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whoisaldo

@whoisaldo source repo

3 published skills

  1. Codex 3d · whoisaldo bundle
    Build real 3D objects, and code-drawn 2D vector objects, by handing the modelling to GPT-6-Astra through the Codex CLI, which models geometry far better than Claude can by hand. Output is a drop-in three.js module, a GLB plus .blend that Astra models in a real Blender through Blender MCP, or SVG, plus headless renders checked against the spec. Use when the deliverable is an OBJECT that must exist as geometry or vector code - an interactive or animated 3D thing on a page (spinning product, drifting car intro, 3D logo, configurator, hero object), a three.js/WebGL asset, a GLB/glTF or Blender model, a procedural model, or a 2D vector object that must be animated part by part, themed, or scaled without blur. Do NOT use when a picture is enough - a static hero, illustration, texture, mockup, or "3D-render-style" background is a raster job for codex-image, not this. Do NOT use for UI code, layout, charts, icon sets, or screenshots of a running app.
    0 installs
  2. Codex Image · whoisaldo bundle
    Codex Image Generation
    0 installs
  3. Codex Computer Use · whoisaldo bundle
    Hand a running web UI to GPT-6-Astra at max reasoning, through the Codex CLI, so it drives the page in a real headless Chrome, screenshots it, looks at every screenshot, and reports check results and defects with evidence. Use after building or changing UI, when asked to verify, QA, test, "check that it works", "does it look right", compare a page against a design, or get visual feedback on a page, form, flow or dashboard that is running at a URL. Use it as the verifier in a build-verify-fix loop - Claude writes the code, Astra checks it. Do NOT use to generate images (codex-image), build 3D or vector objects (codex-3d), write unit or e2e test files, review source without running it, or drive native macOS apps (Codex's native Computer Use exists only in the desktop app).
    0 installs