Plugins

1 plugin

Results for “game”

90 skills
georgeqle
Game Genre Map
Use only for video game projects; map genre conventions, player expectations, review complaints, and anti-patterns
1 · bundle
georgeqle
Game Launch
Use only for video game projects; plan Steam launch, festivals, creator outreach, demo timing, community, and wishlist targets
1 · bundle
georgeqle
Game Prototype Test
Use only for video game projects; design playable prototype tests and success criteria for fun, clarity, and replay
1 · bundle
georgeqle
Game Store Page Test
Use only for video game projects; plan Steam/store page, capsule, trailer, screenshot, tag, and wishlist validation
1 · bundle
oimiragieo
Mengto Optimize Threejs Games
Use when profiling, diagnosing, or improving Three.js or WebGL game performance without regressing gameplay—frame-time drops, CPU/GPU pressure, draw calls, texture/geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
0 · bundle
georgeqle
Game Playtest Metrics
Use only for video game projects; define playtest metrics for time-to-fun, replay, confusion, quit points, sharing, and retention
1 · bundle
30eggis
Game Development Level Designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
2
dracounion
Career Game Design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
michaelschecht
Economy Design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
michaelschecht
Level Design
Design game levels, maps, and environments including layout, pacing, encounters, puzzles, and spatial flow. Use when planning or building individual levels, zones, or game spaces. Also trigger for "level layout", "map design", "zone design", "encounter design", "game world layout", or "dungeon design".
0
30eggis
Game Development Narrative Designer
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines
2
omer-metin
Combat Design
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
128 · bundle
dracounion
Life As Game Design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
bankrbot
Yoink
Play an onchain capture-the-flag game on Base by yoinking the flag from the current holder, checking game stats and leaderboards, and competing for the trophy using Bankr for transaction execution.
1.2k · bundle
michaelschecht
Game Prototyping
Plan and execute rapid game prototypes to validate mechanics, test assumptions, and find the fun before committing to full production. Use when building playable proofs-of-concept. Also trigger for "prototype", "game jam", "proof of concept", "find the fun", "playable demo", or "rapid prototype".
0
dracounion
Life Game Optimization
当感到生活混乱、压力大、注意力分散,希望系统性地优化心智资源分配以提升创造力和生活体验时
11 · bundle
tinh2
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
a5c-ai
Fmod
Integrates FMOD Studio audio into game projects, handling events, parameters, mixing, and engine setup.
1.7k · bundle
haongo232
Multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
3
jorcan
Pc Games
Guides engine selection and platform-specific principles for PC and console game development, covering Steam integration, controller support, and performance optimization.
0 · bundle
modbender
Kradleverse Act
Send an action in a Kradleverse game
12
dracounion
Focused Work Gameframe
当需要进入高效、创造性的深度工作状态,并将工作体验从“压力”转化为“有挑战的游戏”时
11 · bundle
dracounion
Life As Game Framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
levalencia
Flame Game Dev
Flame Engine 2D 遊戲開發完整指南 - 核心、系統、模板、部署
3
enuno
Yoink
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder, check game stats and leaderboards, view player scores, and compete for the trophy. Uses Bankr for transaction execution.
1
bog5d
Pixel Art
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
0 · bundle
intelli-verse-x
Ivx Qv UI Toolkit
Unity Game UI Toolkit Design Skill
0 · bundle
ichichuang
Pixel Art
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
0 · bundle
jeffallan
Chaos Engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates.
10.4k · bundle
bouclem
Lua
Lua development guidelines covering tables, metatables, error handling, game development, and performance optimization.
7
tinh2
Balance Test
Analyzes game balance by extracting stats from code and running mathematical simulations, including DPS tier lists, TTK matrices, EHP comparisons, economy stress tests, progression pacing, and Monte Carlo RNG simulations.
13
michaelschecht
Multiplayer Design
Design multiplayer systems including networking architecture, matchmaking, social features, anti-cheat, and multiplayer game modes. Use when adding online or local multiplayer to a game. Also trigger for "multiplayer", "online play", "co-op design", "PvP design", "matchmaking", "netcode", or "multiplayer architecture".
0
om-scogo
Lua
Lua development guidelines covering tables, metatables, error handling, game development, and performance optimization.
0 · bundle
intelli-verse-x
Ivx Qv Testing
Write unit tests, run QA checks, and validate game functionality in QuizVerse.
0 · bundle
antigravity
Hig Inputs
Provides Apple Human Interface Guidelines for designing input methods across Apple platforms, including gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, spatial interactions, focus systems, remotes, motion sensors, and nearby interactions.
42.4k · bundle
bytesagain
Dice
Roll dice, track scores, and manage game stats for tabletop gaming. Use when rolling dice, tracking scores, ranking players, reviewing history.
12 · bundle