Results for “reinvention”

25 skills
lambenthan
refine
通用多轮迭代改进:对任意研究制品反复调用 /review → 解析反馈 → 修复 → 更新 wiki,直到达标
77
jarbitechture
reason
Understand through recursive decomposition and modular reconstruction of simple operations to reproduce emergent complexity. Use this skill whenever reasoning is required. Framework for [[#parse|parsing]], [[#branch|branching]], [[#reduce|reducing]], [[#ground|grounding]] and [[#emit|emitting]]. Employs metacognitive reasoning epistemology, leveraging first principles through recursive decomposition[^1]. Self-referential and scale-invariant.
0
dracounion
perspective-reframing
当需要从现有内容中创造新意,或避免内容同质化时
11 · bundle
github
refactor
Improve code structure and readability without changing external behavior through surgical refactoring techniques.
36.2k
micsapp
reseed
Re-derive your knowledge system from first principles when structural drift accumulates. Analyzes dimension incoherence, vocabulary mismatch, boundary dissolution, and template divergence. Preserves all content while restructuring architecture.
3 · bundle
construct-ai-primary
knowledge-retrieval
Use before starting any new work to check for existing knowledge. This skill provides a systematic search and retrieval process for finding relevant knowledge from memory systems (PARA, Gigabrain, OpenStinger, existing skills) before starting work, preventing redundant effort and leveraging prior learning.
0
m00sp
refactor
Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.
0
bobmatnyc
brainstorming
Interactive idea refinement using Socratic method to develop fully-formed designs
71 · bundle
wondelai
drive-motivation
Design motivation systems for products and teams using Autonomy, Mastery, and Purpose (AMP) to drive intrinsic engagement.
1.6k · bundle
dracounion
inspiration-action-law
当需要建立可持续的创造节奏,将灵感转化为行动时
11 · bundle
lionelndong
draft-and-rewrite
Write a useful, author-consistent article and substantively improve it before verification.
0
peteedoo
product-name
Brainstorm 5 unique, memorable product names with rationale aligned to brand values and target audience. Use when naming a new product, rebranding, or exploring product name ideas.
0
intense-visions
harness-tdd
Harness TDD
18 · bundle
sdiamante13
tw-ideate
Mines a codebase for evidence-backed improvement opportunities, forcing two escalation gates to surface breakthrough ideas, and outputs a ranked portfolio with a plan seed without implementing.
7
q2805187159
surprise-me
Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative showcase. Also triggers when the user is bored, wants inspiration, or asks for "something interesting".
3
livelybug
plan-ceo-review
CEO/founder-mode plan review. (gstack)
0
rollrollroll
refine-idea
当用户提出一个想法或诉求时,通过对话挖掘真实意图、明确边界,提炼成清晰、可执行的概念。
0 · bundle
rollrollroll
re-explain
补充上下文,用更简单、明确的中文重新解释。
0 · bundle
dvy1987
inversion
Flip a problem, goal, or decision 180 degrees to find what forward thinking misses. Asks what would guarantee failure, then works backward to what must be avoided or changed. Load when the user says "invert this", "flip this problem", "what would guarantee failure", "think backward", "reverse engineer the goal", "think about it backwards", or when deep-thinking diagnoses an inversion frame. Also triggers on "what's the opposite of success here", "how would we sabotage this". Two methods: Failure Inversion and Opposite Goal. Max 2 clarifying questions before inverting. Always returns forward actions. For broader analysis, deep-thinking calls this.
3 · bundle
theheavenlyd3mon
drive-motivation
Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "team incentives", "autonomy", "mastery", "purpose-driven", "employee engagement", or "reward systems". Also trigger when designing onboarding progression systems, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.
28 · bundle
a5c-ai
self-optimization
SONA self-optimizing neural architecture with ReasoningBank trajectory learning, EWC++ anti-forgetting, and reinforcement learning feedback loops.
1.7k · bundle
tinh2
retro
Runs a full retrospective and dev cycle analysis, chaining /recall and /new-features to reconstruct what went wrong, extract lessons learned, identify rework patterns, and synthesize feature ideas from the findings.
13
intense-visions
harness-ideate
Harness Ideate
18 · bundle
eryajf
refactor
Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.
0
a5c-ai
remix
Remix patterns including loaders, actions, nested routing, progressive enhancement, and deployment strategies.
1.7k · bundle