Results for “fireblocks”
4 skillsllm-council
Run Fireworks-hosted open-weight model councils that compare responses and synthesize a final answer.
42.4k · bundle
game-vfx
Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.
42 · bundle
superpowers-sage-block-refactoring
Refactor ACF Composer blocks — evolve blocks along 4 axes: rendering model, field composition, block variants $styles, InnerBlocks adoption; legacy block migration, ACF Composer v2 to v3, block phase classification, atomic vs container, block evolution report, get_block_wrapper_attributes, $styles, $innerBlocks, refactor without breaking existing content, block refactoring report
13 · bundle
nemo-guardrails
NVIDIA's runtime safety framework for LLM applications. Features jailbreak detection, input/output validation, fact-checking, hallucination detection, PII filtering, toxicity detection. Uses Colang 2.0 DSL for programmable rails. Production-ready, runs on T4 GPU.
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