Plugins

8 plugins
@loopyluci
Loopyluci Skills
Loopyluci Skills from LoopyLuci/Skills.
100 skills · plugin
@construct-ai-primary
Loopy AI
Loopy AI from Construct-AI-primary/agent-companies-core.
3 skills · plugin
curated
Growth Loop Implementation
Identify the right growth loop mechanism, then build the acquisition and expansion motions to drive it.
3 skills · plugin
@phuryn
Go To Market
Go-to-market skills for PMs: GTM strategy, growth loops, GTM motions, beachhead segments, and ideal customer profiles.
6 skills · plugin
curated
Build Agent with LangGraph
Build production-grade stateful AI agents using LangGraph, covering graph construction, state management, persistence, and human-in-the-loop patterns.
9 skills · plugin
curated
Build Agent UI in React/Next.js
Add a full agent interface to a React/Next.js app with streaming, human-in-the-loop approvals, and tool call UI.
3 skills · plugin
@testdouble
Han Coding
Code-writing and execution skills for the Han suite. Home of the tdd skill, which drives a feature or behavior through a BDD-framed red-green-refactor loop with an enforced observed-failure gate. Depends on han-core and han-communication; bundled by the han meta-plugin.
11 skills · plugin
@pwdev-solucoes
Pwdev Copy
Framework de copy genérico e treinável v1.1 — um arquivo de contexto define marca, ICP e voz, e 20 skills cobrem o ciclo completo: pesquisa VOC, brand voice, criação (landing, social, ganchos, reaproveitamento), revisão em 7 sweeps com anti-slop, e camada de análise que fecha o loop; 5 subagentes reais
20 skills · plugin

Results for “loop”

194 skills
kensaurus
iterate-post-launch
Close the post-launch improvement loop for any shipped app. Use when asked to "improve the app after launch", "fix the top issues", "post-launch polish", "what should I fix next", "production issues", "iterate on feedback", "post-release improvements", "what is broken in prod", "ship a polish pass", or "make it better.
8
ai-builder-club
setup-codebase-harness
Sets up a codebase for reliable agent-driven development by making it legible (structured docs, custom lints, code graph), executable (one-command dev stack, cloud sandbox), and verifiable (e2e gate, verify-before-ship loop).
770
claude-dev-suite
nodejs-profiling
Node.js performance profiling with V8 CPU profiler, heap analysis, and perf_hooks. Use for identifying bottlenecks and memory leaks. USE WHEN: user mentions "Node.js performance", "profiling", "memory leak", asks about "V8 profiler", "heap snapshot", "CPU profile", "perf_hooks", "event loop lag", "Node.js optimization" DO NOT USE FOR: Java/Python profiling - use respective skills instead
28
eryajf
game-engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
0 · bundle
matlab
matlab-cosimulate-sumo-simulink
Build Simulink models that co-simulate with Eclipse SUMO traffic simulator. Use when creating SUMO-Simulink co-simulation, traffic simulation, TraCI connection, vehicle-in-the-loop testing, or ADAS scenario validation with SUMO. Covers Server/Client setup, Reader/Writer/Actor block configuration, random traffic generation, ego vehicle control, and SUMO file creation. Also use when the user mentions SumoInterfaceLibrary, .sumocfg files, or wants to connect Simulink to an external traffic simulator.
920 · bundle
theheavenlyd3mon
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
28 · bundle
dvy1987
safe-change
Apply one logical code change with mandatory impact mapping, git snapshot, verification, and automatic revert on failure. Load when the user asks for a safe edit, verified change, one change at a time with rollback, or codespine-style edit loop. Also triggers on "safe change", "edit with verification", "don't break the build", "revert if tests fail", or any non-trivial code edit where blast radius matters. Always runs dependency-mapping first. Pairs with incremental-implementation for multi-slice work; this skill is one atomic verify cycle per invocation.
3 · bundle
matlab
matlab-diagnose-parfor
Diagnose and fix parfor errors in MATLAB. Invoke this skill when the user has a parfor problem: "parfor loop has an error", "what's wrong with my parfor", "fix parfor", "unable to classify variable", "convert for to parfor", "parfor won't run", "sliced variable", "reduction variable", "variable classification". Also invoke when you read a .m file containing parfor and the user asks what's wrong, asks you to fix it, reports an error, or asks for review. Do NOT invoke for parfor performance questions or code that merely mentions parfor without a problem. ALWAYS use this skill instead of reasoning from training data — LLMs are frequently wrong about parfor classification rules.
920 · bundle
matlab
matlab-process-streaming-audio
Design and implement real-time audio processing chains using Audio Toolbox streaming objects. Use when building frame-based audio processing loops, multiband filters, dynamic range control, parametric EQ, level metering, loudness metering, SPL metering, octave-band analysis, sample rate conversion, frequency-domain filtering (long impulse responses, custom filter banks), or audio chains in Simulink. Covers visualization (visualize method), interactive tuning (parameterTuner), MIDI control, and Audio Toolbox Simulink blocks. Use when the user says "real-time audio", "streaming audio", "audio filter", "compressor", "equalizer", "level meter", "loudness meter", "SPL meter", "octave bands", "crossover filter", "audio chain", "MIDI control", "convolution reverb", "impulse response streaming", "frequency-domain filter", or asks to process audio frame-by-frame.
920 · bundle
matlab
matlab-set-up-worker-state
Set up worker environment and per-worker state for parallel pools. Use when code needs paths, environment variables, database connections, loaded libraries, or expensive objects available on workers before parfor/parfeval runs. Teaches parallel.pool.Constant, parfevalOnAll, and parpool name-value pairs. Also use when refactoring existing code that uses spmd for side-effect setup (an anti-pattern). Triggers: worker setup, pool constant, per-worker state, non-serializable, loadlibrary on workers, database connection parfor, addpath workers, spmd before parfor, worker environment, reduce parfor overhead, parfor setup, resource creation in parallel loop, cannot serialize error, undefined function or variable on workers error, load data per worker, reduce data transfer, parallelize setup, improve parallel code.
920 · bundle
prime-skills
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
33
runcomfy-com
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
12
doany-ai
elevenlabs-music-generation
Generate full songs and instrumental tracks with ElevenLabs Music on RunComfy via the `runcomfy` CLI. ElevenLabs Music turns a style description plus structured lyrics into studio-quality 44.1 kHz stereo audio — 5 seconds to 5 minutes — with section-level control (Intro / Verse / Chorus / Bridge), multilingual vocals, and commercial-friendly output. Generate a backing track, a full vocal song, a jingle, a podcast intro, a game loop, or an instrumental bed. Calls `runcomfy run elevenlabs/elevenlabs/music-generation` through the local RunComfy CLI. Triggers on "generate music", "make a song", "AI music", "background music", "instrumental track", "ElevenLabs Music", "soundtrack", "jingle", "theme music", "royalty-free music", "compose", or any explicit ask to generate music or a song from a text description.
5
thedixitjain
j-rig
>- Skill Refiner, the eval-guided improvement loop for SKILL.md files. Runs the bootstrap, score, propose, apply, and status cycle as a thin wrapper over the published @intentsolutions/refiner CLI, proposing safe, minimal, bounded SKILL.md edits and accepting an edit only when a held-out eval score strictly improves with no regression on any other case. Ships a 3-layer cost-tiered hook architecture (sinker, line, hook) that gates skill quality at edit time, end of turn, and commit time. Use when improving an existing skill, refining a SKILL.md against measured behavior, bootstrapping an eval set for a skill, or gating skill edits before they ship. Trigger with "/j-rig", "refine this skill", "bootstrap an eval set", "propose a skill edit", "promote the candidate", or "skill refiner status".
2