Plugins
2 plugins@owl-listener
Interaction Design
Interaction design skills: micro-interactions, animation principles, state machines, gesture patterns, error handling UX, and feedback patterns.
16 skills · plugin
curated
User Segmentation Analysis
Install this pack to analyze diverse user feedback and identify at least 3 distinct behavioral and needs-based user segments.
4 skills · plugin
Results for “feed”
11 skillsCanny Automation
Automate Canny operations such as managing feature requests and feedback using Composio's Canny toolkit via Rube MCP.
66.9k
Design Everyday Things
Apply foundational design principles—affordances, signifiers, constraints, mappings, and feedback—to evaluate and improve product usability, bridging the gulfs of execution and evaluation.
1.6k · bundle
Microinteractions
Design the small details—triggers, rules, feedback, loops, and modes—that separate good products from great ones, based on Dan Saffer's framework.
1.6k · bundle
More results
Research
Runs a full research-to-ideation pipeline: competitive gap analysis, technology trend research, user feedback analysis, and feature ideation, producing structured reports.
13
User Segmentation
Analyze diverse user feedback to identify at least 3 distinct behavioral and needs-based user segments based on jobs-to-be-done, behaviors, and motivations.
22.6k
Grill Me
Runs a relentless interview session to sharpen a plan or design.
3
Grilling
Interviews the user one question at a time to stress-test a plan or design, exploring the codebase when possible, until reaching a shared understanding.
3
Grill Me
Runs a structured interview session to sharpen a plan or design through relentless questioning.
42.4k
Stakeholder Alignment
Create stakeholder alignment artifacts including responsibility matrices, decision frameworks, and communication plans.
1.7k
Mom Test
Run customer interviews that uncover real problems using Mom Test rules: ask about their life, not your idea; focus on past specifics; and secure commitments instead of collecting compliments.
1.6k · bundle
Game UX
Audits game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings completeness. Detects game engine (Unity UGUI/UI Toolkit, Unreal UMG, Godot Control, web-based), maps all UI screens and input contexts.
13