Codex 3d · whoisaldo bundle Build real 3D objects, and code-drawn 2D vector objects, by handing the modelling to GPT-6-Astra through the Codex CLI, which models geometry far better than Claude can by hand. Output is a drop-in three.js module, a GLB plus .blend that Astra models in a real Blender through Blender MCP, or SVG, plus headless renders checked against the spec. Use when the deliverable is an OBJECT that must exist as geometry or vector code - an interactive or animated 3D thing on a page (spinning product, drifting car intro, 3D logo, configurator, hero object), a three.js/WebGL asset, a GLB/glTF or Blender model, a procedural model, or a 2D vector object that must be animated part by part, themed, or scaled without blur. Do NOT use when a picture is enough - a static hero, illustration, texture, mockup, or "3D-render-style" background is a raster job for codex-image, not this. Do NOT use for UI code, layout, charts, icon sets, or screenshots of a running app.