Packs

4 packs

Results for “options”

8 skills
More results
dvy1987
design-direction
Set a deliberate visual direction before any UI is built — the single biggest lever against generic AI output. Derives a posture from product-soul/PRD/specs, scores a curated archetype palette, then generates 2-3 GENUINELY DISTINCT directions and compares them side-by-side before committing to one. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, explore visual options, says "what should this look like", "make it feel like [Linear/Apple/ Duolingo]", "give me design directions", "explore some looks", or when frontend-design routes here. Replaces design-archetype. Sub-skill of frontend-design.
3 · bundle
k-dense-ai
what-if-oracle
Run structured What-If scenario analysis with 4-6 branch possibility exploration (best, likely, worst, wild card, contrarian, second-order). Use for speculative questions about uncertain futures, strategic forks, contingency planning, or stress-testing decisions.
30.2k · bundle
mocchalera
select-clips
Selects candidate clips from analysis artifacts, applies brief-based must-have and must-avoid rules, and writes a selects_candidates.yaml plan.
3 · bundle
phuryn
opportunity-solution-tree
Build an Opportunity Solution Tree (OST) to structure product discovery — map a desired outcome to opportunities, solutions, and experiments.
22.6k
alunadev
brainstorming
Expert Socratic discovery skill for exploring ideas, architecture decisions, and technical design before writing any code. Use this skill — proactively and always first — when requirements are vague, when the user is debating between technical approaches, when the problem is unclear, or when a design decision could have significant architectural consequences. Triggers on: "should we use X or Y", "help me think through", "I'm not sure how to approach this", "what's the best architecture for", "trade-offs between", "design before I code", "let's think through this", "I have an idea", "how should I structure", "help me design", "I want to build X but not sure how", "what approach would you recommend", "is this the right way to". Produces a validated design doc with 2-3 implementation options, trade-offs, and a recommendation. Always use before planning when the approach is not yet locked.
3 · bundle
testdouble
design-an-api
Designs the contract for an API change inside one codebase — a component's props, a function surface, URL or query parameters, an event payload, or a module boundary — through a discovery pass, an options document with one recommendation, a question round, and an adversarial validation round, with every element of the contract justified from one stated goal. Use when you want to design, shape, decide, or nail down an interface, contract, signature, or API change for a capability you can already describe, sized for roughly one pull request. Produces a design document and changes no code. Does not specify what a feature should do — use plan-a-feature. Does not plan delivery or sequencing — use plan-implementation. Does not assess the architecture of existing code — use architectural-analysis. Does not write the code — use tdd. Does not restructure existing code — use refactor. Runs its rounds without pausing for review; to review each round as it lands, use pairing.
218 · bundle