Results for “interface-structure”
23 skillsMore results
high-end-visual-design
Provides design instructions for creating premium, agency-level visual interfaces with specific typography, spacing, shadows, card structures, and animations.
better-interface
User-invoked, cross-discipline interface review that coordinates six domain references: accessibility, layout, writing, typography, colors, and ui. Use when explicitly invoked for a holistic review of a screen, flow, feature, or product interface. Supports quick and full review modes. Triggers on better-interface, full interface review, holistic UI audit, cross-discipline design review, review the whole interface.
580 · bundle
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
0
apple-design
Translates Apple's fluid interface design principles—springs, interruptible motion, velocity handoff, and momentum projection—into concrete web techniques for building and reviewing gesture-driven UI.
2
information-architecture
Design the structure, hierarchy, and navigation model for a product's content and features.
1.7k
ios-hig-design
Design native iOS interfaces following Apple Human Interface Guidelines, covering layout, typography, color, navigation, and controls for iPhone and iPad apps.
1.6k · bundle
minimalist-ui
Generates ultra-minimalist, editorial-style web interfaces with warm monochrome palettes, typographic contrast, bento-grid layouts, and muted pastel accents, rejecting generic SaaS design trends.
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Source: github.com/emilkowalski/skills.
3
make-interfaces-feel-better
Applies design engineering principles to polish UI components, covering typography, surfaces, animations, and performance with concrete CSS values and review checklists.
2 · bundle
apple-design
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces. Also applies to any HTML-rendered output with interactive elements — investor decks, annual reports, product pages, slide presentations (Reveal.js, Guizang PPT), interactive documents, and landing pages that need premium feel beyond static aesthetics. Not for static Word/PDF generation (typography rules only).
0 · bundle
apple-design
Translates Apple's fluid interface design principles—spring animations, direct manipulation, interruptibility, and velocity handoff—into web implementations using CSS, Pointer Events, and spring libraries like Motion/Framer Motion.
5k
spacing-system
Create a consistent spacing system based on a base unit with contextual application rules for harmonious interfaces.
1.7k
frontend-ui-engineering
Build production-quality user interfaces that are accessible, performant, and visually polished, with guidance on component architecture, state management, design system adherence, and accessibility.
69.5k
design-critique
Get structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish. If the user asks specifically about accessibility, use `accessibility-review` instead.
0
dark-mode-design
Design comfortable, accessible dark mode interfaces with proper color adaptation, contrast, and surface hierarchy.
1.7k
industrial-brutalist-ui
Build web interfaces that fuse Swiss typographic design with military terminal aesthetics, using rigid grids, extreme type scale contrast, utilitarian color, and analog degradation effects for data-heavy dashboards, portfolios, or editorial sites.
nintendo-com-2001-analysis
Analyzes the design language of Nintendo.com from 2001, documenting its brushed-periwinkle chrome interface, beveled metal plates, chamfered panel geometry, carbon-navy command layer, rationed warm accents, photographic hero fields, and box-art typography.
50.9k · bundle
deck-blueprint
Creates a print-friendly architecture or pipeline presentation deck with a blueprint-grid mask, rust-red callouts, and serif typography.
· bundle
visual-hierarchy
Establish clear visual hierarchy through size, weight, color, spacing, and positioning to guide users through interfaces.
1.7k
design-build
Builds production-grade web or mobile interfaces with distinctive design, modern CSS, and purposeful motion, inferring intent from the codebase without asking questions.
13
skill-test
Provides a comprehensive set of design rules and anti-patterns to avoid AI-generated slop when building any interface.
design
Use this skill when the user is designing any visual system, UI, graphic, layout, brand asset, or interface and needs structured, high-quality, communication-first design decisions across typography, layout, color, imagery, and UX.
0 · bundle