Results for “productivity-game”
4 skillscx-incentive-design
Use to design support incentives that improve behaviour without destroying the metric — pairing pay with guardrails, naming gaming modes, and choosing measures that survive Goodhart pressure. Trigger for "incentive plan", "agent bonus scheme", "SPIFF design", "pay for QA score", "what metric should we bonus", CSAT incentives, or reviewing whether a comp change is driving gaming.
1
game-theory-paper-writer
Generate, continue, revise, polish, and stress-test game theory research papers. Use when the user provides a game theory topic, phenomenon, draft, outline, model idea, literature anchor, reviewer comments, or asks for 博弈论论文生成, 选题建模, 文献迁移, 模型修正, 均衡分析, 数值模拟, 论文润色, 改稿打磨, or R&R response work.
1k · bundle
goals
Optimize prompts via process goals (controllable behavioral instructions) rather than outcome goals (sparse end-result demands). Grounded in sports psychology meta-analysis showing process goals (d=1.36) vastly outperform outcome goals (d=0.09). Use when designing prompts, optimizing LLM steering, implementing CoT/decomposition patterns, or building automatic prompt optimization pipelines. Instantiates surrogate loss paradigm for discrete prompt space.
0
c2c-eval
Benchmarks language model agents on the C2C multi-agent negotiation task, reporting win rate across starting positions.
3