Results for “abc-game”

33 skills
dracounion
Career Game Design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
github
Game Engine
Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript with frameworks like Phaser, Three.js, and Babylon.js.
36.2k · bundle
oxoyo
Afaz Action
Action (afaz-action)
1 · bundle
oxoyo
Acaf Memory
Memory (acaf-memory)
1 · bundle
oxoyo
Afak Rule
Rule (afak-rule)
1 · bundle
tinh2
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
haongo232
Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
3
georgeqle
Game Audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
demerzels-lab
Kradleverse Act
Sends an action in a Kradleverse game using a local script.
10 · bundle
kbarbel640-del
Kradleverse Act
Sends an action in a Kradleverse game using a local script.
1 · bundle
georgeqle
Game Core Loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
kensaurus
Test Playwright
Close the PDCA loop on this session's diff. Headed playwright-cli, fix as you go. Use when "test my changes", "PDCA this". Pixel diffs → test-visual-regression. Story CRUD → test-qa. Monkey / guest vs logged-in → test-exploratory.
8
michaelschecht
Mechanics Design
Design and document core game mechanics, systems interactions, feedback loops, and emergent behavior. Use when defining how the game plays at a systems level. Also trigger for "game mechanics", "gameplay systems", "game loop", "game rules", "combat system", "crafting system", or "progression system".
0
saranskumar
Access Control Planner
Use this when the team needs to define permissions, roles, membership rules, resource ownership, or action-level authorization separate from authentication choice. Trigger on requests about access models, RBAC, ABAC, tenancy, or protected operations.
0
enuno
Yoink
Play Yoink, an onchain capture-the-flag game on Base. Yoink the flag from the current holder, check game stats and leaderboards, view player scores, and compete for the trophy. Uses Bankr for transaction execution.
1
bankrbot
Yoink
Play an onchain capture-the-flag game on Base by yoinking the flag from the current holder, checking game stats and leaderboards, and competing for the trophy using Bankr for transaction execution.
1.2k · bundle
lionelsimai
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
majiayu000
Aoc
Solve Advent of Code puzzles and algorithm challenges with a TDD workflow, algorithm selection guidance, and input parsing patterns.
567 · bundle
haongo232
Game Design
Game design principles. GDD structure, balancing, player psychology, progression.
3
dracounion
Life As Game Design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
dracounion
Life As Game Framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
oxoyo
Agak Rule
Rule (agak-rule)
1 · bundle
modbender
Kradleverse Act
Send an action in a Kradleverse game
12
winbda
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
alirezarezvani
Run
Execute the full AgentHub competition lifecycle in a single command: initialize, capture baseline, spawn agents, evaluate results, and merge the winner.
20.4k
oxoyo
Akaz Action
Action (akaz-action)
1 · bundle
alphagbm
Alphagbm Marks Cycle
Provides a single 0-100 cycle score blending VIX, SPY IV Rank, Put/Call ratio, and valuation percentile to determine offense vs. defense posture, based on Howard Marks' market cycle framework.
1.2k
haongo232
Red Team Tactics
Red team tactics principles based on MITRE ATT&CK. Attack phases, detection evasion, reporting.
3
michaelschecht
Economy Design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
dracounion
Focused Work Gameframe
当需要进入高效、创造性的深度工作状态,并将工作体验从“压力”转化为“有挑战的游戏”时
11 · bundle
kevinpbuckley
Map Blockout
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.
605 · bundle
georgeqle
Game Prototype Test
Use only for video game projects; design playable prototype tests and success criteria for fun, clarity, and replay
1 · bundle
oxoyo
Acaz Action
Action (acaz-action)
1 · bundle