Results for “game-assets”
25 skillsMore results
Asset Management
Import/export textures crash-safely, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or EditorAssetLibrary. Use when the user asks to import an image from disk, export a texture, query the Content Browser selection, or check whether an asset is open in an editor.
605 · bundle
Economy Design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
Nick Sales Assets
Sales asset creation for Nick's products and client work. Use when creating one-pagers, product explainers, demo outlines, sales decks, or concise materials that help someone understand and buy quickly.
0 · bundle
Game Audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
Gamification Framework
Implements gamification elements in educational content with points, badges, leaderboards, and quests
6 · bundle
Simulator Access
Simulator.Company access-control specialist — who can view/modify/remove/sign/execute an object (actor, form, account, template, tree layer). Use when the user wants to share or unshare an object, grant or revoke permissions, list who has access, or bulk-share. Activate when the user says "share this with", "give access to", "grant permission", "revoke access", "who can see/edit this", "set permissions", "make read-only", "поділись з", "надай доступ", "забери доступ", "хто має доступ", "права доступу", "дай доступ", "открой доступ", "отзови доступ", "кто имеет доступ", "права доступа". Also activate when a tool fails because the caller has NO access to an object — "request access", "I can't see this actor", "access denied", "403", "no permission", "запроси доступ", "немає доступу", "немає прав", "відмовлено в доступі", "запроси доступ", "нет доступа", "доступ запрещён". For the object's own data use the domain skill (`simulator-actors` / `simulator-forms` / `simulator-finance`).
59
Threejs Loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
0
Audio Design
Design game audio systems including music, sound effects, ambient soundscapes, adaptive audio, and audio implementation strategy. Use when planning the sonic identity of a game. Also trigger for "game music", "sound effects", "game audio", "soundtrack", "SFX design", "ambient sound", or "adaptive music".
0
Sound Cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.
3
Game Concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
Game Development Game Designer
Systems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres
2
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
Gem Miner
Stake $GEM tokens on Base mainnet to earn yield and unlock in-game earn/cashout on Gem Miner. Check balances, stake, unstake, and claim rewards via smart contract interactions.
1.2k · bundle
Game AI
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
Gameplay Tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
Metasounds
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.
605 · bundle
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
In App Purchases
Implements in-app purchases and subscriptions in Flutter using the in_app_purchase plugin and RevenueCat, covering consumables, non-consumables, restore purchases, and receipt validation.
4
Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
Game Fantasy
Use only for video game projects; define the emotional promise, player fantasy, vibe references, and hook
1 · bundle
Roadrunner Asset Mapping
RoadRunner asset path lookup tables for map format conversions in MATLAB. Maps lane markings, signs, signals, barriers, objects, and lane types to RoadRunner asset paths. Use when converting map formats to RRHD, resolving asset paths, or assigning visual assets to HD Map objects.
920 · bundle
Game Engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
0 · bundle
Pc Games
Guides engine selection and platform-specific principles for PC and console game development, covering Steam integration, controller support, and performance optimization.
0 · bundle