Skills Web Dev

Skills Web Dev from peterbamuhigire/skills-web-dev.

by @peterbamuhigire 175 skills

Skills in this plugin

175
  1. AI Agent Approval Audit Completeness · peterbamuhigire bundle
    Use when checking that every irreversible agent action has signed approval evidence linked to the action audit log, and producing an approval-gap register or audit evidence pack.
    0 installs
  2. Microservices Architecture · peterbamuhigire bundle
    Use when designing, reviewing, or refactoring microservice boundaries, communication, service ownership, deployment independence, resilience, and distributed data flows. Load absorbed microservices fundamentals, models, communication, and resilience references as needed.
    0 installs
  3. System Architecture Design · peterbamuhigire bundle
    Use when defining or reviewing software architecture for web apps, mobile backends, SaaS platforms, APIs, distributed systems, or major features. Covers bounded contexts, module decomposition, contracts, failure handling, ADRs, and scalability tradeoffs.
    0 installs
  4. Postgresql Operations · peterbamuhigire bundle
    Use when administering, tuning, backing up, restoring, monitoring, or troubleshooting PostgreSQL production systems. Load the absorbed PostgreSQL administration and performance reference files for operational runbooks, query tuning, vacuum, replication, and incident response.
    0 installs
  5. Multicurrency And Fx · peterbamuhigire
    Use when implementing IAS 21 multicurrency accounting: functional currency, presentation currency, transaction currency, exchange-rate tables, settlement, realised and unrealised forex gains or losses, revaluation, and currency-safe ledger design.
    0 installs
  6. Game 3d Asset Pipeline · peterbamuhigire bundle
    Use when directing or producing game-ready 3D environments, characters, props, materials, rigs, animations, LODs, collisions, lighting assets, or DCC-to-engine imports; mobile budgets must come from target-device measurement.
    0 installs
  7. Mobile Platform Operations · peterbamuhigire bundle
    Use when coordinating cross-platform mobile store assets, signing, RBAC operations, release planning, and Android/iOS evidence; use native release skills for platform-specific gates.
    0 installs
  8. Saas Lifecycle Email Orchestration · peterbamuhigire bundle
    Use when designing SaaS lifecycle email triggers, branches, suppression, churn signals, upgrades, reactivation, referrals, or attribution.
    0 installs
  9. Implementation Status Auditor · peterbamuhigire bundle
    Use when auditing actual software implementation status against requirements, plans, schemas, integrations, tests, and release evidence, with a prioritised completion blueprint.
    0 installs
  10. AI Agent Sla And Customer Commitments · peterbamuhigire bundle
    Use when defining agent SLAs, customer commitments, SLA dashboards, credits, support promises, and service evidence for agentic AI products.
    0 installs
  11. Postgresql Engineering · peterbamuhigire bundle
    Use when designing, implementing, or reviewing PostgreSQL application data models, SQL, indexes, constraints, extensions, server-side routines, and production query patterns. Load the absorbed PostgreSQL reference files for fundamentals, advanced SQL, schema patterns, and server programming.
    0 installs
  12. Avalonia Desktop Development · peterbamuhigire
    Use when building or reviewing cross-platform .NET desktop apps with Avalonia UI, AXAML, MVVM, compiled bindings, virtualised lists, accessibility, headless tests, WebViews, or Windows and macOS packaging. Use csharp-dotnet-development for non-UI .NET architecture.
    0 installs
  13. Mobile Game Performance · peterbamuhigire bundle
    Use when establishing or enforcing mobile-game frame-time, memory, loading, storage, network, battery, thermal, rendering, physics, AI, audio, and asset budgets through physical-device profiling; not for speculative optimisation.
    0 installs
  14. Real Time Game Graphics · peterbamuhigire bundle
    Use when designing or diagnosing a game's render pipeline, shaders, materials, lighting, shadows, visibility, post-processing, GPU resources, frame graph, graphics API, or visual-performance trade-offs; use game-3d-asset-pipeline for content and mobile-game-performance for measured budgets.
    0 installs
  15. Unreal Game Development · peterbamuhigire bundle
    Use when building or restructuring an Unreal Engine game with C++, Blueprints, Gameplay Framework classes, replication, assets, packaging, automation, or Unreal-specific profiling and release evidence.
    0 installs
  16. Product Strategy Vision · peterbamuhigire bundle
    Use when defining product vision, strategic choices, product principles, OKRs, outcome roadmaps, or an innovation-of-meaning direction.
    0 installs
  17. AI Feature Rollout And Experimentation · peterbamuhigire bundle
    Use when planning a controlled AI-feature rollout or experiment in multi-tenant SaaS: tenant/user feature flags, percentage and canary cohorts, holdout metrics, A/B tests of prompts or models, eval and SLO gates, automatic rollback, tenant opt-out and consent, or shadow mode for risky changes.
    0 installs
  18. Distributed Systems Patterns · peterbamuhigire bundle
    Use when designing or reviewing multi-service, message-driven, or eventually consistent systems. Covers service boundaries, consistency tradeoffs, event workflows, outbox and inbox patterns, sagas, ordering, and idempotency.
    0 installs
  19. Game Math And Simulation · peterbamuhigire bundle
    Use when a game system needs explicit vector, matrix, quaternion, geometry, interpolation, collision, camera, steering, probability, or numerical-simulation rules; use gameplay-systems-architecture for ownership and the engine skill for API integration.
    0 installs
  20. Professional Word Output · peterbamuhigire bundle
    Use when generating or validating a professionally structured and visually intentional Microsoft Word DOCX document.
    0 installs
  21. Software Business Models · peterbamuhigire
    Use when selecting or reviewing a software product, service, hybrid, platform, subscription, perpetual, open-source, or transition business model.
    0 installs
  22. Game Audio Implementation · peterbamuhigire bundle
    Use when designing, recording, licensing, editing, integrating, mixing, localising, profiling, or testing game music, ambience, dialogue, UI, Foley, spatial audio, and adaptive audio systems.
    0 installs
  23. Software Pricing Strategy · peterbamuhigire
    Use when designing or reviewing software pricing, packaging, value metrics, tiers, freemium, discounts, negotiation, or willingness-to-pay tests.
    0 installs
  24. Deployment Release Engineering · peterbamuhigire bundle
    Use when designing or reviewing deployment pipelines, rollout strategies, release gates, rollback plans, migration-safe releases, and post-deploy verification for production systems. Covers build promotion, environment strategy, release evidence, and operational safety.
    0 installs
  25. Electronic Fiscal Taxing · peterbamuhigire bundle
    Use when implementing or reviewing electronic fiscal taxation integrations in web, ERP, POS, or mobile-backed systems; covers jurisdiction adapters, tenant-scoped tax identities, API security, queues, offline operation, fiscal evidence, and Uganda EFRIS as the detailed reference.
    0 installs
  26. Pos Sales Operations Engineering · peterbamuhigire bundle
    Use when implementing or reviewing a tenant-aware ERP POS, agent POS, or manual sales-entry workflow where customer defaults, product-to-stock identity, inventory timing, payments, permissions, and audit-safe posting must remain consistent. Use the design engine for visual craft.
    0 installs
  27. Mobile Game Release Liveops · peterbamuhigire bundle
    Use when preparing or operating Android/iOS game signing, packaging, store submission, privacy, ratings, analytics, crash reporting, IAP, staged rollout, rollback, support, patches, downloadable content, events, or ethical live operations.
    0 installs
  28. Algorithm Selection And Complexity · peterbamuhigire bundle
    Use when choosing, reviewing, or explaining an algorithm under explicit correctness, time, space, input-scale, or maintainability constraints; use system-architecture-design for service boundaries and language skills for implementation syntax.
    0 installs
  29. Customer Service Excellence · peterbamuhigire bundle
    Use when handling service recovery, escalations, complaints, apology language, frontline empowerment, CX measurement, or prevention loops.
    0 installs
  30. Database Design Engineering · peterbamuhigire bundle
    Use when designing or reviewing relational or document-backed data architecture for SaaS platforms, ERP systems, APIs, analytics stores, or mobile sync. Covers domain modeling, tenancy, indexing, migrations, integrity, retention, and performance tradeoffs.
    0 installs
  31. Apple Game Platform Delivery · peterbamuhigire bundle
    Use when delivering a game on iOS, iPadOS, or macOS with Apple-native services, Metal diagnostics, controllers, haptics, cloud saves, signing, notarisation, sandboxing, or Mac window and display behaviour.
    0 installs
  32. Saas Tenant Data Portability And Erasure · peterbamuhigire bundle
    Use when designing verified tenant data export, retention, erasure, backup handling, audit evidence, or privacy-law portability workflows.
    0 installs
  33. Blender Game Asset Production · peterbamuhigire bundle
    Use when producing, automating, or reviewing Blender source assets, characters, rigs, animations, props, vehicles, collisions, LODs, FBX/glTF exports, or Blender-to-engine validation; use game-3d-asset-pipeline for DCC-neutral art direction and budgets.
    0 installs
  34. Gameplay Systems Architecture · peterbamuhigire bundle
    Use when specifying or implementing engine-neutral gameplay systems such as movement, combat, AI, quests, dialogue, inventory, progression, save/load, world state, spawning, cameras, or narrative state; engine skills own framework integration.
    0 installs
  35. Godot Mobile Game Development · peterbamuhigire bundle
    Use when building, migrating, profiling, testing, or exporting a Godot mobile game for Android or iOS; covers scenes, nodes, resources, signals, GDScript/C#, saves, plugins, rendering, and export pipelines.
    0 installs
  36. Lean Game Product Development · peterbamuhigire bundle
    Use when converting a game idea, mechanic, feature, vertical slice, production milestone, or live change into falsifiable hypotheses, prototypes, measurements, learning and go/narrow/pivot/stop decisions; use game-development-orchestration for the full programme and game-testing-polish for release QA.
    0 installs
  37. Unity Mobile Game Development · peterbamuhigire bundle
    Use when building, restructuring, profiling, testing, or packaging a Unity mobile game in C# for Android or iOS; covers project architecture, scenes, prefabs, data, input, assets, saves, builds, and Unity-specific release evidence.
    0 installs
  38. Game Build Release Engineering · peterbamuhigire bundle
    Use when creating reproducible Unity, Godot, Unreal, Android, iOS, or macOS game build pipelines, manifests, symbols, signing boundaries, artifact promotion, patching, certification, or rollback rehearsals.
    0 installs
  39. Game Development Orchestration · peterbamuhigire bundle
    Use when initiating, replanning, or governing a complete game project from concept through vertical slice, production, certification, and post-launch; routes specialist game skills and prevents premature full-production commitment.
    0 installs
  40. Accounting Finance Controller · peterbamuhigire bundle
    Use when coordinating accounting and finance implementation reviews, doctrine routing, control evidence, remediation priorities, and release decisions across a software system.
    0 installs
  41. Game AI Behaviour And Navigation · peterbamuhigire bundle
    Use when designing, implementing, profiling, or reviewing non-player-agent behaviour, navigation, perception, decision systems, crowds, reservations, behaviour trees, state trees, utility logic, encounter AI, or AI validation in a game; load an engine skill for concrete APIs.
    0 installs
  42. Consulting Delivery Control Room · peterbamuhigire bundle
    Use when coordinating multi-workstream consulting bids or delivery programmes with deadlines, owners, RACI, RAID, deliverables registers, decision logs, quality gates, and client/donor reporting cadence.
    0 installs
  43. Ecommerce Platform Audit Requirements · peterbamuhigire bundle
    Use when scoping or specifying an e-commerce platform, payment, API, security, AI, data protection, integration, and remediation audit for SMEs or cross-border digital trade programmes.
    0 installs
  44. World Class Bid Red Team And Delivery Qc · peterbamuhigire bundle
    Use when applying the final quality gate to high-stakes bids, donor submissions, consulting deliverables, compliance knockout scans, evidence audits, spreadsheets, and delivery feasibility.
    0 installs
  45. Game Security Anti Cheat And Abuse · peterbamuhigire bundle
    Use when threat-modelling a game client/server, validating actions, protecting game economy and accounts, detecting tampering or cheats, limiting bots and abuse, investigating incidents, or designing proportionate enforcement and appeals.
    0 installs
  46. Level World And Content Production · peterbamuhigire bundle
    Use when designing and producing game levels, worlds, encounters, missions, narrative content, procedural generation, streaming partitions, content schemas, validation, pacing, or multidisciplinary content handoffs.
    0 installs
  47. Premium Software Product Execution · peterbamuhigire bundle
    Use when designing, pricing, packaging, building, or reviewing premium software for executive, enterprise, affluent, or high-ticket buyers.
    0 installs
  48. Online Multiplayer And Game Backend · peterbamuhigire bundle
    Use when designing or implementing authoritative multiplayer topology, replication, RPCs, prediction, reconciliation, matchmaking, sessions, reconnect, game backend persistence, regional hosting, protocol evolution, or network tests.
    0 installs
  49. Game Data Analytics And Live Economy · peterbamuhigire bundle
    Use when defining game telemetry, player funnels, retention or progression metrics, experiments, remote configuration, virtual economy sources and sinks, live events, anomaly controls, or ethical data-driven decisions.
    0 installs
  50. Bds Intake And Monitoring System Spec · peterbamuhigire bundle
    Use when specifying application intake, eligibility screening, selection scoring, beneficiary registers, diagnostics tracking, expert deployment, monitoring dashboards, RBAC, audit trails, and donor reporting for BDS programmes.
    0 installs
  51. Game 2d Art Animation And Vfx Pipeline · peterbamuhigire bundle
    Use when producing, importing, validating, or optimising 2D game concepts, sprites, atlases, tile sets, skeletal or frame animation, UI art, particles, VFX, resolution variants, or licensed source assets.
    0 installs
  52. Document Spreadsheet Tooling Readiness · peterbamuhigire bundle
    Use when checking whether this machine can generate and validate requested DOCX, PDF, XLSX, workbook, register, budget, or dashboard outputs.
    0 installs
  53. Game Narrative And Interactive Story Design · peterbamuhigire bundle
    Use when designing, reviewing, or implementing interactive game stories, narrative systems, quests, characters, dialogue, environmental storytelling, branching choices, story beats, setups/payoffs, or narrative validation; use level-world-and-content-production for level assembly and content integration.
    0 installs
  54. Game Studio Delivery And Commercial Operations · peterbamuhigire bundle
    Use when running game discovery, estimation, staffing, RACI, greenlight, statements of work, milestone governance, outsourcing, client demos, change control, launch command, postmortems, or evidence-based case studies.
    0 installs
  55. Game Accessibility Localisation And Player Safety · peterbamuhigire bundle
    Use when designing or testing accessible gameplay, remapping, visual/audio alternatives, difficulty assists, localisation/internationalisation, cultural review, chat/community safety, reporting, moderation, parental controls, or player-support escalation.
    0 installs