Results for “gains”
7 skillsCx Incentive Design
Use to design support incentives that improve behaviour without destroying the metric — pairing pay with guardrails, naming gaming modes, and choosing measures that survive Goodhart pressure. Trigger for "incentive plan", "agent bonus scheme", "SPIFF design", "pay for QA score", "what metric should we bonus", CSAT incentives, or reviewing whether a comp change is driving gaming.
1
Account Aware Training
Add account state (P&L, win rate, drawdown) to RL observations + drawdown penalty in rewards. Trigger when: (1) model needs account awareness, (2) training should penalize drawdowns, (3) upgrading obs_dim 5300→5600.
3
Reward Function Hold Bias
Fix HOLD bias in RL reward function. Trigger when: (1) model learns to always HOLD, (2) trade rate is too low (<10%), (3) slippage penalty exceeds typical price moves.
3
Cuopt Skill Evolution
Detects generalizable learnings from problem-solving interactions and proposes skill updates to improve future performance.
2.2k · bundle
Agent Validation V420
Agent validation overhaul: reward weight overrides, fitness decline gate, pinned data, staged experiments
3
Agent Validation V430
Agent validation v4.3.0 — Make agents act effectively by disabling harmful actions, lowering gates, and injecting cross-run learning
3
Capture Brief
Create or enrich a pursuit capture brief from USASpending bulk data, optional SAM live intel, and optional LLM narrative. Use when opening a recompete workspace, scaffolding admin paperwork, or when the user asks for a one-page pursuit snapshot with citations.
0