Results for “skeletal-animation”
21 skillsMore results
threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
0
animation-editing
Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint limits, or learn bone constraints. Load together with animsequence (keyframes) and skeleton (structure).
605 · bundle
skeleton
Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and material/LOD inspection are owned by the engine SkeletalMeshTools. Use when the user asks to add/transform bones, set retargeting, manage blend profiles or curves, or set bone constraints. For animation bone edits, also load animation-editing.
605 · bundle
gsap-timeline
Sequence and choreograph multi-step animations using GSAP timelines, including nesting, labels, position parameter, and playback control.
10.9k
gsap-scrolltrigger
Create scroll-driven animations with pinning, scrubbing, and trigger-based timelines using GSAP ScrollTrigger.
10.9k
gsap
GSAP Skill
28
ui-skeleton
Skeleton loading placeholders — gray-shape stand-ins that mirror final content dimensions, use subtle shimmer/pulse animation, and prevent layout shift. Use when replacing generic spinners with content-shaped placeholders, reducing perceived latency on slow routes, or preventing CLS on image-heavy cards.
0
animation-motion
Implement Flutter animations and motion design, from implicit and explicit animations to Hero transitions, Rive, and Lottie, with project structure and code examples.
4
animsequence
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load animation-editing.
605 · bundle
gsap-timeline
Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
0
pixel-art-animator
Creates pixel art animation sprites with walk cycles, attack animations, and idle sequences
6 · bundle
animation-basics
Animation theory covering the 12 principles of animation and timing guidance. Use when designing motion, choosing easing approaches, or improving animation quality.
63
loading-states
Design loading, skeleton, and progressive content reveal patterns that maintain user confidence and perceived performance.
1.7k
gsap-performance
Optimize GSAP animations for smooth 60fps by preferring transforms, avoiding layout thrashing, using will-change, batching reads and writes, and following best practices for stagger, quickTo, and ScrollTrigger performance.
10.9k
rigging-setup-guide
Provides step-by-step rigging setup guides for 2D and 3D character animation in Blender/Maya/Spine
6 · bundle
animation-principles
Apply animation principles to UI motion for purposeful, polished interactions.
1.7k
easing
Imported skill easing from anthropic
3
animation-montage
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.
605 · bundle
manim-video
Manim CE animations: 3Blue1Brown math/algo videos.
1 · bundle
animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
7