Results for “site-mapping”
9 skillsMore results
architecture-map
Maps domains, ownership, dependencies, entry points, tests, services, and risks before broad changes, review, migration, or handoff.
0 · bundle
terrain-data
Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terrain_data tool). Use when the user asks to build terrain from a real location/coordinates, download a real-world heightmap, or add rivers/lakes/oceans from map data. Downloads Mapbox tiles server-side and produces UE5-compatible heightmaps + landscape splines.
605
reversa-docs-mapper
Mapeador do Time Reversa Docs. Produz as páginas de estrutura espacial do mini-site: arquitetura 3D (Code City via Three.js), module map 2D (force-directed via D3), e topologia side-by-side (legado vs moderno vs híbrido). Ative com /reversa-docs-mapper, reversa-docs-mapper, regenerar arquitetura, refazer mapa de módulos, code city do projeto.
1 · bundle
user-flow-mapper
Maps user flows and journey maps with decision points, error states, and optimization suggestions
6 · bundle
map
Scan project structure and generate ARCHITECTURE.md with a Mermaid module relationship diagram. Use when user says "/map".
8
uv-mapping
Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV health/islands, or export a UV layout image.
605 · bundle
experience-map
Create a holistic experience map showing the full ecosystem of user touchpoints, channels, and relationships across the customer journey.
1.7k
map-blockout
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.
605 · bundle