yunyoujun
- 16 skills
- 0 followers
- 12 hours ago last updated
- ▌ Ak UI · yunyoujun bundleIntegrate, build, extend, or review web interfaces with the brand-adaptive ak-ui design language and CSS foundation. Use when a user asks to install ak-ui, create an Arknights-inspired interface without copying game assets, style native or unstyled headless components such as Reka UI, convert an existing page to ak-ui, or audit whether an implementation follows ak-ui tokens, geometry, interaction states, responsiveness, and accessibility.
- ▌ Setup Yunyoujun Docs · yunyoujun bundle一键将 @yunyoujun/docs 集成到 VitePress 文档项目,自动安装依赖并接入 getViteConfig / getVitepressConfig。适用于用户提到“集成 @yunyoujun/docs”、“配置 VitePress 文档基础设施”、“接入 UnoCSS 和组件自动导入”、“迁移现有 VitePress 配置”等场景。只要任务涉及 VitePress 项目的初始化、迁移或统一配置,就应优先使用此 skill。
- ▌ Export Resume PDF · yunyoujun bundleExport a web-resume YAML file or URL to a verified PDF. Use when the user asks to generate, print, render, or batch-create PDF resumes from this repository.
- ▌ Workstation Projects · yunyoujun bundleGuide Codex through this repository's project checkout workflow. Use when the user asks about cloning, previewing, updating, or documenting workstation project checkouts; recent or active GitHub repositories for a GitHub owner/org such as YunYouJun or YunLeFun; ghq layout; wst/workstation project commands; projects.example.yaml; or safe project bootstrap practices. Do not use for dotfiles sync, software installation, or package catalog work unless the task also involves project checkout policy.
- ▌ Valaxy · yunyoujun bundleValaxy static blog framework built with Vue 3, Vite, and pnpm workspaces. Use when working with Valaxy projects: (1) creating or configuring Valaxy blog sites (site.config.ts, valaxy.config.ts), (2) writing blog posts with frontmatter, (3) developing Valaxy themes (valaxy-theme-*), (4) developing Valaxy addons (valaxy-addon-*), (5) customizing components/layouts/styles, (6) working with the Valaxy monorepo core framework, (7) debugging Valaxy builds or dev server, (8) deploying Valaxy sites. Triggers on: valaxy.config.ts, site.config.ts, theme.config.ts, defineValaxyConfig, defineSiteConfig, defineThemeConfig, defineTheme, defineAddon, valaxy-theme-*, valaxy-addon-*, pages/posts/, ValaxyMain, useSiteConfig, useFrontmatter, #valaxy/config.
- ▌ Doc I18N · yunyoujun bundleBilingual documentation translation and synchronization for path-based i18n projects. This skill should be used when users need to translate, compare, or synchronize documentation between Chinese and English versions. Triggers include requests to translate docs, sync i18n, compare zh/en docs, translate this page, check translation coverage, or any task involving bilingual Markdown documentation alignment. Supports both zh-to-en and en-to-zh translation directions.
- ▌ Craft Hub · yunyoujunOpen and manage the local Craft Hub developer workbench. Use when the user asks to navigate Craft Hub, register or list local projects, or organize Personal workspaces and workspace groups.
- ▌ Craft Hub Plugin Creator · yunyoujunCreate, validate, locally test, or pack declarative Craft Hub Marketplace Plugins. Use for Craft Hub plugin scaffolding and Manifest authoring; Host Plugins and Codex plugins use different contracts.
- ▌ Starter Tools · yunyoujunExplain the capabilities contributed by the Craft Hub Marketplace Plugin example.
- ▌ Adv Art · yunyoujun bundlePlan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance, licenses, dimensions, hashes, and required expressions.
- ▌ Adv Adapt · yunyoujun bundleAdapt an existing novel, screenplay, article, or other source work into a traceable ADV.JS visual novel. Use when an ADV.JS project must preserve source order, characters, scenes, events, or licensing; split a source into .adv.md chapters; distinguish canonical material from new branches; or prove source-section coverage before release.
- ▌ Adv Debug · yunyoujun bundleDebug and analyze an ADV.JS project using deterministic checks. Use when validating scripts, resolving missing character or scene references, finding dead branches or orphan scenes, measuring route coverage, inspecting compiled project context, or replaying a failing narrative path.
- ▌ Adv Story · yunyoujun bundlePlay and narrate an ADV.JS visual novel through its deterministic runtime. Use when an agent must load project context, advance dialogue, choose branches, inspect stage state, move backward, manage named saves, replay a route, or present an interactive story session to a user.
- ▌ Adv Create · yunyoujun bundleCreate a new ADV.JS visual novel from a concept. Use when an agent must initialize a standard Markdown project; define its world, cast, scenes, outline, and chapters; generate resources through ADV.JS MCP tools; or validate a newly generated game before editing and deployment.
- ▌ Adv Review · yunyoujun bundleReview ADV.JS narrative quality after deterministic validation. Use when assessing character voice, dialogue, pacing, choice meaning, branch balance, emotional arcs, lore consistency, setup and payoff, or when producing grounded must-fix feedback and concrete script rewrites.
- ▌ Adv Hamster Demo · yunyoujun bundleMaintain the repository-only demo/hamster flagship showcase. Use when changing its seamless 16-chapter route, postgame Echo Simulation, cast/staging, generated art and music, ADV.JS capability demonstrations, or assets published under cos.advjs.yunle.fun/games/hamster/v1/.