Plugins
1 pluginResults for “materials-science”
25 skillsMore results
materials
Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add material parameters, set blend/shading modes, or recreate a material graph. For landscape materials load landscape-materials.
605 · bundle
applied-optics-design
Applied Optics Design Skill
1 · bundle
advanced-big-data-design
Advanced Big Data Design Skill
1 · bundle
landscape-auto-material
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
605 · bundle
landscape-materials
Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer info objects, add a grass output, or assign a material to a landscape. For production master-material+RVT systems, load landscape-auto-material.
605 · bundle
threejs-materials
Create and configure Three.js materials including PBR, basic, phong, shader, and physical materials for 3D rendering.
2.5k
sci-fit
Use before any writing to stress-test whether a result clears Science's (AAAS) desk-reject filter — broad significance and general interest across disciplines. Decides Science vs Science Advances vs a specialist journal before you invest in prose.
1k
applied-optics-modeling
Applied Optics Modeling Skill
1 · bundle
threejs-materials
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
0
acoustics-based-design
Acoustics Based Design Skill
1 · bundle
harness-compound
Harness Compound
18 · bundle
scientific-critical-thinking
Evaluate scientific claims and evidence quality by assessing experimental design, identifying biases and confounders, and applying evidence grading frameworks like GRADE and Cochrane Risk of Bias.
30.2k · bundle
clustering-based-design
Clustering Based Design Skill
1 · bundle
a-b-testing-based-design
A B Testing Based Design Skill
1 · bundle
cell-biology
Use when studying cell biology.
1
chaos-engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates.
10.4k · bundle
amao-logic
Logic (amao-logic)
1 · bundle
alterlab-medchem
Applies medicinal-chemistry filters with the medchem library — drug-likeness rules (Lipinski, Veber), PAINS filters, structural alerts, and molecular complexity metrics for compound prioritization and library cleanup. Use when filtering or triaging a compound library, flagging PAINS or reactive groups, or assessing drug-likeness of candidate molecules. Part of the AlterLab Academic Skills suite.
60 · bundle
acoustics-design-expert
Acoustics Design Expert Skill
1 · bundle
proof-material
Store and inspect source-indexed proof material extracted from papers, notes, PDFs, or LaTeX sources. Use when Codex needs stable material IDs, source locations, reusable abstractions, proof skeletons, tags, and public attribution before any proof ideas are cooked into proof-usage.
2 · bundle
acoustics-based-modeling
Acoustics Based Modeling Skill
1 · bundle
advanced-optics-design
Advanced Optics Design Skill
1 · bundle
applied-catalysis-design
Applied Catalysis Design Skill
1 · bundle
pnas-writing
Use to structure a PNAS main text and hold its length — Title, Significance Statement, Abstract, Introduction, Results, Discussion, in-text Materials and Methods, references — and to choose the required Classification (Biological/Physical/Social Sciences + minor subject) and keywords at submission.
1k