Plugins
1 pluginResults for “design-patterns”
125 skillsDdd
Domain-Driven Design patterns. Bounded contexts, aggregates, entities, value objects, domain events, repositories, and application services. Strategic and tactical DDD for complex business domains. USE WHEN: user mentions "DDD", "Domain-Driven Design", "bounded context", "aggregate", "value object", "domain event", "ubiquitous language", "aggregate root", "domain service" DO NOT USE FOR: database schema design - use database skills; CQRS/Event Sourcing specifics - use `event-sourcing-cqrs`
28
Cql
Learn and apply CQL concepts, implementation strategies, best practices, and real-world applications in professional environments. Covers foundational concepts, Python implementation patterns, and production-grade system design.
1
Kotlin Specialist
Provides idiomatic Kotlin implementation patterns including coroutine concurrency, Flow stream handling, multiplatform architecture, Compose UI construction, Ktor server setup, and type-safe DSL design.
10.4k · bundle
Dotnet Best Practices
Ensure .NET/C# code meets project-specific best practices for structure, design patterns, dependency injection, async/await, testing, configuration, and security.
36.2k
Deprecation And Migration
Guides the process of deprecating old systems, APIs, or features and migrating users to replacements, including decision frameworks, migration patterns, and removal strategies.
69.5k
Refactor
Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.
0
Refactor
Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.
0
Multicore
Developing for multicore systems in Zephyr RTOS. Covers Symmetric Multiprocessing (SMP), Asymmetric Multiprocessing (AMP) with OpenAMP/RPMsg, inter-processor communication (IPC) patterns, and Linkable Extensions (LLEXT). Trigger when designing for SoCs with multiple homogeneous or heterogeneous cores.
60 · bundle
Postgresql Code Review
Review PostgreSQL code for best practices, anti-patterns, and quality standards including JSONB, arrays, custom types, schema design, functions, and security features like Row Level Security.
36.2k
Senior Backend
Designs and implements backend systems including REST APIs, microservices, database architectures, authentication flows, and security hardening. Covers Node.js/Express/Fastify development, PostgreSQL optimization, API security, and backend architecture patterns.
20.4k · bundle
Golang Pro
Implements concurrent Go patterns using goroutines and channels, designs and builds microservices with gRPC or REST, optimizes Go application performance with pprof, and enforces idiomatic Go with generics, interfaces, and robust error handling.
10.4k · bundle
State Crud
CRUD patterns for state slices — consistent `domain/create|read|update|delete` action naming, request/success/failure triples per operation, and normalised `{ byId, allIds }` entity shapes for O(1) lookups. Use when designing a new entity slice, standardising action-type names, or refactoring array-shaped state.
0
Matlab Design Ofdm System
Read BEFORE writing any code that builds or simulates OFDM systems. The default MATLAB patterns for OFDM (e.g., direct ifft/fft, awgn with 0 dBW power, missing symOffset) produce subtly incorrect results — always use ofdmmod/ofdmdemod instead of direct IFFT/FFT. This skill specifies the correct calling conventions for ofdmmod, ofdmdemod, ofdmChannelResponse, ofdmEqualize, and critical anti-patterns that must be avoided. Use when building OFDM transmitters or receivers, allocating subcarriers and guard bands, inserting pilots, computing SNR for OFDM, configuring fading channels (Rayleigh/Rician), estimating and equalizing channels, implementing timing and frequency synchronization, adding LDPC coding, designing resource grids, or setting up OFDM link simulations.
920 · bundle
Lang Cpp Library Dev
C++-specific library development patterns. Use when creating C++ libraries, designing header-only vs compiled libraries, configuring CMake for library targets, managing ABI stability and versioning, integrating with Conan/vcpkg, documenting with Doxygen, or testing with GoogleTest/Catch2. Extends meta-library-dev with C++ tooling and idioms.
8
Pragmatic Programmer
Apply meta-principles of software craftsmanship: DRY, orthogonality, tracer bullets, and design by contract. Use when the user mentions "best practices", "pragmatic approach", "broken windows", "tracer bullet", "software craftsmanship", "technical debt prevention", "prototype vs tracer bullet", or "code ownership". Also trigger when evaluating build-vs-buy decisions, designing estimation approaches, or choosing between reversible and irreversible architectural decisions. Covers estimation, domain languages, and reversibility. For code-level quality, see clean-code. For refactoring techniques, see refactoring-patterns.
28 · bundle
Refactoring Patterns
Apply named refactoring transformations to improve code structure without changing behavior. Use when the user mentions "refactor this", "code smells", "extract method", "replace conditional", "technical debt", "move method", "inline variable", or "decompose conditional". Also trigger when cleaning up legacy code, preparing code for new features by restructuring, or identifying which transformation to apply to a specific code smell. Covers smell-driven refactoring, safe transformation sequences, and testing guards. For code quality foundations, see clean-code. For managing complexity, see software-design-philosophy.
28 · bundle
Pixel Art
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
128 · bundle