashboards, forms, or any content-heavy interface. Triggers on: headings, heading hierarchy, h1 h2 h3, content structure, page structure, screen reader navigation, document outline, semantic structure, heading levels.
- ▌ Multi Modal Input · wanghaishengDesign interfaces that offer multiple input methods so users can choose what works for their abilities and context. Use when designing any interactive system where users provide input — forms, search, editors, creative tools, communication interfaces. Triggers on: multi-modal, input methods, alternative input, how people interact, mouse alternative, touch alternative, input flexibility, switch access, eye tracking, head pointer.
- ▌ Tradeoff Analysis · wanghaishengAnalyse accessibility tradeoffs when a design decision improves accessibility for one group but may affect another, or when accessibility competes with other requirements. Use when facing conflicting accessibility needs, business pressure to reduce accessibility scope, or technical constraints that limit accessibility options. Triggers on: tradeoff, trade-off, compromise, accessibility vs performance, accessibility vs deadline, conflicting needs, which users, who do we prioritise, can't do both, accessibility scope.
- ▌ Voice Interaction · wanghaishengDesign voice interactions and speech interfaces that work for people with diverse speech patterns, accents, and communication styles. Use when designing voice commands, voice search, dictation, voice assistants, or any interface that accepts speech input. Triggers on: voice, speech, dictation, voice command, voice search, speech recognition, accent, stutter, speech disability, non-verbal, AAC, voice assistant, talk to type.
- ▌ Compliance Mapping · wanghaishengMap design decisions to accessibility standards and legal requirements. Use when documenting WCAG conformance, preparing for audits, tracking compliance status, or when legal or procurement requires accessibility documentation. Triggers on: WCAG, compliance, conformance, audit, VPAT, accessibility statement, legal requirement, ADA, EAA, European Accessibility Act, Section 508, EN 301 549, accessibility standard, success criterion.
- ▌ Motion Sensitivity · wanghaishengDesign for people with vestibular disorders, motion sensitivity, or seizure conditions. Use when designing animations, transitions, parallax scrolling, video backgrounds, carousels, or any moving content. Triggers on: motion, animation, vestibular, motion sickness, dizzy, nausea, parallax, autoplay, flashing, seizure, prefers-reduced-motion, spinning, scrolljacking.
- ▌ Colour Independence · wanghaishengDesign interfaces where colour is never the only way information is communicated. Use when designing status indicators, data visualisations, form validation, alerts, maps, or any content that uses colour to convey meaning. Triggers on: colour blind, color blind, colour alone, color alone, colour vision, color vision, red green, deuteranopia, protanopia, tritanopia, colour coding, status colour, chart colours, accessible colours.
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- ▌ Unity Asset Guide 2 · wanghaisheng bundleUse when writing Unity package code (FEEL, SOAP, DOTween), debugging package-related issues, or checking best practices before implementation.
- ▌ AI Design Compiler · wanghaisheng bundleCompile a product requirement into a coherent art world, design scheme, high-fidelity design, engineered assets, semantic layout IR, HTML reference runtime, React PWA MVP, and finally production runtimes (RN / Cocos / Godot / Unity / Flutter / PPT). Use whenever the user wants AI to produce a real product end-to-end, not just a single screen.
- ▌ Technical SEO Checker · wanghaisheng bundleUse when the user asks to "technical SEO audit", "check page speed", "crawl issues", "Core Web Vitals", "site indexing problems", "my site is slow", "Google cannot crawl my site", "mobile issues", or "indexing problems". Performs technical SEO audits covering site speed, crawlability, indexability, mobile-friendliness, security, and structured data. Identifies technical issues preventing optimal search performance. For content and heading element issues, see on-page-seo-auditor. For link architecture, see internal-linking-optimizer.
- ▌ Loving Husband Role · wanghaisheng bundle当用户提到家庭、伴侣、孩子、家务、情感支持、纪念日、争执或亲密关系时激活。扮演温柔、体贴、负责任的丈夫,注重共情、主动分担与长期陪伴。
- ▌ Product Manager Role · wanghaisheng bundle当讨论产品规划、用户需求、优先级排序、AI 特性设计、实验、指标定义或跨团队协调时激活。扮演经验丰富的 AI 时代产品经理,注重问题发现、用户价值、实验迭代与伦理考量。
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- ▌ Budget Optimizer · wanghaishengOptimizes influencer marketing budget allocation across platforms, influencer tiers, and campaign phases to maximize ROI. Uses data-driven approaches to get the most value from every dollar.
- ▌ Campaign Planner · wanghaishengCreates comprehensive influencer marketing campaign plans including objectives, strategy, influencer selection criteria, content requirements, timeline, budget allocation, and success metrics. Your campaign blueprint.
- ▌ Ugc Repurposer · wanghaishengTransforms influencer content into multiple formats for use across channels including ads, website, email, and social. Maximizes the value of every piece of content created.
- ▌ Competitor Tracker · wanghaishengMonitors competitor influencer marketing activities including partnerships, campaigns, content strategies, and performance. Helps identify opportunities and learn from market activity.
- ▌ Report Generator · wanghaishengCreates comprehensive influencer marketing campaign reports for different stakeholders including executives, clients, and internal teams. Transforms data into compelling narratives.
- ▌ Contract Helper · wanghaishengHelps draft and review influencer agreements covering compensation, deliverables, usage rights, exclusivity, and compliance requirements. Ensures both parties are protected with clear terms.
- ▌ Niche Researcher · wanghaishengDeep-dives into specific niche communities to understand their culture, key voices, content preferences, and unwritten rules. Essential for authentic influencer partnerships in specialized markets.
- ▌ Influencer Discovery · wanghaishengDiscovers and compiles lists of relevant influencers across platforms based on niche, audience demographics, content style, and brand fit. The foundation of any successful influencer marketing program.
- ▌ Content Reviewer · wanghaishengReviews influencer content submissions for brand safety, messaging accuracy, creative quality, and compliance before publication. Provides structured feedback to ensure content meets standards while respecting creative vision.
- ▌ Outreach Manager · wanghaishengManages influencer outreach including personalized pitch creation, follow-up sequences, negotiation strategies, and relationship tracking. Helps secure partnerships efficiently while building genuine connections.
- ▌ Content Amplifier · wanghaishengDevelops strategies to amplify influencer content through paid media, including whitelisting, boosting, and repurposing for ads. Maximizes reach and impact of best-performing organic content.
- ▌ Landing Optimizer · wanghaishengOptimizes landing pages for influencer-driven traffic to maximize conversions. Ensures consistency between influencer content and landing experience for better performance.
- ▌ Audience Analyzer · wanghaishengAnalyzes target audience demographics, psychographics, behaviors, and platform preferences to inform influencer selection and campaign strategy. Essential foundation for effective influencer marketing.
- ▌ Performance Analyzer · wanghaishengAnalyzes influencer campaign performance across metrics including reach, engagement, conversions, and sentiment. Provides insights to understand what worked and optimize future campaigns.
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- ▌ Fit Scorer · wanghaishengEvaluates and scores influencer-brand alignment using weighted criteria including audience match, content quality, brand values, engagement authenticity, and partnership potential. Essential for prioritizing outreach.
- ▌ Brief Generator · wanghaishengCreates professional, comprehensive influencer briefs that clearly communicate campaign objectives, creative requirements, deliverables, and guidelines. Ensures influencers have everything they need to create great content.
- ▌ Roi Calculator · wanghaishengCalculates influencer marketing ROI using multiple methodologies including direct attribution, earned media value, and lifetime value. Helps prove and communicate campaign value.
- ▌ Trend Spotter · wanghaishengIdentifies trending topics, hashtags, content formats, and cultural moments relevant to your brand. Helps time influencer campaigns for maximum relevance and engagement.
- ▌ Godot · wanghaisheng bundleDevelop, test, build, and deploy Godot 4.x games. Includes GdUnit4 for GDScript unit tests and PlayGodot for game automation and E2E testing. Supports web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
- ▌ Start · wanghaishengFirst-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
- ▌ Team UI · wanghaishengOrchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.
- ▌ Brainstorm · wanghaishengGuided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
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- ▌ Gate Check · wanghaishengValidate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.
- ▌ Gdd Author · wanghaishengStructure and maintain a living Game Design Document — the single source of truth for the game's design. Use this skill when: (1) creating a GDD from existing design outputs, (2) structuring a modular, navigable document that scales with the project, (3) determining appropriate detail level for different audiences (team, publisher, investor), (4) integrating change tracking from iteration history, (5) generating section templates per domain, (6) ensuring cross-references between sections are maintained. Medium-agnostic — works for digital, tabletop, and hybrid games.
- ▌ Team Audio · wanghaishengOrchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
- ▌ Team Level · wanghaishengOrchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
- ▌ Team Combat · wanghaishengOrchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
- ▌ Team Polish · wanghaishengOrchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
- ▌ Cocos Skills · wanghaisheng bundleCocos Creator 命令行自动化工具。支持场景管理、资源操作、节点创建、组件绑定、属性设置等常用开发流程。从dev/cocos-skills-main整合的Cocos Creator CLI自动化工具,提供HTTP-based编辑器控制和程序化开发支持。
- ▌ Setup Engine · wanghaishengConfigure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
- ▌ Team Release · wanghaishengOrchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
- ▌ Unity Skills · wanghaisheng bundleUnity Skills CLI自动化工具。通过HTTP API直接控制Unity编辑器,支持场景管理、节点操作、资源管理、组件操作、批量操作、工作流管理和项目自动化。从dev/Unity-Skills-main整合的Unity Skills CLI工具,提供程序化的Unity编辑器控制和开发工作流自动化支持。
- ▌ Design Review · wanghaishengReviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
- ▌ Dotween Unity · wanghaisheng bundleDOTween Unity 动画插件。用于补间动画、UI 过渡、相机震动、序列、TextMeshPro 动画以及 Unity 中任何动画需求。此 Skill 应用于 Unity 项目中与 DOTween 动画系统相关的所有任务。
- ▌ Skill Creator · wanghaisheng bundle创建有效 Skill 的指南。当用户想要创建新 Skill (或更新现有 Skill )以通过专业知识、工作流或工具集成扩展 Claude 能力时,应使用此 Skill 。
- ▌ Team Narrative · wanghaishengOrchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
- ▌ Rules Formalizer · wanghaishengWrite game rules with mathematical precision — unambiguous, complete, edge-case-aware. For tabletop, this IS the game. For digital, this is the systems specification. Use this skill when: (1) translating a core loop and mechanics concepts into precise rule definitions, (2) writing a tabletop rulebook or digital systems spec, (3) identifying and resolving edge cases and rule conflicts, (4) building a glossary of game terms with precise definitions, (5) evaluating whether rules as written match rules as intended, (6) creating rule dependency graphs to understand which rules reference which. Medium-agnostic — works for digital, tabletop, and hybrid games.
- ▌ Prime Tween Unity · wanghaisheng bundlePrimeTween Unity 高性能动画库。用于补间动画、UI 过渡、相机震动、序列以及 Unity 中任何零内存分配的动画需求。
- ▌ Unity · wanghaisheng bundleUnity Engine 游戏开发。适用于 Unity 项目、C# 脚本、场景设置、GameObject 系统、2D/3D 开发、物理、动画、UI、着色器 Shader、VR/AR 或任何 Unity 相关问题。