Results for “games”
47 skillsgame-engine
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
0 · bundle
2d-games
Provides principles for 2D game development, covering sprite organization, tilemap design, physics, camera systems, and genre-specific patterns.
0 · bundle
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
3
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
1
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
1
More results
web-games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
3
mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
3
pc-games
PC and console game development principles. Engine selection, platform features, optimization strategies.
3
3d-games
Provides principles for 3D game development, covering rendering pipelines, shaders, physics, cameras, lighting, and LOD optimization.
0 · bundle
sega
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
2 · bundle
game-concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
game-design
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
128 · bundle
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
3
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
game-testing
Plan and execute game QA including functional testing, playtesting, performance testing, compatibility testing, and bug tracking workflows. Use when setting up quality assurance for a game project. Also trigger for "game QA", "playtest", "bug tracking", "game testing", "QA plan", "regression testing", or "compatibility testing".
0
game-engine
Build web-based games and game engines using HTML5 Canvas, WebGL, and JavaScript with frameworks like Phaser, Three.js, and Babylon.js.
36.2k · bundle
gameplay-tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
game-balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
game-core-loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
audio-design
Design game audio systems including music, sound effects, ambient soundscapes, adaptive audio, and audio implementation strategy. Use when planning the sonic identity of a game. Also trigger for "game music", "sound effects", "game audio", "soundtrack", "SFX design", "ambient sound", or "adaptive music".
0
game-audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
game-ai
Analyzes game AI systems in a codebase, covering behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering, perception, difficulty adaptation, NPC dialogue, and AI debugging tools for Unity, Unreal, and Godot projects.
13
gamification-framework
Implements gamification elements in educational content with points, badges, leaderboards, and quests
6 · bundle
dice
Roll dice, track scores, and manage game stats for tabletop gaming. Use when rolling dice, tracking scores, ranking players, reviewing history.
12 · bundle
game-developer
Build game systems, implement Unity/Unreal Engine features, and optimize game performance with ECS architecture, physics, multiplayer networking, and shader programming.
10.4k · bundle
economy-design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
game-qa
Runs a comprehensive QA audit on Unity, Unreal, Godot, or web game projects, covering null references, missing assets, scene transitions, physics, input, save/load, localization, audio, and platform certification.
13
multiplayer-design
Design multiplayer systems including networking architecture, matchmaking, social features, anti-cheat, and multiplayer game modes. Use when adding online or local multiplayer to a game. Also trigger for "multiplayer", "online play", "co-op design", "PvP design", "matchmaking", "netcode", or "multiplayer architecture".
0
game-playtest-metrics
Use only for video game projects; define playtest metrics for time-to-fun, replay, confusion, quit points, sharing, and retention
1 · bundle
game-launch
Use only for video game projects; plan Steam launch, festivals, creator outreach, demo timing, community, and wishlist targets
1 · bundle
game-prototype-test
Use only for video game projects; design playable prototype tests and success criteria for fun, clarity, and replay
1 · bundle
life-game-optimization
当感到生活混乱、压力大、注意力分散,希望系统性地优化心智资源分配以提升创造力和生活体验时
11 · bundle
game-store-page-test
Use only for video game projects; plan Steam/store page, capsule, trailer, screenshot, tag, and wishlist validation
1 · bundle
life-as-game-design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle