Plugins

1 plugin

Results for “game”

173 skills
ecnu-icalk
Kards
根据用户指定的国家、稀有度和单位类型,生成符合Kards游戏风格的单位卡牌,包含名称、特殊规则及数值属性。
559
haongo232
Game Development
Game development orchestrator. Routes to platform-specific skills based on project needs.
3
haongo232
Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.
3
whd4
Game Development
Game development orchestrator. Routes to platform-specific skills based on project needs.
0
jorcan
Game Art
Guides visual style selection, asset pipeline choices, and animation workflows for game development.
0 · bundle
lap-platform
Rawg Video Games Database API
RAWG Video Games Database API skill. Use when working with RAWG Video Games Database for creator-roles, creators, developers. Covers 30 endpoints.
6 · bundle
tinh2
Game QA
Runs a comprehensive QA audit on Unity, Unreal, Godot, or web game projects, covering null references, missing assets, scene transitions, physics, input, save/load, localization, audio, and platform certification.
13
michaelschecht
Audio Design
Design game audio systems including music, sound effects, ambient soundscapes, adaptive audio, and audio implementation strategy. Use when planning the sonic identity of a game. Also trigger for "game music", "sound effects", "game audio", "soundtrack", "SFX design", "ambient sound", or "adaptive music".
0
michaelschecht
Game Balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
akillness
Wai Play
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or unblocking a key node the agent cannot reach. Use when the user wants an AI agent to actually play their HTML5 / canvas / vibe-coded web game and return reproducible evidence, scores, and fix suggestions across the five supported types (survivor-like, arcade shooter, platformer, puzzle/card, visual novel). Triggers on: wai-play, WAI Play, auto-playtest, AI plays my game, web game testing agent, GameFlowAgentAPI, GameFlowIntegration, jumpToScenario, game quality score, playtest evidence. Route Unity/Unreal frame-time work to `game-performance-profiler`, engine build failures to `game-build-log-triage`, human playtest notes to `game-demo-feedback-triage`, and generic browser automation to `browser-harness`.
42 · bundle
q2805187159
Pokemon Player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
3
ichichuang
Pokemon Player
Play Pokemon games autonomously via headless emulation. Starts a game server, reads structured game state from RAM, makes strategic decisions, and sends button inputs — all from the terminal.
0 · bundle
demerzels-lab
Kradleverse Act
Sends an action in a Kradleverse game using a local script.
10 · bundle
akillness
Game Sounds
Install, configure, and troubleshoot Citedy's game-sounds feedback audio for Claude Code and supported CLI environments. Use when a user wants coding-agent event sounds, sound-pack rotation, volume or event toggles, playback checks, custom packs, or the game-sounds CLI/plugin. Triggers on: game-sounds, coding sounds, Claude hook sounds, task-complete sound, sound pack rotation, or @citedy/game-sounds.
42 · bundle
kbarbel640-del
Kradleverse Act
Sends an action in a Kradleverse game using a local script.
1 · bundle
georgeqle
Game Fantasy
Use only for video game projects; define the emotional promise, player fantasy, vibe references, and hook
1 · bundle
georgeqle
Game Core Loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
georgeqle
Game Comparables
Use only for video game projects; research comparable titles, tags, prices, player signals, and positioning patterns
1 · bundle
akillness
Bmad Gds
AI-driven Game Development Studio (BMAD-GDS). Routes game projects through Pre-production, Design, Architecture, Production, and Game Testing phases using 6 specialized agents. Supports Unity, Unreal Engine, Godot, and custom engines.
42 · bundle
kevinpbuckley
Pie Testing
Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game world to validate changes.
605 · bundle
michaelschecht
Art Direction
Define the visual identity of a game including art style, color palettes, character design language, environment aesthetics, and asset pipelines. Use when establishing the look and feel of a game project. Also trigger for "art style", "visual style", "game aesthetics", "color palette", "character art", "pixel art", or "game graphics".
0
georgeqle
Game Audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
georgeqle
Game Genre Map
Use only for video game projects; map genre conventions, player expectations, review complaints, and anti-patterns
1 · bundle
georgeqle
Game Launch
Use only for video game projects; plan Steam launch, festivals, creator outreach, demo timing, community, and wishlist targets
1 · bundle
tinh2
Game UX
Audits game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings completeness. Detects game engine (Unity UGUI/UI Toolkit, Unreal UMG, Godot Control, web-based), maps all UI screens and input contexts.
13
intelli-verse-x
Ivx Game Trailer
End-to-end game trailer production via the Content Factory trailer_factory pipeline — storyboard → animatic → audio → final cut with inspect-and-fix quality gate. Routes long-running work through Hermes Kanban so it survives pod restarts and exposes a multi-stage status board. Use whenever the user asks for a game trailer, gameplay video, launch teaser, App Store preview video, or any video promoting a game.
0
georgeqle
Game Roadmap
Use only for video game projects; sequence prototype, vertical slice, demo, store page, festival, launch, and post-launch milestones
1 · bundle
georgeqle
Game Prototype Test
Use only for video game projects; design playable prototype tests and success criteria for fun, clarity, and replay
1 · bundle
georgeqle
Game Store Page Test
Use only for video game projects; plan Steam/store page, capsule, trailer, screenshot, tag, and wishlist validation
1 · bundle
oimiragieo
Mengto Optimize Threejs Games
Use when profiling, diagnosing, or improving Three.js or WebGL game performance without regressing gameplay—frame-time drops, CPU/GPU pressure, draw calls, texture/geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
0 · bundle
georgeqle
Game Playtest Metrics
Use only for video game projects; define playtest metrics for time-to-fun, replay, confusion, quit points, sharing, and retention
1 · bundle
30eggis
Game Development Level Designer
Spatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines
2
dracounion
Career Game Design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
michaelschecht
Economy Design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
intelli-verse-x
Ivx MCP Game Ops
The "Game ops" MCP tiles — Nakama game backend (players, wallets, flags, configs) and the QuestX rewards economy (~120 tools for brands, quests, offers, redemptions, gift cards, fraud). Use for player lookups, bans, wallet inspection, and rewards-economy operations.
0
michaelschecht
Level Design
Design game levels, maps, and environments including layout, pacing, encounters, puzzles, and spatial flow. Use when planning or building individual levels, zones, or game spaces. Also trigger for "level layout", "map design", "zone design", "encounter design", "game world layout", or "dungeon design".
0