Productivity
Productivity agent skills automate everyday work: task management, email drafting, calendars, note-taking systems, and personal workflows. Each is a small SKILL.md file your AI agent applies automatically when your request matches what the skill does.
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the-utopia-studio Bundle Usability Test Protocol 2Run a moderated usability session on a working prototype and return findings tied to the screen, not the user. Fires when a fellow says "run a usability test", "watch a user try it", "usability protocol", "can a first-time user complete X", or "see where they get stuck". Product runs, Engineering watches muted, Design notes; the task is framed as a goal not an instruction, the user is kept in user mode (no leading, no explaining, no "do you like it"), and every finding is scored on observed task success (behaviour 0.7), never stated preference (opinion 0.1). Output is a Usability Findings sheet — each defect tied to a step, counted across users, severity by frequency × blocking. NOT for building the prototype (use `first-mocks`; this tests what that builds), NOT for shadowing an expert to capture their judgment (use `tacit-knowledge-interview`; that mines expertise, this tests your design), and NOT for testing demand or willingness to pay (a user can complete every task and still never want it — route to `wiz
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sairam0424 Skill Tdd 2Strict TDD workflow (Red-Green-Refactor).
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sairam0424 Skill Mindforge Fast 2Execute a trivial task inline — no subagents, no planning overhead
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sairam0424 Skill Mindforge Next 2Automatically advance to the next logical step in the MindForge workflow
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sairam0424 Skill Mindforge Quick 2Execute a quick task with MindForge guarantees (atomic commits, state tracking) but skip optional agents
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sairam0424 Skill Github Pr Workflow 3GitHub PR lifecycle: branch, commit, open, CI, merge.
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sairam0424 Skill Mindforge Add Todo 2Capture idea or task as todo from current conversation context
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sairam0424 Skill Mindforge Plan Phase Extended 2Use when you have a spec or requirements for a multi-step task, before touching code
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idocohen560 Skill Start 2First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
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idocohen560 Skill Estimate 2Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
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idocohen560 Skill Perf Profile 2Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
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idocohen560 Bundle Uw Network Setup 2Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.
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idocohen560 Skill Uw State Machine 2Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character states", "screen flow", "game flow", "add states to", "idle/run/jump", "menu flow", "AI states", "boss phases", or any task involving managing discrete states with transitions between them. Reads ProjectConfig.yaml -> architecture_pattern to adapt patterns for SO-first or DI-first.
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idocohen560 Bundle Unity Scene Assets 2Unity scene and asset architecture decisions. Additive scene composition, Addressables vs Resources, AssetReference workflow, asset lifecycle coordination, loading screens. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
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idocohen560 Skill Uw Unity Debugging 2Systematic 4-phase debugging framework for Unity projects with GameDebug wrapper generation. Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Triggers on requests like "this doesn't work", "there's a bug", "it crashes when", "fix this error", "why is this happening", "null reference exception", "test is failing", "unexpected behavior", "something broke", or any debugging task. Four-phase framework (gather evidence, isolate, hypothesize, fix) that ensures understanding before attempting solutions.
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idocohen560 Skill Uw UI Toolkit Binder 2Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.
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idocohen560 Skill Uw Scriptable Object Arch 2Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.
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idocohen560 Skill Tools Unity Behavior Designer 2Behavior Designer patterns for AI behavior trees including task creation, shared variables, conditionals, and debugging.
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drmoisan Skill CI Workflows 2GitHub Actions PowerShell workflow authoring rules.
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drmoisan Skill Atomic Executor 2Execute an atomic-planner plan exactly as written. Use when a plan with [P#-T#] tasks already exists and Codex must carry it out task-by-task without replanning.
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drmoisan Skill Orchestrator Workflow 2Coordinate a feature or bug request from intake through promotion, planning, execution, validation, and review by selecting the correct small or large path and delegating to migrated Codex specialists when available.
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drmoisan Skill Feature Review Workflow 4Feature-branch review workflow for base-branch resolution, PR-context refresh, active feature folder selection, review artifact generation, validator gates, acceptance-criteria check-off, and remediation triggers. Use when authoring or executing PR-style feature reviews.
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drmoisan Skill Feature Review Workflow 5Feature-branch review workflow for base-branch resolution, PR-context refresh, active feature folder selection, review artifact generation, validator gates, acceptance-criteria check-off, and remediation triggers. Use when authoring or executing PR-style feature reviews.
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drmoisan Skill Feature Review Workflow 6Feature-branch review workflow for base-branch resolution, PR-context refresh, active feature folder selection, review artifact generation, validator gates, acceptance-criteria check-off, and remediation triggers. Use when authoring or executing PR-style feature reviews.
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gabeujin Skill Meeting Minutes 2Generate concise, actionable meeting minutes for internal meetings. Includes metadata, attendees, agenda, decisions, action items (owner + due date), and follow-up steps.
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gabeujin Skill Gen Specs As Issues 2This workflow guides you through a systematic approach to identify missing features, prioritize them, and create detailed specifications for implementation.
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boshi-xixixi Skill Automate This 2Analyze a screen recording of a manual process and produce targeted, working automation scripts. Extracts frames and audio narration from video files, reconstructs the step-by-step workflow, and proposes automation at multiple complexity levels using tools already installed on the user machine.
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boshi-xixixi Skill Email Drafter 2Draft and review professional emails that match your personal writing style. Analyzes your sent emails for tone, greeting, structure, and sign-off patterns via WorkIQ, then generates context-aware drafts for any recipient. USE FOR: draft email, write email, compose email, reply email, follow-up email, analyze email tone, email style.
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boshi-xixixi Bundle Roundup Setup 2Interactive onboarding that learns your communication style, audiences, and data sources to configure personalized status briefings. Paste in examples of updates you already write, answer a few questions, and roundup calibrates itself to your workflow.
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the-utopia-studio Bundle Data Rights Clause 2Draft the data-rights clause for a fellow's first paid pilot. Run the three-part test — the data must be workflow exhaust, must compound with use, and must be covered by a clause signed at pilot
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the-utopia-studio Bundle Paper Sketch Probe 2Fires when a fellow wants to test a workflow on paper before building it — "paper test", "sketch it", "paper prototype", "sketch probe", "draw the flow and check they can follow it". Output is a hand-drawn workflow sketch plus a structured read-out naming what was legible and where the decision lived. NOT for choosing which probe to run (that is `probe-matrix`), and NOT for testing demand, trust, or willingness to pay — a sketch lies about all three; route those to `wizard-of-oz-probe` or `concierge-probe`.
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the-utopia-studio Bundle Product As Decision 2Restates a product idea as ONE decision a named human makes, then quantifies how that decision is compressed — before→after on a single axis of time, effort, or autonomy (e.g. six minutes → thirty seconds). Fires on "what's the product here", "frame the problem", "what decision are we changing", "state this as a decision", "what are we actually changing for the user". Output is a filled Compressed-Decision Statement: the decision (never a feature), its one owner, the before→after compression with a source, and the autonomy-ladder move, every claim tagged [Fact]/[Assumption]/[Hypothesis]. NOT for stripping the job to primitives (use job-in-primitives), NOT for mapping and pricing the whole workflow (use current-state-map), NOT for the 8-dimension go/no-go (use problem-quality-scorecard), NOT for the per-unit prize ratio (use physics-floor-gap).
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the-utopia-studio Bundle Null Hypothesis Test 2Falsification pass for the load-bearing beliefs under a chosen plan or wedge. Restates each assumption as a null hypothesis (the belief is FALSE), designs the single cheapest observation whose failure would disprove it, and ranks every assumption by P(wrong) x impact-if-wrong so the fellow shoots at the most-likely- fatal belief first. Fires on "what has to be true", "how would I disprove this", "what's the riskiest assumption", "what could kill this", "which belief do I test first". Output is an Assumption -> Null -> Disproof table with a pre-committed kill signal on every row. NOT the go/no-go on whether the problem is worth building at all (problem-quality-scorecard), NOT bottom-up sizing (bottoms-up-quantification), NOT the priced workflow map (current-state-map), NOT a narrative failure story (pre-mortem).
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markus41 Skill Sla Tracker 2Generate SLA measurement configurations and breach-alert rules. Use when defining service level agreements for workflow steps, queue processing times, or customer response commitments.
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markus41 Skill Quality Gates 2Validating task completion against acceptance criteria with per-type automated checks
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markus41 Skill Exchange Rules 2Design Exchange Online mail flow rules and shared mailbox configurations for insurance and financial services email routing and compliance.
Frequently asked questions
What are Productivity agent skills?
Productivity agent skills automate everyday work: task management, email drafting, calendars, note-taking systems, and personal workflows. Each is a small SKILL.md file your AI agent applies automatically when your request matches what the skill does.
Which Productivity skills are most installed?
Popular Productivity skills on SkillMD right now include usability-test-protocol, tdd, mindforge-fast. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do Productivity skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.