AI & ML
AI & ML agent skills cover the machine-learning workflow itself: writing and evaluating prompts, building RAG pipelines, running evals, and wiring up model APIs. Each one is a SKILL.md file your agent loads on demand, so the know-how travels across Claude Code, Cursor, and 60+ agents.
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tools-only Bundle Find Ccsplayer Weaponservices Selectitem 2Find and identify the CCSPlayer_WeaponServices_SelectItem virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the SelectItem function in CCSPlayer_WeaponServices vtable. Trigger: CCSPlayer_WeaponServices_SelectItem, SelectItem, weapon select, switch weapon
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tools-only Bundle Find Cbaseentity Setstatechanged 2Find and identify the CBaseEntity_SetStateChanged virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the SetStateChanged function, which handles network state change notifications for entities. Trigger: CBaseEntity_SetStateChanged, SetStateChanged, NetworkStateChanged callback, state change handler
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tools-only Bundle Find G Pgametypes And Igametypes Createworkshopmapgroup 2Find and identify the g_pGameTypes global variable and IGameTypes_CreateWorkshopMapGroup virtual function call in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the IGameTypes interface pointer by searching for the "mapgroup workshop" string reference and analyzing the virtual function call pattern.
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tools-only Bundle Find Cbaseentity Isalive And Cbaseentity Geteyeposition 2Find and identify the CBaseEntity_IsAlive, CBaseEntity_GetEyePosition and CBasePlayerPawn_GetEyePosition virtual functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate these functions. CBaseEntity_IsAlive checks m_lifeState == 0 (LIFE_ALIVE). CBasePlayerPawn_GetEyePosition retrieves the player eye position via camera services. Trigger: CBaseEntity_IsAlive, CBasePlayerPawn_GetEyePosition, IsAlive, GetEyePosition
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tools-only Bundle Find Csource2gameentities Checktransmit And Cchecktransm 3Find and identify the CSource2GameEntities::CheckTransmit (virtual function) and CCheckTransmitInfo (struct) in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the CSource2GameEntities::CheckTransmit function by searching for the assertion string pattern and analyzing xrefs.
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tools-only Bundle Find Cbaseentity Precache 2IDA Pro string analysis and function reverse engineering workflow. Connect to IDA Pro via ida-pro-mcp for binary analysis to locate the CBaseEntity_Precache function. Use cases: (1) Search for specific strings in binary files (2) Find cross-references (xrefs) to strings (3) Decompile functions that reference strings and view pseudocode (4) Locate specific code segments in pseudocode (5) Rename functions and variables to improve readability (6) Analyze function call relationships and data flow Trigger: CBaseEntity_Precache
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tools-only Bundle Find Cgamescenenode Getskeletoninstance 2Find and identify the CGameSceneNode_GetSkeletonInstance virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GetSkeletonInstance function in CGameSceneNode vtable. Trigger: CGameSceneNode_GetSkeletonInstance, GetSkeletonInstance, skeleton instance
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tools-only Bundle Find Ccsplayercontroller Changeteam 3Find and identify the CCSPlayerController_ChangeTeam function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ChangeTeam function by searching for known debug string references and analyzing cross-references.
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tools-only Bundle Find Cgamescenenode Getskeletoninstance 3Find and identify the CGameSceneNode_GetSkeletonInstance virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetSkeletonInstance function in CGameSceneNode vtable. Trigger: CGameSceneNode_GetSkeletonInstance, GetSkeletonInstance, skeleton instance
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tools-only Bundle Find Cbaseentity Emitsoundfilter 3Find and identify the CBaseEntity_EmitSoundFilter function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the EmitSoundFilter function by searching for the "CT_Water.StepLeft" string reference and analyzing cross-references.
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tools-only Bundle Find Cbaseplayercontroller Processusercmds 2Find and identify the CBasePlayerController_ProcessUsercmds function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ProcessUsercmds function by searching for the known usercmd debug format string and analyzing cross-references.
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tools-only Bundle Find Ccsgamerules Gotointermission 2Find and identify the CCSGameRules_GoToIntermission function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GoToIntermission function by searching for the "Going to intermission..." string reference.
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tools-only Bundle Find Cbaseentity Setstatechanged 3Find and identify the CBaseEntity_SetStateChanged virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SetStateChanged function, which handles network state change notifications for entities. Trigger: CBaseEntity_SetStateChanged, SetStateChanged, NetworkStateChanged callback, state change handler
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tools-only Bundle Find Networkstatechanged 2Find and identify the NetworkStateChanged function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the NetworkStateChanged function by searching for the "light_capsule" string reference and analyzing cross-references.
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tools-only Bundle Find Cgameresourceservice Buildresourcemanifest 2Find and identify the CGameResourceService_BuildResourceManifest function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 engine2.dll or libengine2.so to locate the CGameResourceService::BuildResourceManifest function by searching for the log string pattern and analyzing xrefs.
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tools-only Bundle Find Ccsplayercontroller Resourcedatathink 2Find and identify the CCSPlayerController_ResourceDataThink wrapper function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the ResourceDataThink think function wrapper by searching for the think function name string in schema registration and tracing through the schema structure to find the wrapper function pointer.
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tools-only Bundle Find Csource2server Init And Cgameeventmanager Init And 4Find and identify the CSource2Server_Init, CGameEventManager_Init, gameeventmanager, s_GameEventManagerin CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the CSource2Server::Init function by searching for the "gameeventmanager->Init()" debug string reference and analyzing cross-references.
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tools-only Bundle Find Cbaseentity Isalive And Cbaseentity Geteyeposition 3Find and identify the CBaseEntity_IsAlive, CBaseEntity_GetEyePosition and CBasePlayerPawn_GetEyePosition virtual functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate these functions. CBaseEntity_IsAlive checks m_lifeState == 0 (LIFE_ALIVE). CBasePlayerPawn_GetEyePosition retrieves the player eye position via camera services. Trigger: CBaseEntity_IsAlive, CBasePlayerPawn_GetEyePosition, IsAlive, GetEyePosition
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tools-only Bundle Find Ccsplayer Itemservices Removeweapons 2Find and identify the CCSPlayer_ItemServices_RemoveWeapons function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the RemoveWeapons virtual function in the CCSPlayer_ItemServices vtable. Trigger: CCSPlayer_ItemServices_RemoveWeapons
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tools-only Bundle Find Cbaseplayerpawn Geteyeangles 3Find and identify the CBasePlayerPawn_GetEyeAngles virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetEyeAngles function on CBasePlayerPawn. Trigger: CBasePlayerPawn_GetEyeAngles, GetEyeAngles, eye angles
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tools-only Bundle Find Ccsplayer Itemservices Canacquire 3Find and identify the CCSPlayer_ItemServices_CanAcquire function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CanAcquire function that checks if a player's item services can acquire a specific item. This function validates item acquisition based on bot AI purchase logic and item availability.
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tools-only Bundle Find Ccsplayercontroller Inventoryupdatethink 2Find and identify the CCSPlayerController_InventoryUpdateThink wrapper function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the InventoryUpdateThink think function wrapper by searching for the think function name string in schema registration and tracing through the schema structure to find the wrapper function pointer.
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tools-only Bundle 109 System Prompt Design 466505af<overview>
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tools-only Bundle 1772 MCP Registry CLI C6590db4MCP Registry CLI Guide
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tools-only Bundle 2483 Syntax Reference A16eba1dAgent Script Syntax Reference
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tools-only Bundle 1764 MCP Expert 9d3dfaa1You are an MCP (Model Context Protocol) expert specializing in creating, configuring, and optimizing MCP integrations for the claude-code-templates CLI system. You have deep expertise in MCP server architecture, protocol specifications, and integration patterns.
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tools-only Bundle 1815 Tool Usage 8dd0005dUsing MCP Tools in Commands and Agents
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tools-only Bundle 967 Setup Guide 4c65658b即梦 MCP 服务器设置指南
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tools-only Bundle 1121 Validator 4e005d7dQuality assurance agent. Runs tests, linters, type checks. Reports pass/fail with specific errors. Does not fix issues.
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tools-only Bundle 2190 Skill Auditor 35d8131dSkill Auditor Agent
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tools-only Bundle 2486 Team Patterns 55c14760Agent Role Patterns by Task Category
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tools-only Bundle 2568 Remarkable AI 1c0be66aCartographie complète des intégrations AI pour reMarkable 2 — MCP server, OCR, pipelines Obsidian/Notion, et automatisations
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tools-only Bundle 1168 AI Agent Guide 7d7a588eAI Agent Quick Reference Guide
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tools-only Bundle 2473 Syntax Reference 496def2aAgent Script Syntax Reference
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tools-only Bundle 2480 Syntax Reference 1877b789Agent Script Syntax Reference
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tools-only Bundle 2554 Syntax Reference F638bab2Agent Script Syntax Reference
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Frequently asked questions
What are AI & ML agent skills?
AI & ML agent skills cover the machine-learning workflow itself: writing and evaluating prompts, building RAG pipelines, running evals, and wiring up model APIs. Each one is a SKILL.md file your agent loads on demand, so the know-how travels across Claude Code, Cursor, and 60+ agents.
Which AI & ML skills are most installed?
Popular AI & ML skills on SkillMD right now include find-CCSPlayer_WeaponServices_SelectItem, find-CBaseEntity_SetStateChanged, find-g_pGameTypes-AND-IGameTypes_CreateWorkshopMapGroup. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do AI & ML skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.