WorldOSAI
- 7 skills
- 0 followers
- 20 hours ago last updated
- ▌ Worldos Simulation Review · worldosai bundleReview an owned WorldOS Simulation save and its turn history through the WorldOS MCP without modifying it. Use when a user wants to evaluate opening quality, state persistence, character behavior, pacing, app consistency, or regressions in an existing Simulation run.
- ▌ Worldos Authoring · worldosai bundleCreate, remix, inspect, validate, directly update, or explicitly publish an owned WorldOS Simulation through the WorldOS MCP. Use when a user wants to design a new world, select and configure WorldOS apps, author characters and opening state, remix an existing world, edit an owned unpublished or published world, upload its cover, or publish it after review without using a code repository or database access.
- ▌ Worldos Map Authoring · worldosai bundleAuthor, remix, inspect, validate, or directly update a WorldOS region map or tile map through the WorldOS MCP, including sourcing and processing lawful external geometry. Use when a Simulation needs geographic regions, hex terrain, factions, territorial ownership, country labels, markers, map actions, an open geographic dataset, or a historical or strategic map; also use when reviewing an existing owned map.
- ▌ Worldos War Authoring · worldosai bundleDesign, inspect, remix, validate, create, or update WorldOS grand-strategy war Simulations through the WorldOS MCP. Use when the player controls a polity, state, faction, empire, or military organization and durable territorial control, fronts, diplomacy, logistics, production, or national survival drive the core loop. Use for historical, alternate-history, modern, fantasy, or science-fiction strategic wars; do not use merely because an individual-scale story happens during a war.
- ▌ Worldos Pax Adaptation · worldosai bundleAdapt a versioned Pax Historia preset, world link, export, prompt, map, timeline, or character set into an unpublished WorldOS Simulation through the WorldOS MCP. Use when a user asks to import, port, recreate, or convert a Pax world while preserving its premise and Advisor intent and rebuilding prompt-only mechanics as app-owned persistent state.
- ▌ Worldos Simulation Play · worldosaiCreate and advance real owner-scoped WorldOS Simulation saves through the WorldOS MCP, inspect bounded player-visible results, and run controlled regression scenarios. Use when a user explicitly wants an agent to start a formal save, play one or more real turns, test the normal player, billing, counter, and statistics path, or verify a fix in a fresh owned save; do not use for isolated creator playtests or read-only review.
- ▌ Worldos Widget Authoring · worldosai bundleDesign, validate, create, inspect, or update a public reusable WorldOS UGC widget through the WorldOS MCP. Use when a Simulation needs an interactive interface or persistent domain structure that no existing WorldOS app can represent, or when an owned widget needs revision.