Spritecook Skills

Spritecook Skills from spritecook/skills.

by @spritecook 9 skills

Skills in this plugin

9
  1. Spritecook Use Presets · spritecook
    Use SpriteCook saved presets through MCP. Use when the user explicitly asks to use a preset, refers to one of their saved SpriteCook presets, asks for the same style/settings as a saved preset, or asks to save a private preset for future consistent asset generation.
    1 install
  2. Spritecook Build UI Kits · spritecook bundle
    Concept-first UI system and kit-building guide for SpriteCook. Use with spritecook-workflow-essentials when creating a complete game UI screen, menu, HUD, dialog, inventory, settings screen, overlay, or cohesive UI system; generating or selecting a concept before extracting reusable components; continuing from an existing SpriteCook concept asset ID; or producing named controls, states, and 9-slice metadata through SpriteCook UI-kit MCP tools. Prefer this over generate_game_art mode='ui' for complete screens or systems.
    1 install
  3. Spritecook Upload Assets · spritecook
    Upload local image files into SpriteCook through MCP without API keys or base64 logs. Use when the user provides a local file path that should become a SpriteCook asset for generation references, style guides, tilesets, animation, background removal, presets, or asset organization.
    1 install
  4. Spritecook Animate Assets · spritecook
    Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
    1 install
  5. Spritecook Generate Sprites · spritecook
    Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.
    1 install
  6. Spritecook Generate Tilesets · spritecook
    Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP tools, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.
    1 install
  7. Spritecook Use Assets In Godot · spritecook bundle
    Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot export endpoint.
    1 install
  8. Spritecook Workflow Essentials · spritecook
    Shared workflow rules for SpriteCook. Use together with SpriteCook generation, UI-kit building, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.
    1 install
  9. Spritecook Use Dual Grid Tilesets · spritecook
    Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.
    1 install