Results for “goal-design”
12 skillsDesign Rationale
Write clear design rationale that connects decisions to user needs, business goals, and principles.
1.7k
Design Negotiation
Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.
1.7k
More results
Design Brief
Creates a structured design brief covering project overview, problem statement, target audience, goals, scope, context, deliverables, and timeline.
1.7k
Design
Use this skill when the user is designing any visual system, UI, graphic, layout, brand asset, or interface and needs structured, high-quality, communication-first design decisions across typography, layout, color, imagery, and UX.
0 · bundle
Top Design
Create award-winning, immersive web experiences with dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation.
1.6k · bundle
Landing Page Design
Design high-converting landing pages with layout rules, hero section design, CTA psychology, and AI-generated visuals.
584
Design System
Turn a chosen design direction into a canonical DESIGN.md plus production tokens that don't look vibecoded — state-level colors (8-step neutral ramp, rest/hover/active/ disabled, focus ring), APCA-checked contrast, typography, spacing/radius/motion/elevation, an icon strategy, and component contracts for the core atoms. Emits tokens in the project's stack format (shadcn HSL vars or Tailwind v4 @theme). Load when the user asks to build a design system, generate design tokens, create a DESIGN.md, set up a theme, design a color or type system, pick icons, or when frontend-design routes here. Replaces design-tokens-craft and icon-craft. Sub-skill of frontend-design. Reads DIRECTION.md first.
3 · bundle
Bolder
Increases visual impact and personality in designs that are too safe, generic, or visually underwhelming, creating more engaging and memorable experiences.
61
Design System
Use when a project's visual foundation — typography scale, color palette, spacing — needs establishing as canonical design tokens; the target has no design system yet (the 0→1 case), the A-Team design phase needs tokens for the lofi and the spec's design-system mapping, or a human runs the token flow standalone ("set up the design system", "pick fonts and colors", "define design tokens"). In the A-Team pipeline it is conducted by ateam-design in pipeline mode — no interview; inputs derive from context.md's
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Design Color
Adds strategic color to monochromatic or dull interfaces using oklch for perceptually uniform palettes, generating harmonious color systems with automatic light/dark variants and accessible contrast ratios.
13
User Persona
Create refined user personas from research data with demographics, goals, frustrations, and behavioral patterns for product and UX design decisions.
1.7k
UI Design
World-class UI design expertise combining the precision of Jony Ive's Apple work, the systems thinking of Figma's design philosophy, and the accessibility obsession of Inclusive Design principles. UI design is the craft of making interfaces that users don't notice - because they just work. Great UI isn't about making things pretty. It's about making the right thing obvious and the wrong thing impossible. Every pixel, every animation, every spacing decision either helps the user or hurts them. The best UI designers are invisible - users accomplish their goals without ever thinking about the interface. Use when "ui design, visual design, interface design, component, design system, figma, sketch, color, typography, spacing, layout, animation, motion, responsive, mobile design, button, form design, card, modal, navigation, icon, ui, design, visual, interface, components, design-system, figma, accessibility" mentioned.
128 · bundle