Results for “surface-hierarchy”

22 skills
More results
owl-listener
critique-visual-hierarchy
Analyze a screen's visual hierarchy by evaluating entry point, eye flow, weight distribution, and emphasis, then provide actionable fixes.
1.7k
saranskumar
screen-architect
Use when user flows already exist and the team needs a screen inventory, screen responsibilities, key states, and view hierarchy for a product or feature. Trigger on requests to break a flow into pages, views, or screen-level structure.
0
testdouble
explanation-guidance
Surfaces Han's shared standard for explaining technical work to a reader who will not implement it into the calling skill's own context, so the caller writes its escalations, confirmation turns, and stops as a concrete outcome the reader could observe rather than as a mechanism. Use when a skill is about to ask a person a question, stop for an input, or explain a technical consequence to someone who will not open the code. Governs what a run says to a person in a turn, where readability-guidance governs the shape of a written deliverable. Runs in the caller's context and hands control straight back; it does not produce a deliverable of its own, rewrite anything, or judge the caller's work. Carries guidance only and adds no self-check step.
218
kevinpbuckley
foliage
Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage instances, or query/remove foliage on a surface.
605 · bundle
voltagent
supabase
Provides the complete design language for Supabase marketing surfaces, including color tokens, typography hierarchy, spacing system, and component styles.
50.9k · bundle
jarbitechture
ontolog
Holarchic reasoning framework implementing λ-calculus over simplicial complexes. Entities (ο) transform through operations (λ) toward terminals (τ) via the universal form λο.τ. Persistent homology captures multi-scale structure; sheaf theory ensures local-to-global consistency. Use when knowledge requires: (1) homoiconic self-reference where structure mirrors content, (2) scale-invariant holonic decomposition, (3) topological invariants preserved across transformations, or (4) formal Lex-style axiom systems over property graphs.
0 · bundle
kevinpbuckley
landscape
Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape, sculpt/raise/lower terrain, import or export a heightmap, paint terrain layers, or add procedural terrain features. For terrain materials load landscape-materials; for real-world heightmaps load terrain-data.
605 · bundle
intense-visions
craft-fleet
Craft Fleet
18 · bundle
omer-metin
level-design
World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.
128 · bundle
intense-visions
db-covering-index
Covering Indexes
18 · bundle
kevinpbuckley
terrain-data
Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terrain_data tool). Use when the user asks to build terrain from a real location/coordinates, download a real-world heightmap, or add rivers/lakes/oceans from map data. Downloads Mapbox tiles server-side and produces UE5-compatible heightmaps + landscape splines.
605
voltagent
vercel-inspired-design-analysis
Analyzes Vercel's design language, documenting its color system, typography, surface hierarchy, and gradient-based decorative system for use in design systems or brand analysis.
50.9k · bundle
snoodleboot-io
grafana-dashboard-design
**Level 1: Executive Dashboard**
2
michaelschecht
level-design
Design game levels, maps, and environments including layout, pacing, encounters, puzzles, and spatial flow. Use when planning or building individual levels, zones, or game spaces. Also trigger for "level layout", "map design", "zone design", "encounter design", "game world layout", or "dungeon design".
0
kevinpbuckley
map-blockout
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.
605 · bundle
30eggis
game-development-level-designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
2
nickgallick
brand-systems
SKILL — Brand Systems
0
nexu-io
competitive-teardown
Transforms scattered competitor data into a decision-ready product strategy report with positioning maps, feature matrices, pricing analysis, and opportunity windows.
· bundle
jiachen-t-wang
imagenet-a-large-scale-hierarchical-image-database-crossref-
ImageNet: A Large-Scale Hierarchical Image Database
6
phoroth
monopoly
Architects, reviews, and scales backend systems with structured blueprints, trade-off analysis, and audit reports.
3