Results for “confused”
20 skillsMore results
test-exploratory
Exploratory ("monkey") QA of a live app as GUEST then LOGGED-IN, then diff. Headed playwright-cli, junk inputs, nav abuse. Use when "monkey test the app", "exploratory QA", "wander like a confused user", or "guest vs logged in". Story CRUD → test-qa. Hostile sweep → test-red-team. This-diff PDCA → test-playwright.
8 · bundle
ask-questions-if-underspecified
Clarify requirements before implementing by asking targeted questions when a request has multiple plausible interpretations or key details are unclear.
6k · bundle
plow-ahead
Proceed through ordinary ambiguity by making reasonable assumptions, keeping momentum, validating as you go, and ending with a clear recap of decisions, changes, verification, and residual risk.
3.4k · bundle
fresh-eyes
Approach an app, tool, codebase, website, or product as a genuine first-time user with zero insider context — try it out using only the information provided, get confused where a real newcomer would, and surface the "obvious" questions that people who built or use the thing daily can no longer see. Use this whenever the user wants a first-time-user test, a fresh perspective, a naive walkthrough, a cold read of their README/onboarding/docs/UI, or says things like "pretend you've never seen this", "would a new user get this?", "test my app like a beginner", "what would confuse someone new?", or "give me fresh eyes on this". Also use it when someone wants to find gaps in onboarding, docs, or first-run experience — even if they don't say "fresh eyes" explicitly.
0
council
Council
0
council
Convene a four-voice council of advisors to surface structured disagreement and tradeoffs for ambiguous decisions, go/no-go calls, and multi-path choices.
226k
grill-me
Clarifies ambiguous or conflicting requests by researching first, then asking only judgment calls. Use when prompts say "grill me", ask hard questions, request relentless interrogation, pressure-test assumptions, clarify scope/requirements, define success criteria, or request system-design/optimization decisions.
7
surprise-me
Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative showcase. Also triggers when the user is bored, wants inspiration, or asks for "something interesting".
3
clarify
Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
7
clarify
Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
2
hard-call
Hard Call
0
ask-matt
Use when unsure which skill or flow fits your current situation
1
connotation-cop
Police the project's vocabulary — bust vague terms, keep the CONTEXT.md glossary sharp, and lock in decisions worth remembering as ADRs. Use when the user debates naming, says "what should we call this", asks to pin down terminology, wants a decision recorded, or when another skill (hot-seat, whiteboard) surfaces a decision that clears the ADR bar. Just reading the glossary for vocabulary is NOT this skill — trigger only when the words or decisions are being changed.
0 · bundle
natural-compass
当个人感到迷茫,不确定自己真正想要什么,或发现当前追求无法带来深层满足时,调用此模型来探索和澄清内在真实欲望
11 · bundle
council
Convene a four-voice council for ambiguous decisions, tradeoffs, and go/no-go calls. Use when multiple valid paths exist and you need structured disagreement before choosing.
0
council
Convene a four-voice council for ambiguous decisions, tradeoffs, and go/no-go calls. Use when multiple valid paths exist and you need structured disagreement before choosing.
0 · bundle
arrange
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
7
inversion
Flip a problem, goal, or decision 180 degrees to find what forward thinking misses. Asks what would guarantee failure, then works backward to what must be avoided or changed. Load when the user says "invert this", "flip this problem", "what would guarantee failure", "think backward", "reverse engineer the goal", "think about it backwards", or when deep-thinking diagnoses an inversion frame. Also triggers on "what's the opposite of success here", "how would we sabotage this". Two methods: Failure Inversion and Opposite Goal. Max 2 clarifying questions before inverting. Always returns forward actions. For broader analysis, deep-thinking calls this.
3 · bundle
basic-caching-evaluation
Evaluation of BaSiC illumination correction caching - NOT RECOMMENDED for sparse markers. Trigger: optimizing BaSiC, caching illumination correction
3