Results for “motion-control”

19 skills
prime-skills
controlnet-pose
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
33
runcomfy-com
controlnet-pose
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
12
More results
chimeranext
animation-motion
Implement Flutter animations and motion design, from implicit and explicit animations to Hero transitions, Rive, and Lottie, with project structure and code examples.
4
doany-ai
controlnet-pose
Pose-conditioned generation on RunComfy via the `runcomfy` CLI. Routes across Kling 2-6 Motion Control Pro / Standard (transfer the motion / blocking of a reference video onto a target character), community Wan 2-2 Animate (audio-driven character animation with pose conditioning), and Z-Image Turbo ControlNet LoRA (pose-conditioned image generation from an OpenPose / DWPose / canny / depth control image). Picks the right route based on video vs still and stylized vs photoreal. Triggers on "controlnet", "control net", "pose control", "openpose", "DWPose", "transfer pose", "motion control", "pose driven", "character pose", "depth control", "canny edge", "use this pose", or any explicit ask to condition generation on a pose / skeleton / motion / depth / canny reference.
5
owl-listener
motion-system
Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.
1.7k
cloudai-x
threejs-interaction
Handle user input in Three.js scenes with raycasting, mouse/touch interaction, and camera controls including Orbit, Fly, FirstPerson, PointerLock, Trackball, and Map controls.
2.5k
chen-yu-hao
motion-canvas
Motion Canvas - Production-Ready Video Creation with TypeScript
5 · bundle
videozero
motion-canvas
Motion Canvas framework reference covering project setup, core concepts (generators, signals, refs, scene hierarchy, timing, utilities), and 2D components (shapes, paths, text, media, layout, camera, transitions, custom components). Use when building or editing Motion Canvas scenes.
63 · bundle
nickgallick
framer-motion
Framer Motion Reference
0
emilkowalski
review-animations
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
5k · bundle
kevinpbuckley
animation-editing
Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint limits, or learn bone constraints. Load together with animsequence (keyframes) and skeleton (structure).
605 · bundle
cloudai-x
threejs-animation
Create and control Three.js animations including keyframe, skeletal, morph target, and animation blending.
2.5k
kevinpbuckley
animation-blueprint
Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph structure.
605 · bundle
videozero
animation-basics
Animation theory covering the 12 principles of animation and timing guidance. Use when designing motion, choosing easing approaches, or improving animation quality.
63
timlai666
video-processing
This skill provides guidance for video analysis and processing tasks using computer vision techniques. It should be used when analyzing video frames, detecting motion or events, tracking objects, extracting temporal data (e.g., identifying specific frames like takeoff/landing moments), or performing frame-by-frame processing with OpenCV or similar libraries.
1
kevinpbuckley
viewport
Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.
605 · bundle
mmehdi0606
animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
2
antigravity
hig-inputs
Provides Apple Human Interface Guidelines for designing input methods across Apple platforms, including gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, spatial interactions, focus systems, remotes, motion sensors, and nearby interactions.
42.4k · bundle
samuraigpt
muapi-cartoon-dance-animation
Generates a Pixar-style 3D cartoon character from a photo and animates it with a reference dance video using the MuAPI platform.
3.7k