UI Design
450 skillsSpacing System
Create a consistent spacing system based on a base unit with contextual application rules for harmonious interfaces.
1.7k
Design Brief
Creates a structured design brief covering project overview, problem statement, target audience, goals, scope, context, deliverables, and timeline.
1.7k
Dark Mode Design
Design comfortable, accessible dark mode interfaces with proper color adaptation, contrast, and surface hierarchy.
1.7k
Law Of Proximity
Apply the Law of Proximity to group related elements through spatial relationships in UI layouts.
1.7k
Readable Measure
Set optimal line lengths for readability across typography scales and responsive layouts.
1.7k
Typography Scale
Creates modular typography scales with size, weight, and line-height relationships for consistent digital interfaces.
1.7k
Experience Map
Create a holistic experience map showing the full ecosystem of user touchpoints, channels, and relationships across the customer journey.
1.7k
UX Writing
Write clear, helpful UI copy including microcopy, error messages, empty states, and CTAs that guide users and reinforce product voice.
1.7k
Responsive Design
Design adaptive layouts and interactions that work across all screen sizes and input methods.
1.7k
Business Design
Translate design decisions into business value by reading financials, mapping competitive landscapes, and defending design work in ROI terms.
1.7k
Design Debt Audit
Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.
1.7k
Fitts Law
Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.
1.7k
Hicks Law
Reduce decision time and cognitive burden by limiting the number and complexity of simultaneous choices in user interfaces.
1.7k
Search UX
Design search experiences that help users find what they need, recover from failure, and refine results.
1.7k
Design Sprint Plan
Plan and facilitate design sprints from challenge framing through prototype testing, using a structured 5-day process with variations for mini, remote, and discovery sprints.
1.7k
Aesthetic Usability
Apply the Aesthetic-Usability Effect to ensure visual consistency and polish translate into user trust and perceived quality without masking genuine usability problems.
1.7k
Von Restorff Effect
Apply the Von Restorff Effect to make the most important element visually distinct from its surroundings, improving attention and recall.
1.7k
Design QA Checklist
Create systematic QA checklists to verify that design implementations match specifications across visual accuracy, layout, interaction, content, accessibility, and cross-platform categories.
1.7k
Form Design
Design forms that minimize friction, prevent errors, and guide users to successful completion.
1.7k
Law Of Common Region
Group interface elements using containers, backgrounds, and boundaries based on the Gestalt Law of Common Region.
1.7k
Metrics Definition
Define UX metrics and KPIs that connect design decisions to measurable business and user outcomes.
1.7k
Critique Color
Audits colour decisions on a screen for contrast ratios, palette coherence, semantic meaning, and accessibility, flagging deviations and recommending specific corrections.
1.7k
Loading States
Design loading, skeleton, and progressive content reveal patterns that maintain user confidence and perceived performance.
1.7k
Card Sort Analysis
Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.
1.7k
Accessibility Audit
Conduct comprehensive accessibility audits against WCAG 2.2 guidelines, identifying barriers with severity ratings and providing remediation steps.
1.7k
Wireframe Spec
Specify wireframe layouts with content priority, component placement, and annotations for behavior, responsiveness, and accessibility.
1.7k
Design Negotiation
Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.
1.7k
Gesture Patterns
Designs intuitive gesture-based interactions for touch and pointer devices, covering core gestures, discoverability, feedback, thresholds, conflict resolution, and accessibility.
1.7k
Click Test Plan
Design click and first-click tests to evaluate navigation clarity and information findability in user interfaces.
1.7k
Critique Affordance
Analyze a screen's interactive affordances to identify clickability issues, state visibility gaps, CTA clarity problems, and action discoverability failures.
1.7k
Critique Typography
Audits typographic decisions on a screen for scale usage, readability, consistency, and token compliance, providing specific fixes.
1.7k
Doherty Threshold
Apply the Doherty Threshold to keep system response times under 400ms, maintaining user flow and perceived performance.
1.7k
Feedback Patterns
Design feedback patterns for user actions, including confirmations, status updates, and notifications.
1.7k
Onboarding Design
Design first-run experiences that get users to value quickly without overwhelming them.
1.7k
Information Architecture
Design the structure, hierarchy, and navigation model for a product's content and features.
1.7k
Critique Composition
Analyze the spatial and structural qualities of a screen design, evaluating balance, whitespace, rhythm, and gestalt principles to identify compositional weaknesses and propose specific fixes.
1.7k