AI & ML
AI & ML agent skills cover the machine-learning workflow itself: writing and evaluating prompts, building RAG pipelines, running evals, and wiring up model APIs. Each one is a SKILL.md file your agent loads on demand, so the know-how travels across Claude Code, Cursor, and 60+ agents.
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tools-only Bundle 930 Salesforce Erd 2849753aSalesforce Data Model Template
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tools-only Bundle 1122 Model Comparison 2eb72e14Model-Specific Optimization Guide
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tools-only Bundle 1411 Implementation Guide 7a79b913Claude Code Deep Research Agent - Implementation Guide
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tools-only Bundle 2555 Markdown Style Guide 01338438<!-- Source: https://github.com/SuperiorByteWorks-LLC/agent-project | License: Apache-2.0 | Author: Clayton Young / Superior Byte Works, LLC (Boreal Bytes) -->
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tools-only Bundle Find Csource2server Init And Cgameeventmanager Init And 2Find and identify the CSource2Server_Init, CGameEventManager_Init and gameeventmanager in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CSource2Server::Init function by searching for the "gameeventmanager->Init()" debug string reference and analyzing cross-references.
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tools-only Bundle Find Cbaseplayerpawn Dropactiveplayerweapon And Ccsplaye 2Find and identify CCSPlayer_ItemServices_DropActivePlayerWeapon and CCSPlayer_ItemServices_RemoveWeapons functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the weapon drop call chain: CBasePlayerPawn_DropActivePlayerWeapon (vtable thunk) -> CCSPlayer_ItemServices_DropActivePlayerWeapon -> CCSPlayer_WeaponServices_DropWeapon. Located via "KilledNPC" string xref in the death handler function. Trigger: CBasePlayerPawn_DropActivePlayerWeapon, CCSPlayer_ItemServices_DropActivePlayerWeapon, CCSPlayer_WeaponServices_DropWeapon, DropActivePlayerWeapon, DropWeapon, KilledNPC
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tools-only Bundle Find Csource2gameentities Checktransmit And Cchecktransm 2Find and identify the CSource2GameEntities::CheckTransmit (virtual function) and CCheckTransmitInfo (struct) in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CSource2GameEntities::CheckTransmit function by searching for the assertion string pattern and analyzing xrefs.
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tools-only Bundle Find Csource2server Init And Cgameeventmanager Init And 3Find and identify the CSource2Server_Init, CGameEventManager_Init, gameeventmanager, s_GameEventManagerin CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CSource2Server::Init function by searching for the "gameeventmanager->Init()" debug string reference and analyzing cross-references.
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tools-only Bundle Find Centityidentity Setentityname 2Find and identify the CEntityIdentity_SetEntityName function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SetEntityName function on CEntityIdentity, which sets the targetname of an entity. Triggers: CEntityIdentity_SetEntityName, SetEntityName, entity name, set entity name
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tools-only Bundle Find Centitysystem Addentityioevent 2Find and identify the CEntitySystem_AddEntityIOEvent function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the AddEntityIOEvent function by searching for the "_DisableUpdateTarget" string reference and analyzing cross-references to find the function called with "SetPosition" parameter.
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tools-only Bundle Find Cbaseplayerpawn Geteyeangles 2Find and identify the CBasePlayerPawn_GetEyeAngles virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GetEyeAngles function on CBasePlayerPawn. Trigger: CBasePlayerPawn_GetEyeAngles, GetEyeAngles, eye angles
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tools-only Bundle 1718 Maestro MCP Setup 3b87dca8Maestro MCP Setup Guide
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tools-only Bundle 1718 Maestro MCP Setup Ab18d28eMaestro MCP Setup Guide
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tools-only Bundle 1765 Server Versioning 08ec8521MCP Server Version Routing - Design Document
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tools-only Bundle 2484 LLM Anti Patterns 09c7deb4<!-- Parent: sf-apex/SKILL.md -->
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tools-only Bundle 2508 Quality Checklist 0809ed01Agent Quality Standards & Validation Checklist
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tools-only Bundle 2564 Agent Frontmatter A802b340Agent Frontmatter Reference
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tools-only Bundle 276 Prompt Engineering De8fbaa1Prompt Engineering
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tools-only Bundle 538 03 Tools Directory 3f902c2cAgent tool implementations with retry logic
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tools-only Bundle 742 Sam Vs Cc Sessions 51002c52Stateless Agent Methodology vs cc-sessions
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tools-only Bundle 746 Sam Vs Superclaude A0068d27Stateless Agent Methodology vs SuperClaude Framework
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tools-only Bundle 335 Enable MCP Dd81c81cEnable MCP for Zero-Token `/skills` Command
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tools-only Bundle Hive Credentials 2Set up and install credentials for an agent. Detects missing credentials from agent config, collects them from the user, and stores them securely in the local encrypted store at ~/.hive/credentials.
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tools-only Bundle 1690 Patterns Quick Ref 5a21f804Agent Script Patterns Quick Reference
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tools-only Bundle 1690 Patterns Quick Ref A6818a73Agent Script Patterns Quick Reference
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tools-only Bundle 1690 Patterns Quick Ref Bb8b3d03Agent Script Patterns Quick Reference
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tools-only Bundle 1690 Patterns Quick Ref C18c4d54Agent Script Patterns Quick Reference
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tools-only Bundle 023 Understanding 005e2655Salesforce Permission Model
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tools-only Bundle 035 Sheets Prompt Dcef14e6Kimi is an AI agent developed by Moonshot AI. Kimi is a general-purpose agent capable of creating and editing files, interacting with search engines and browsers, executing code, generating images and multimedia assets, creating slides, and deploying websites. Kimi possesses visual capabilities and can process and analyze visual data from tool outputs. Kimi's role is to understand user intent, select appropriate tools, and deliver complete solutions.
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tools-only Bundle Find Ccsplayer Weaponservices Pickupitem And Ccsplayer W 2Find and identify CCSPlayer_WeaponServices_PickupItem and CCSPlayer_WeaponServices_EquipWeapon functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the weapon pickup functions. CCSPlayer_WeaponServices_PickupItem is a virtual function on CCSPlayer_WeaponServices found via "Player.PickupGrenadeAudible" string xref. CCSPlayer_WeaponServices_EquipWeapon is called within PickupItem. Trigger: CCSPlayer_WeaponServices_PickupItem, CCSPlayer_WeaponServices_EquipWeapon, PickupItem, EquipWeapon, Player.PickupGrenadeAudible, item_pickup
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tools-only Bundle Find Cpointteleport Teleport 2Find and identify the CPointTeleport_Teleport virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the teleport handler function for point_teleport entities. Triggers: CPointTeleport_Teleport, point_teleport, teleport entity, can't teleport object
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tools-only Bundle Find Cbaseentity Emitsoundfilter 2Find and identify the CBaseEntity_EmitSoundFilter function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the EmitSoundFilter function by searching for the "CT_Water.StepLeft" string reference and analyzing cross-references.
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tools-only Bundle Find Ccsplayercontroller Changeteam 2Find and identify the CCSPlayerController_ChangeTeam function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ChangeTeam function by searching for known debug string references and analyzing cross-references.
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tools-only Bundle Find Ccsplayerpawnbase Postthink 2IDA Pro string analysis and function reverse engineering workflow. Connect to IDA Pro via ida-pro-mcp for binary analysis to locate the CCSPlayerPawnBase_PostThink function. Use cases: (1) Search for specific strings in binary files (2) Find cross-references (xrefs) to strings (3) Decompile functions that reference strings and view pseudocode (4) Locate specific code segments in pseudocode (5) Rename functions and variables to improve readability (6) Analyze function call relationships and data flow Trigger: CCSPlayerPawnBase_PostThink
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tools-only Bundle Find Cbaseentity Emitsoundparams 2Find and identify the CBaseEntity_EmitSoundParams function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the EmitSoundParams function by searching for the "Stops a named sound playing from this" string, tracing xrefs, and identifying the function via a volume-check code pattern.
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tools-only Bundle Find Ccsplayer Itemservices Canacquire 2Find and identify the CCSPlayer_ItemServices_CanAcquire function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CanAcquire function that checks if a player's item services can acquire a specific item. This function validates item acquisition based on bot AI purchase logic and item availability.
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Frequently asked questions
What are AI & ML agent skills?
AI & ML agent skills cover the machine-learning workflow itself: writing and evaluating prompts, building RAG pipelines, running evals, and wiring up model APIs. Each one is a SKILL.md file your agent loads on demand, so the know-how travels across Claude Code, Cursor, and 60+ agents.
Which AI & ML skills are most installed?
Popular AI & ML skills on SkillMD right now include 930-salesforce-erd_2849753a, 1122-model-comparison_2eb72e14, 1411-implementation_guide_7a79b913. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do AI & ML skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.