Skills Web Dev
Skills Web Dev from peterbamuhigire/skills-web-dev.
Skills in this plugin
175- ▌ AI Agent Approval Audit Completeness · peterbamuhigire bundleUse when checking that every irreversible agent action has signed approval evidence linked to the action audit log, and producing an approval-gap register or audit evidence pack.
- ▌ Microservices Architecture · peterbamuhigire bundleUse when designing, reviewing, or refactoring microservice boundaries, communication, service ownership, deployment independence, resilience, and distributed data flows. Load absorbed microservices fundamentals, models, communication, and resilience references as needed.
- ▌ System Architecture Design · peterbamuhigire bundleUse when defining or reviewing software architecture for web apps, mobile backends, SaaS platforms, APIs, distributed systems, or major features. Covers bounded contexts, module decomposition, contracts, failure handling, ADRs, and scalability tradeoffs.
- ▌ Postgresql Operations · peterbamuhigire bundleUse when administering, tuning, backing up, restoring, monitoring, or troubleshooting PostgreSQL production systems. Load the absorbed PostgreSQL administration and performance reference files for operational runbooks, query tuning, vacuum, replication, and incident response.
- ▌ Multicurrency And Fx · peterbamuhigireUse when implementing IAS 21 multicurrency accounting: functional currency, presentation currency, transaction currency, exchange-rate tables, settlement, realised and unrealised forex gains or losses, revaluation, and currency-safe ledger design.
- ▌ Game 3d Asset Pipeline · peterbamuhigire bundleUse when directing or producing game-ready 3D environments, characters, props, materials, rigs, animations, LODs, collisions, lighting assets, or DCC-to-engine imports; mobile budgets must come from target-device measurement.
- ▌ Mobile Platform Operations · peterbamuhigire bundleUse when coordinating cross-platform mobile store assets, signing, RBAC operations, release planning, and Android/iOS evidence; use native release skills for platform-specific gates.
- ▌ Saas Lifecycle Email Orchestration · peterbamuhigire bundleUse when designing SaaS lifecycle email triggers, branches, suppression, churn signals, upgrades, reactivation, referrals, or attribution.
- ▌ Implementation Status Auditor · peterbamuhigire bundleUse when auditing actual software implementation status against requirements, plans, schemas, integrations, tests, and release evidence, with a prioritised completion blueprint.
- ▌ AI Agent Sla And Customer Commitments · peterbamuhigire bundleUse when defining agent SLAs, customer commitments, SLA dashboards, credits, support promises, and service evidence for agentic AI products.
- ▌ Postgresql Engineering · peterbamuhigire bundleUse when designing, implementing, or reviewing PostgreSQL application data models, SQL, indexes, constraints, extensions, server-side routines, and production query patterns. Load the absorbed PostgreSQL reference files for fundamentals, advanced SQL, schema patterns, and server programming.
- ▌ Avalonia Desktop Development · peterbamuhigireUse when building or reviewing cross-platform .NET desktop apps with Avalonia UI, AXAML, MVVM, compiled bindings, virtualised lists, accessibility, headless tests, WebViews, or Windows and macOS packaging. Use csharp-dotnet-development for non-UI .NET architecture.
- ▌ Mobile Game Performance · peterbamuhigire bundleUse when establishing or enforcing mobile-game frame-time, memory, loading, storage, network, battery, thermal, rendering, physics, AI, audio, and asset budgets through physical-device profiling; not for speculative optimisation.
- ▌ Real Time Game Graphics · peterbamuhigire bundleUse when designing or diagnosing a game's render pipeline, shaders, materials, lighting, shadows, visibility, post-processing, GPU resources, frame graph, graphics API, or visual-performance trade-offs; use game-3d-asset-pipeline for content and mobile-game-performance for measured budgets.
- ▌ Unreal Game Development · peterbamuhigire bundleUse when building or restructuring an Unreal Engine game with C++, Blueprints, Gameplay Framework classes, replication, assets, packaging, automation, or Unreal-specific profiling and release evidence.
- ▌ Product Strategy Vision · peterbamuhigire bundleUse when defining product vision, strategic choices, product principles, OKRs, outcome roadmaps, or an innovation-of-meaning direction.
- ▌ AI Feature Rollout And Experimentation · peterbamuhigire bundleUse when planning a controlled AI-feature rollout or experiment in multi-tenant SaaS: tenant/user feature flags, percentage and canary cohorts, holdout metrics, A/B tests of prompts or models, eval and SLO gates, automatic rollback, tenant opt-out and consent, or shadow mode for risky changes.
- ▌ Distributed Systems Patterns · peterbamuhigire bundleUse when designing or reviewing multi-service, message-driven, or eventually consistent systems. Covers service boundaries, consistency tradeoffs, event workflows, outbox and inbox patterns, sagas, ordering, and idempotency.
- ▌ Game Math And Simulation · peterbamuhigire bundleUse when a game system needs explicit vector, matrix, quaternion, geometry, interpolation, collision, camera, steering, probability, or numerical-simulation rules; use gameplay-systems-architecture for ownership and the engine skill for API integration.
- ▌ Professional Word Output · peterbamuhigire bundleUse when generating or validating a professionally structured and visually intentional Microsoft Word DOCX document.
- ▌ Software Business Models · peterbamuhigireUse when selecting or reviewing a software product, service, hybrid, platform, subscription, perpetual, open-source, or transition business model.
- ▌ Game Audio Implementation · peterbamuhigire bundleUse when designing, recording, licensing, editing, integrating, mixing, localising, profiling, or testing game music, ambience, dialogue, UI, Foley, spatial audio, and adaptive audio systems.
- ▌ Software Pricing Strategy · peterbamuhigireUse when designing or reviewing software pricing, packaging, value metrics, tiers, freemium, discounts, negotiation, or willingness-to-pay tests.
- ▌ Deployment Release Engineering · peterbamuhigire bundleUse when designing or reviewing deployment pipelines, rollout strategies, release gates, rollback plans, migration-safe releases, and post-deploy verification for production systems. Covers build promotion, environment strategy, release evidence, and operational safety.
- ▌ Electronic Fiscal Taxing · peterbamuhigire bundleUse when implementing or reviewing electronic fiscal taxation integrations in web, ERP, POS, or mobile-backed systems; covers jurisdiction adapters, tenant-scoped tax identities, API security, queues, offline operation, fiscal evidence, and Uganda EFRIS as the detailed reference.
- ▌ Pos Sales Operations Engineering · peterbamuhigire bundleUse when implementing or reviewing a tenant-aware ERP POS, agent POS, or manual sales-entry workflow where customer defaults, product-to-stock identity, inventory timing, payments, permissions, and audit-safe posting must remain consistent. Use the design engine for visual craft.
- ▌ Mobile Game Release Liveops · peterbamuhigire bundleUse when preparing or operating Android/iOS game signing, packaging, store submission, privacy, ratings, analytics, crash reporting, IAP, staged rollout, rollback, support, patches, downloadable content, events, or ethical live operations.
- ▌ Algorithm Selection And Complexity · peterbamuhigire bundleUse when choosing, reviewing, or explaining an algorithm under explicit correctness, time, space, input-scale, or maintainability constraints; use system-architecture-design for service boundaries and language skills for implementation syntax.
- ▌ Customer Service Excellence · peterbamuhigire bundleUse when handling service recovery, escalations, complaints, apology language, frontline empowerment, CX measurement, or prevention loops.
- ▌ Database Design Engineering · peterbamuhigire bundleUse when designing or reviewing relational or document-backed data architecture for SaaS platforms, ERP systems, APIs, analytics stores, or mobile sync. Covers domain modeling, tenancy, indexing, migrations, integrity, retention, and performance tradeoffs.
- ▌ Apple Game Platform Delivery · peterbamuhigire bundleUse when delivering a game on iOS, iPadOS, or macOS with Apple-native services, Metal diagnostics, controllers, haptics, cloud saves, signing, notarisation, sandboxing, or Mac window and display behaviour.
- ▌ Saas Tenant Data Portability And Erasure · peterbamuhigire bundleUse when designing verified tenant data export, retention, erasure, backup handling, audit evidence, or privacy-law portability workflows.
- ▌ Blender Game Asset Production · peterbamuhigire bundleUse when producing, automating, or reviewing Blender source assets, characters, rigs, animations, props, vehicles, collisions, LODs, FBX/glTF exports, or Blender-to-engine validation; use game-3d-asset-pipeline for DCC-neutral art direction and budgets.
- ▌ Gameplay Systems Architecture · peterbamuhigire bundleUse when specifying or implementing engine-neutral gameplay systems such as movement, combat, AI, quests, dialogue, inventory, progression, save/load, world state, spawning, cameras, or narrative state; engine skills own framework integration.
- ▌ Godot Mobile Game Development · peterbamuhigire bundleUse when building, migrating, profiling, testing, or exporting a Godot mobile game for Android or iOS; covers scenes, nodes, resources, signals, GDScript/C#, saves, plugins, rendering, and export pipelines.
- ▌ Lean Game Product Development · peterbamuhigire bundleUse when converting a game idea, mechanic, feature, vertical slice, production milestone, or live change into falsifiable hypotheses, prototypes, measurements, learning and go/narrow/pivot/stop decisions; use game-development-orchestration for the full programme and game-testing-polish for release QA.
- ▌ Unity Mobile Game Development · peterbamuhigire bundleUse when building, restructuring, profiling, testing, or packaging a Unity mobile game in C# for Android or iOS; covers project architecture, scenes, prefabs, data, input, assets, saves, builds, and Unity-specific release evidence.
- ▌ Game Build Release Engineering · peterbamuhigire bundleUse when creating reproducible Unity, Godot, Unreal, Android, iOS, or macOS game build pipelines, manifests, symbols, signing boundaries, artifact promotion, patching, certification, or rollback rehearsals.
- ▌ Game Development Orchestration · peterbamuhigire bundleUse when initiating, replanning, or governing a complete game project from concept through vertical slice, production, certification, and post-launch; routes specialist game skills and prevents premature full-production commitment.
- ▌ Accounting Finance Controller · peterbamuhigire bundleUse when coordinating accounting and finance implementation reviews, doctrine routing, control evidence, remediation priorities, and release decisions across a software system.
- ▌ Game AI Behaviour And Navigation · peterbamuhigire bundleUse when designing, implementing, profiling, or reviewing non-player-agent behaviour, navigation, perception, decision systems, crowds, reservations, behaviour trees, state trees, utility logic, encounter AI, or AI validation in a game; load an engine skill for concrete APIs.
- ▌ Consulting Delivery Control Room · peterbamuhigire bundleUse when coordinating multi-workstream consulting bids or delivery programmes with deadlines, owners, RACI, RAID, deliverables registers, decision logs, quality gates, and client/donor reporting cadence.
- ▌ Ecommerce Platform Audit Requirements · peterbamuhigire bundleUse when scoping or specifying an e-commerce platform, payment, API, security, AI, data protection, integration, and remediation audit for SMEs or cross-border digital trade programmes.
- ▌ World Class Bid Red Team And Delivery Qc · peterbamuhigire bundleUse when applying the final quality gate to high-stakes bids, donor submissions, consulting deliverables, compliance knockout scans, evidence audits, spreadsheets, and delivery feasibility.
- ▌ Game Security Anti Cheat And Abuse · peterbamuhigire bundleUse when threat-modelling a game client/server, validating actions, protecting game economy and accounts, detecting tampering or cheats, limiting bots and abuse, investigating incidents, or designing proportionate enforcement and appeals.
- ▌ Level World And Content Production · peterbamuhigire bundleUse when designing and producing game levels, worlds, encounters, missions, narrative content, procedural generation, streaming partitions, content schemas, validation, pacing, or multidisciplinary content handoffs.
- ▌ Premium Software Product Execution · peterbamuhigire bundleUse when designing, pricing, packaging, building, or reviewing premium software for executive, enterprise, affluent, or high-ticket buyers.
- ▌ Online Multiplayer And Game Backend · peterbamuhigire bundleUse when designing or implementing authoritative multiplayer topology, replication, RPCs, prediction, reconciliation, matchmaking, sessions, reconnect, game backend persistence, regional hosting, protocol evolution, or network tests.
- ▌ Game Data Analytics And Live Economy · peterbamuhigire bundleUse when defining game telemetry, player funnels, retention or progression metrics, experiments, remote configuration, virtual economy sources and sinks, live events, anomaly controls, or ethical data-driven decisions.
- ▌ Bds Intake And Monitoring System Spec · peterbamuhigire bundleUse when specifying application intake, eligibility screening, selection scoring, beneficiary registers, diagnostics tracking, expert deployment, monitoring dashboards, RBAC, audit trails, and donor reporting for BDS programmes.
- ▌ Game 2d Art Animation And Vfx Pipeline · peterbamuhigire bundleUse when producing, importing, validating, or optimising 2D game concepts, sprites, atlases, tile sets, skeletal or frame animation, UI art, particles, VFX, resolution variants, or licensed source assets.
- ▌ Document Spreadsheet Tooling Readiness · peterbamuhigire bundleUse when checking whether this machine can generate and validate requested DOCX, PDF, XLSX, workbook, register, budget, or dashboard outputs.
- ▌ Game Narrative And Interactive Story Design · peterbamuhigire bundleUse when designing, reviewing, or implementing interactive game stories, narrative systems, quests, characters, dialogue, environmental storytelling, branching choices, story beats, setups/payoffs, or narrative validation; use level-world-and-content-production for level assembly and content integration.
- ▌ Game Studio Delivery And Commercial Operations · peterbamuhigire bundleUse when running game discovery, estimation, staffing, RACI, greenlight, statements of work, milestone governance, outsourcing, client demos, change control, launch command, postmortems, or evidence-based case studies.
- ▌ Game Accessibility Localisation And Player Safety · peterbamuhigire bundleUse when designing or testing accessible gameplay, remapping, visual/audio alternatives, difficulty assists, localisation/internationalisation, cultural review, chat/community safety, reporting, moderation, parental controls, or player-support escalation.