Packs
3 packscurated
Build Agent with LangGraph
Build production-grade stateful AI agents using LangGraph, covering graph construction, state management, persistence, and human-in-the-loop patterns.
9 skills · pack
@corezoid
Simulator
Simulator.Company platform assistant. Exposes the Simulator REST API as an MCP server and provides skills for managing actors, forms, graph structures, and financial accounts.
19 skills · pack
@brycewang-stanford
Cell Skills
Twelve-skill bundle covering the Cell manuscript lifecycle: workflow router, scope/significance fit, single-narrative framing, the Highlights + eTOC + Graphical Abstract trio, the ≤150-word Summary, main-text writing, display items, STAR Methods + Key Resources Table, data/code availability, Cell Press author–date references, submission preflight + cover letter, and reviewer rebuttal.
9 skills · pack
Results for “the-graph”
18 skillsbaz
Create professional motion graphics and videos from the terminal.
10 · bundle
deck-graphify-dark
Creates a dark-themed presentation deck with gradient backgrounds, floating blur orbs, SVG force-directed graphs, and JetBrains Mono code highlighting.
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talking-head-recut
Packages an existing talking-head, interview, or podcast video with timed, designed graphic overlay cards—kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture—synced to the transcript, on a 16:9, 9:16, or 4:5 canvas.
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data-visualization
Create clear, effective data visualizations with chart selection, color theory, and annotation best practices using the inference.sh CLI.
584
canva
Create, export, and manage Canva designs via the Connect API, including social posts, carousels, and graphics.
1 · bundle
canvas-design
Create visual art and design artifacts by first generating a design philosophy and then expressing it as a .png or .pdf canvas.
66.9k · bundle
More results
hyperframes
Creates, edits, and renders videos and animations from HTML compositions using the HyperFrames framework, handling project state, input adaptation, and workflow routing.
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design
Use this skill when the user is designing any visual system, UI, graphic, layout, brand asset, or interface and needs structured, high-quality, communication-first design decisions across typography, layout, color, imagery, and UX.
0 · bundle
cut-the-curve
Provides a catalog of cinematic transition techniques (zoom-through, cut-the-curve, waterfall cut, etc.) with GSAP parameters for velocity-matched seams and in-scene motion.
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motion-graphics
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
0 · bundle
motion-graphics
Creates short, design-led motion graphics like kinetic typography, data visualizations, logo reveals, and animated maps, rendered as MP4 or transparent overlays.
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wireframe-sketch
Creates hand-drawn wireframes with graph-paper background, multiple tabs, scribbled chart placeholders, hatched fills, and sticky-note annotations.
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tech-diagram
Generate technical architecture diagrams, pipeline flows, layer/stack diagrams, and system illustrations as standalone HTML files. Uses a dark-mode design system with embedded CSS and inline SVG. Use when the user needs architecture diagrams, system illustrations, flow charts, or technical visualizations.
105 · bundle
art-direction
Define the visual identity of a game including art style, color palettes, character design language, environment aesthetics, and asset pipelines. Use when establishing the look and feel of a game project. Also trigger for "art style", "visual style", "game aesthetics", "color palette", "character art", "pixel art", or "game graphics".
0
faceless-explainer
Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.
0 · bundle
svg-creation
Create handcrafted static SVG graphics and performant SVG animations — icons, illustrations, loaders, path-draw effects, morphing shapes, and motion paths. Load when the user asks to create SVG, draw an SVG icon, animate an SVG, make an SVG loader, path animation, shape morph, animated logo, line drawing effect, or improve trashy AI-generated SVG. Also triggers on "SVG animation", "SMIL", "stroke-dashoffset", "vector illustration", or "self-contained animated SVG".
3 · bundle
hyperframes
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
0 · bundle
rust-gpui-motion
Design motion, transitions, and bespoke graphics for native Rust gpui apps — the framework behind Zed and the pd-console operator console. Use for with_animation, easing curves, BoxShadow/glow, breathing dots, pane expand/zoom/slide transitions, and custom paint/Vello/wgpu surfaces. Trigger on: gpui animation, with_animation, gpui transition, gpui easing, BoxShadow, gpui shadow, pd-console motion, gpui paint/canvas, Vello, wgpu, "lift/slide/zoom/spring in gpui", reduced-motion in a native Rust UI, "animation re-renders forever", repeat() never stops. NOT for: web/React motion (→ animation-system-architect), CLI/TUI output (→ beautiful-cli-design), general non-motion GUI layout/color/typography (→ beautiful-gui-design).
10 · bundle