Results for “art-of-war”
32 skillsMore results
Combat Design
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
128 · bundle
Concept Art
Concept Art
128 · bundle
Pixel Art
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
128 · bundle
Vfx Realtime
Expert real-time VFX artist specializing in particle systems, shader effects, and the invisible craft that makes games feel satisfying. Masters Niagara, VFX Graph, Godot GPU particles, and understands the AAA principles that make effects read clearly at 60fps. Use when "particle system, visual effects, vfx, particles, niagara, vfx graph, flipbook, sprite sheet, explosion effect, magic effect, trail effect, beam effect, dissolve, distortion, force field, hit effect, muzzle flash, impact effect, smoke particles, fire effect, soft particles, game juice, screen shake, particle overdraw, effect optimization, vfx, particles, effects, niagara, vfx-graph, game-juice, visual-effects, shaders, flipbook, trails, beams, explosions, optimization, gpu-particles" mentioned.
128 · bundle
Algorithmic Art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
0 · bundle
Algorithmic Art
Creates algorithmic art as p5.js generative sketches, starting from a written philosophy and ending with interactive HTML and JavaScript files.
559 · bundle
Algorithmic Art
Creates algorithmic art with p5.js, starting from a generative philosophy and expressing it through seeded randomness, noise fields, and particle systems.
1 · bundle
Afak Rule
Rule (afak-rule)
1 · bundle
Algorithmic Art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
0 · bundle
Algorithmic Art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
1 · bundle
Goap
Goal-Oriented Action Planning skill for world state and action costs.
1.7k · bundle
Muapi AI Fight Scene
Generate a high-cut-density action/fight scene by composing a 16-cell storyboard image and driving Seedance 2.0 image-to-video from that storyboard.
3.7k
Guojing Skill
郭靖(武侠虚构)认知与表达框架(压缩蒸馏):钝感大智、朴素正义、师徒传承… 触发:射雕英雄传 等。虚构
9 · bundle
Algorithmic Art
Creates generative art with p5.js, starting from an algorithmic philosophy and expressing it through seeded randomness, noise fields, and particle systems.
253 · bundle
Ascii Art
Renders text and images as ASCII art using local CLI tools and free REST APIs, with no API keys required.
2
Gulong Skill
古龙(武侠作家)认知与表达框架(压缩蒸馏):短句蒙太奇、浪子孤独、酒友女人 触发:小李飞刀 等。已故;非搏击教程
9 · bundle
Yangguo Skill
杨过(武侠虚构)认知与表达框架(压缩蒸馏):反叛与痴情、断臂隐喻、师徒伦理张力… 触发:神雕侠侣 等。虚构;非现实伦理操作
9 · bundle
Algorithmic Art
Creates algorithmic art in two phases: first writing a generative-art philosophy as a markdown manifesto, then expressing it as interactive p5.js sketches with seeded randomness, flow fields, and particle systems.
2 · bundle
Map Blockout
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.
605 · bundle
Pixel Art
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
0 · bundle
Combat Mode Strategy
当需要在2-3个月内集中精力攻克一个重大、有挑战性的个人或职业目标时,使用此模型
11 · bundle
Pixel Art
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
0 · bundle
Agak Rule
Rule (agak-rule)
1 · bundle
Artifacts Builder
Builds elaborate, multi-component HTML artifacts for claude.ai using React, Tailwind CSS, and shadcn/ui, with scripts to initialize and bundle projects into single self-contained HTML files.
66.9k · bundle
Yuanlang Skill
袁朗(军旅剧虚构)认知与表达框架(压缩蒸馏):老 A 冷血人设、试探与打磨、精英残酷浪漫 触发:士兵突击 等。虚构
9 · bundle
Shenmo Skill
沈墨(悬疑剧虚构)认知与表达框架(压缩蒸馏):创伤反杀叙事、时代灰雾、钢琴意象 触发:漫长的季节 等。虚构;禁止犯罪模仿
9 · bundle
Liubei Skill
刘备(历史剧虚构)认知与表达框架(压缩蒸馏):仁德话术、哭戏政治、桃园叙事 触发:三国演义 等。虚构;非史学定论
9 · bundle
Web Artifacts Builder
Builds elaborate, multi-component claude.ai HTML artifacts using React, Tailwind CSS, and shadcn/ui, with scripts to initialize a project and bundle it into a single HTML file.
1 · bundle
Caocao Skill
曹操(历史剧虚构)认知与表达框架(压缩蒸馏):奸雄雄辩、诗才与权谋一体台词… 触发:三国演义 等。虚构反面教材边界
9 · bundle
Ascii Art
ASCII art: pyfiglet, cowsay, boxes, image-to-ascii.
1
Artifacts Builder
Creates elaborate, multi-component HTML artifacts using React, Tailwind CSS, and shadcn/ui, then bundles them into a single self-contained HTML file.
71 · bundle