Results for “design-philosophy”
5 skillsMore results
Design Direction
Set a deliberate visual direction before any UI is built — the single biggest lever against generic AI output. Derives a posture from product-soul/PRD/specs, scores a curated archetype palette, then generates 2-3 GENUINELY DISTINCT directions and compares them side-by-side before committing to one. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, explore visual options, says "what should this look like", "make it feel like [Linear/Apple/ Duolingo]", "give me design directions", "explore some looks", or when frontend-design routes here. Replaces design-archetype. Sub-skill of frontend-design.
3 · bundle
Design Everyday Things
Apply foundational design principles—affordances, signifiers, constraints, mappings, and feedback—to evaluate and improve product usability, bridging the gulfs of execution and evaluation.
1.6k · bundle
Steve Jobs Design Review
Review designs, products, and features using Steve Jobs' standards of ruthless simplicity, focus, and end-to-end excellence.
1.6k · bundle
Design Sprint
Run a structured 5-day process to prototype, test, and validate product ideas with real users. Covers mapping, sketching, deciding, prototyping, and testing across Monday-Friday.
1.6k · bundle