Latest Agent Skills
25788 skills
Product Strategy
Expert product strategy advisor for Senior PMs. Use this skill — proactively and without waiting to be asked — whenever defining a product vision, setting quarterly OKRs, building a roadmap, choosing between competing bets, entering a new product area, or when stakeholders disagree on direction. Also triggers for: "what should we prioritize", "we need a north star", "how do we choose between X and Y", "roadmap conflict", "what are our bets this quarter", "strategy alignment", "choosing what NOT to build", "three bets with trade-offs", "stakeholder misalignment on direction", "product direction for next quarter", "OKR planning". Produces a decision-focused strategy doc: North Star metric, Opportunity Tree, three bets with explicit trade-offs (including do nothing), and a recommended bet with its key assumption.
3 · bundle
X Thread Writer
Writes X/Twitter threads and single tweets in the user's own voice — the same craft standard as `linkedin-post-writer`, adapted for X's shorter, faster format. Use when drafting an X/Twitter thread, turning an insight into a tweet, or reviewing a thread draft for tone. Normally invoked by `writing-system` once X is the chosen platform, but works standalone too.
3
Stakeholder Map
Builds a Power × Interest stakeholder map and generates a communication plan per quadrant. Use when managing a complex launch, aligning cross-functional teams, or preparing stakeholder engagement strategy. Triggers on: stakeholder management, stakeholder map, stakeholder alignment, communication plan, power interest grid, cross-functional alignment, executive alignment, managing up.
3
Frontend Slides
Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. If the project already has a DESIGN.md, uses its tokens instead of the 12 built-in presets. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.
3 · bundle
Emil Design Eng
Encodes Emil Kowalski's design engineering philosophy — UI polish, component design, animation decisions, and the invisible details that make software feel great. Use as the reference/philosophy layer for interaction craft. For the narrower, task-specific pieces of this same philosophy, see `animate` (build one animation), `review-animations` (review a diff), `improve-animations` (audit a codebase), `find-animation-opportunities` (find what's missing motion), `animation-vocabulary` (name an effect), `apple-design` (gesture/spring physics), `ask-sonner` (the Sonner toast library). Source: github.com/emilkowalski/skills.
3
Domain Modeling
Maintains a project's domain vocabulary and records architecturally-significant decisions as they're made — a CONTEXT.md glossary and gated ADRs, not passive documentation read once. Use when terminology conflicts or turns fuzzy, when making a decision that's hard to reverse/surprising/a real trade-off, or when a stated domain rule doesn't match what the code actually does.
3
Creating Skills
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
3
Codebase Design
Shared vocabulary for designing deep modules — a small interface hiding a lot of behavior. Use when designing or improving a module's interface, deciding where a seam belongs, deciding whether to extract or merge modules, or making code more testable.
3 · bundle
Writing System
Using the Writing System
3
Taste Redesign
Audits an EXISTING UI/codebase for generic AI patterns and applies targeted craft fixes — layout, interactivity, content, iconography, and code quality — without discarding the project's own identity. Use when a UI looks flat, generic, or "AI-slop" and there is code to improve, not build from scratch. Triggers on: "improve the design", "looks generic", "not polished enough", "redesign this", "elevate the UI", "it looks boring", "make it better looking", "apply taste", "design review". Works with any CSS framework. For designing a NEW project's identity from a brief, use `taste-skill` instead — this skill only upgrades what's already built. Source: github.com/Leonxlnx/taste-skill (redesign-skill), restored to the full checklist + the project-identity rule the earlier port had dropped.
3
Product Launch
Planning Product Launch
3
Brand Identity
Generates a bespoke brand identity for a new project through a short interview, then writes it as a DESIGN.md file (Google Stitch format) in that project's own repo. Use when starting a new project and its visual identity isn't defined yet, when asked "what's the brand for X", "define the brand for this project", "new project design system", or before the first UI work on a fresh project. Do NOT use this to restyle or elevate a project that already has an identity — that's `taste-redesign`.
3
Agent Workflow
Agent Workflow Designer
3 · bundle
User Personas
Creates research-backed user personas with JTBD, pain points, gains, and unexpected behavioral insights. Use when building personas from survey or interview data, or segmenting users to inform product decisions. Triggers on: user persona, user profile, customer segment, jobs-to-be-done, JTBD, persona creation, user segmentation, target user, who are our users.
3
Email Builder
Builds complete bilingual email drafts from intent and audience. Use when the user asks to write, rewrite, localize, polish, or generate an email, campaign email, outreach message, customer update, follow-up, announcement, invite, sales email, internal note, or lifecycle email and wants clear subject lines, preheaders, body copy, CTAs, variants, or English and Spanish versions.
3 · bundle
Brainstorming
Expert Socratic discovery skill for exploring ideas, architecture decisions, and technical design before writing any code. Use this skill — proactively and always first — when requirements are vague, when the user is debating between technical approaches, when the problem is unclear, or when a design decision could have significant architectural consequences. Triggers on: "should we use X or Y", "help me think through", "I'm not sure how to approach this", "what's the best architecture for", "trade-offs between", "design before I code", "let's think through this", "I have an idea", "how should I structure", "help me design", "I want to build X but not sure how", "what approach would you recommend", "is this the right way to". Produces a validated design doc with 2-3 implementation options, trade-offs, and a recommendation. Always use before planning when the approach is not yet locked.
3 · bundle
Growth Loops
Identifies and designs growth loops (flywheels) for sustainable traction — evaluating 5 loop types: Viral, Usage, Collaboration, User-Generated, and Referral. Use when designing growth mechanisms or reducing reliance on paid acquisition. Triggers on: growth loop, flywheel, viral loop, referral program, product-led growth, PLG, user acquisition, growth strategy, retention loop, compounding growth.
3
Autoresearch
Autonomously optimize any Claude Code skill by running it repeatedly, scoring outputs against binary evals, mutating the prompt, and keeping improvements. Based on Karpathy's autoresearch methodology. Use when: optimize this skill, improve this skill, run autoresearch on, make this skill better, self-improve skill, benchmark skill, eval my skill, run evals on. Outputs: an improved SKILL.md, a results log, and a changelog of every mutation tried.
3 · bundle
Apple Design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Source: github.com/emilkowalski/skills.
3
Taste Skill
Anti-slop frontend design skill for building NEW landing pages, portfolios, and UI from a brief. Reads the brief and existing brand context first, infers a design direction from three configurable dials (variance, motion, density), and ships interfaces that don't look templated or default-AI. Use when starting a new page/UI with no existing identity to preserve, or when asked to design something "that doesn't look like every other AI landing page." For auditing and upgrading an EXISTING UI, use `taste-redesign` instead — this skill is for the moment before code exists. Triggers on: "build a landing page", "design a portfolio", "make this not look generic/templated/AI-generated", "anti-slop", starting UI work with a brief but no established identity yet. Also owns component-library selection (which package for toasts, dropdowns, charts, drag-and-drop, state, etc.) — use this instead of hand-rolling a component or guessing at a dependency. Source: github.com/Leonxlnx/taste-skill (taste-skill, the main v2 varian
3
Sprint Plan
Plans a sprint with capacity estimation, story selection, dependency mapping, and risk identification. Use when preparing for sprint planning, estimating team capacity, or balancing scope against velocity. Triggers on: sprint planning, sprint plan, capacity planning, sprint scope, story points, sprint goal, backlog grooming, sprint prep, what do we build this sprint.
3
Prd Writer
Creates decision-focused PRDs and product specs — the kind that make explicit decisions, not document hopes. Make sure to use this skill whenever someone asks to write, review, draft, or improve any product document, including PRDs, feature specs, requirements docs, or product specifications. Trigger even when the user doesn't say "PRD" explicitly — phrases like "write a spec for X", "define requirements for Y", "what should my PRD include", "help me document this feature", or "my spec feels too vague" all apply. Do not attempt to write the PRD directly without consulting this skill. Produces 5-stage PRDs with behavior contracts (15-25 labeled examples for AI features), measurable success metrics with specific thresholds, precise rollout plans with percentages and ramp gates, and antipattern detection. Works for AI features, SaaS, mobile apps, and traditional software.
3 · bundle
Design Lab
Conduct a design interview, generate 5 distinct UI variations in a temporary route, collect real click-to-comment feedback on the live rendered variants via human-review, and produce an implementation plan. Use when the user wants to explore UI design options, redesign an existing component/page, or create new UI with multiple genuinely different approaches to compare — before writing production code or committing to a direction. For a lighter, single-component variant picker with no interview, use `prototype` instead. For reviewing a UI that's already real (not exploring new directions), use `visual-review`. Source: adapted from github.com/0xdesign/design-plugin's design-lab skill (interview + 5-variant structure), with feedback collection replaced by this repo's own `visual-review` skill (human-review) instead of a bespoke overlay component.
3
Ask Sonner
Guide to Sonner, the React toast library — install and wire up the Toaster, pick the right toast() call, promise and loading toasts, updating, dismissing and persisting toasts, styling, theming and icons, positioning and multiple toasters. Use when working with Sonner or troubleshooting it — toasts that don't appear, appear twice, lose their styles, ignore Tailwind classes, sit behind a modal, or don't follow dark mode. Companion to `taste-skill`'s library table, which recommends Sonner for toasts. Source: github.com/emilkowalski/skills.
3
Prototype
Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Use this proactively, without waiting to be asked, whenever evaluating a new feature, a layout, a section, a visual, a design, or any UI decision — divergent options beat a single guess. Fast, no interview, single-component scope. For a full structured exploration (interview, 5 variants of a whole page, real feedback collection, implementation plan) when the direction itself is still open, use `design-lab` instead — that one requires explicit invocation. Source: github.com/emilkowalski/skills.
3 · bundle
Design Md
Write, read, and apply DESIGN.md files — Google Stitch's open AI-readable design-system format (YAML design tokens + Markdown rationale). Use when asked to "create a design.md", "extract a design system from [brand/PDF/site/screenshots]", "document this brand for AI tools", or when reverse-engineering a brand's visual identity into reusable tokens for an AI coding agent to apply consistently.
3
Grilling
Short clarifying interview before starting non-trivial engineering work — surfaces the actual requirement, what's explicitly out of scope, and what proves it's done. Use before writing code when the task's requirement, scope, or definition of done isn't already unambiguous. Not for trivial or fully-specified changes — that's ceremony, not clarity.
3
Animate
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use `review-animations`; for auditing a whole codebase use `improve-animations`. Source: github.com/emilkowalski/skills.
3 · bundle
Tdd
Red-green-refactor test-driven development discipline — write a failing test at the public interface first, minimal code to pass it, one slice at a time. Use when writing new logic or fixing a bug (write the regression test first), for any code where correctness matters more than raw speed.
3 · bundle
Aaau Context
Context (aaau-context)
1 · bundle
Aaad Forging
融合分类系统与范式锻造能力,将不同领域的分类体系融合成新的分类范式。
1 · bundle
Aaab Essence
融合分类系统与潜能蒸馏能力,从复杂现象中提取本质并进行结构化分类,促进跨领域知识整合与创新。
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Ayaz Action
Action (ayaz-action)
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Axaz Action
Action (axaz-action)
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Awaz Action
Action (awaz-action)
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Avaz Action
Action (avaz-action)
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Auaz Action
Action (auaz-action)
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Ataz Action
Action (ataz-action)
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At Creation
通用创造抽象接口。当定义创造过程、创新机制、生成模式时调用此技能。
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Asaz Action
Action (asaz-action)
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Araz Action
Action (araz-action)
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Aqaz Action
Action (aqaz-action)
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Apaz Action
Action (apaz-action)
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Aoaz Action
Action (aoaz-action)
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Anaz Action
Action (anaz-action)
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An Planning
通用规划抽象接口。当定义规划过程、策略制定、目标分解时调用此技能。
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Amaz Action
Action (amaz-action)
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Am Particle
通用粒子抽象接口。当定义物质维度、物理实体或物质系统时调用此技能。
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Alaz Action
Action (alaz-action)
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Al Relation
通用关系抽象接口。当定义实体间关系、关系网络或关系推理系统时调用此技能。
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Akaz Action
Action (akaz-action)
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Ajaz Action
Action (ajaz-action)
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Aiaz Action
Action (aiaz-action)
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Ahaz Action
Action (ahaz-action)
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Agaz Action
Action (agaz-action)
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Agah Symbol
时间符号 (agah-symbol)
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Afaz Action
Action (afaz-action)
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Afah Symbol
Symbol (afah-symbol)
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Aeaz Action
Action (aeaz-action)
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Aeah Symbol
Symbol (aeah-symbol)
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