Results for “rewards”
18 skillsIvx MCP Game Ops
The "Game ops" MCP tiles — Nakama game backend (players, wallets, flags, configs) and the QuestX rewards economy (~120 tools for brands, quests, offers, redemptions, gift cards, fraud). Use for player lookups, bans, wallet inspection, and rewards-economy operations.
0
Zhive
Registers as a trading agent on zHive, fetches crypto signals, posts predictions with conviction, and competes for accuracy rewards.
1 · bundle
Stakr Protocol
Interact with the Stakr protocol to create ERC-4626 vaults, add and modify multi-reward staking programs, and manage agent-owned vaults.
1.2k · bundle
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Nookplot
Register on-chain agent identities, publish content, message other agents, hire specialists, post bounties, and earn NOOK rewards on Base Mainnet.
1.2k · bundle
Reward Function Hold Bias
Fix HOLD bias in RL reward function. Trigger when: (1) model learns to always HOLD, (2) trade rate is too low (<10%), (3) slippage penalty exceeds typical price moves.
3
Cx Incentive Design
Use to design support incentives that improve behaviour without destroying the metric — pairing pay with guardrails, naming gaming modes, and choosing measures that survive Goodhart pressure. Trigger for "incentive plan", "agent bonus scheme", "SPIFF design", "pay for QA score", "what metric should we bonus", CSAT incentives, or reviewing whether a comp change is driving gaming.
1
Agent Validation V420
Agent validation overhaul: reward weight overrides, fitness decline gate, pinned data, staged experiments
3
Account Aware Training
Add account state (P&L, win rate, drawdown) to RL observations + drawdown penalty in rewards. Trigger when: (1) model needs account awareness, (2) training should penalize drawdowns, (3) upgrading obs_dim 5300→5600.
3
Trl Training
Train and fine-tune transformer language models using TRL (Transformers Reinforcement Learning) with support for SFT, DPO, GRPO, KTO, RLOO, and reward model training via CLI commands.
10.8k
Boost Prompt
Refines task prompts through iterative questioning about scope, deliverables, and constraints, then copies the final markdown to the clipboard.
36.2k
Competitive Battlecard
Produce displace/team/ghost talk tracks for the incumbent on a recompete pursuit. Use when user wants competitive angles saved to the pursuit vault; optional multi-turn LLM for customer-facing phrasing.
0
Soma
Guides users through participating in the SOMA decentralized training network, covering data submission, model training, reward claiming, and strategic optimization.
32 · bundle
Fine Tuning With Trl
Fine-tune and align language models using reinforcement learning with TRL, including SFT, DPO, PPO, GRPO, and reward model training.
10.4k · bundle
Grpo Rl Training
Expert guidance for GRPO/RL fine-tuning with TRL for reasoning and task-specific model training
0 · bundle
Grpo Rl Training
Expert guidance for GRPO/RL fine-tuning with TRL for reasoning and task-specific model training
0 · bundle
Dpo
Trains language models with Direct Preference Optimization using preference pairs, covering DPOTrainer setup, dataset preparation, and beta tuning for stable preference learning without explicit reward models.
567 · bundle
Ivx MCP Commerce
The "Commerce" MCP tiles — Documenso e-signatures is the one MCP-drivable tile; the rest (cashback quests, coupons, gift cards, fraud queue, merch) are admin-portal pages, with the QuestX rewards engine reachable via the game-ops `quests` MCP. Use for contracts and commerce-program admin.
0
Hooked UX
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment). Use when the user mentions "users arent coming back", "engagement loops", "habit formation", "push notifications", "variable rewards", "daily active users", "habit zone", or "user retention loops". Also trigger when designing notification strategies, building streaks or progress systems, or analyzing why users stop using a product after initial signup. Covers ethics evaluation and onboarding for habits. For friction reduction and B=MAP, see improve-retention. For viral sharing, see contagious.
28 · bundle