Results for “board-game”

9 skills
brycewang-stanford
Game Theory Paper Writer
Generate, continue, revise, polish, and stress-test game theory research papers. Use when the user provides a game theory topic, phenomenon, draft, outline, model idea, literature anchor, reviewer comments, or asks for 博弈论论文生成, 选题建模, 文献迁移, 模型修正, 均衡分析, 数值模拟, 论文润色, 改稿打磨, or R&R response work.
1k · bundle
theycallmeholla
Whiteboard
Plan a chunk of work too big for one agent session by putting it on a shared whiteboard — a map of investigation tickets on GitHub Issues — working them until nothing is left to decide, then snapshotting the board into a handoff artifact. Tickets needing nobody are worked back-to-back; the session stops when the human is the blocker. Use only when the user explicitly invokes whiteboard or asks to draw, work, run, or snapshot a whiteboard/map — not for ordinary planning requests.
0 · bundle
theycallmeholla
Nick Saban
Sets up and audits the Claude Code harness for a project: CLAUDE.md, .claude/rules, skills, subagents, settings.json permissions, hooks, verification loop. Commands: kickoff (scaffold new setup), check-playbook (score an existing one), scouting-report (last scorecard), adjust (fix bloat/misplaced instructions), drill (turn advisory prose into real hooks/permissions/CI), decline (record an accepted risk), gameplan (work order with acceptance criteria before building), watch-film (check a diff against that order for scope creep/weakened tests/false claims). Use for setting up Claude Code, or on: "Claude ignores my CLAUDE.md", "it's huge and still misses things", "it said done but ran nothing", "it changed files I didn't ask about", "it weakened a test to pass", "rule, skill, or hook?", "is my setup any good". Not for code quality (code-audit), test coverage (test-assessment), one-off prompt wording (genie-proof-prompts), new skill authoring (skill-creator), or compacting a conversation (handoff).
0 · bundle
akillness
Game Vfx
Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.
42 · bundle
smith6jt-cop
Agent Validation V420
Agent validation overhaul: reward weight overrides, fitness decline gate, pinned data, staged experiments
3
tinh2
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
thedixitjain
Board
Read, write, and browse the AgentHub message board for agent coordination. Use when the user runs /hub:board or asks to post, read, or inspect coordination messages between competing AgentHub agents.
2
sinhoneyy
Board
Read, write, and browse the AgentHub message board for agent coordination. Use when the user runs /hub:board or asks to post, read, or inspect coordination messages between competing AgentHub agents.
11
akillness
Wai Play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle