Results for “games”
40 skillsvoxel-art
Expert voxel artist with deep knowledge of MagicaVoxel workflows, palette design, animation techniques, mesh conversion, and game engine optimization. This skill represents insights from professional voxel artists, Teardown developers, and the MagicaVoxel community - knowledge Claude wouldn't normally have about this specialized art form. Use when "voxel, voxel art, magicavoxel, qubicle, voxel model, voxel animation, voxel game, blocky art, minecraft style, teardown style, voxel character, voxel environment, voxel optimization, voxel export, voxel to mesh, marching cubes, greedy meshing, voxel palette, destructible voxels, voxel, 3d, pixel-art, game-dev, magicavoxel, qubicle, animation, optimization, indie-games, retro, blocky" mentioned.
128 · bundle
vfx-realtime
Expert real-time VFX artist specializing in particle systems, shader effects, and the invisible craft that makes games feel satisfying. Masters Niagara, VFX Graph, Godot GPU particles, and understands the AAA principles that make effects read clearly at 60fps. Use when "particle system, visual effects, vfx, particles, niagara, vfx graph, flipbook, sprite sheet, explosion effect, magic effect, trail effect, beam effect, dissolve, distortion, force field, hit effect, muzzle flash, impact effect, smoke particles, fire effect, soft particles, game juice, screen shake, particle overdraw, effect optimization, vfx, particles, effects, niagara, vfx-graph, game-juice, visual-effects, shaders, flipbook, trails, beams, explosions, optimization, gpu-particles" mentioned.
128 · bundle
texture-art
Expert texture artist specializing in PBR workflows, Substance suite, Quixel Mixer, and hand-painted techniques for games and film productionUse when "texture artist, PBR textures, Substance Painter, Substance Designer, Quixel Mixer, normal map, roughness map, metallic map, albedo texture, base color map, texture baking, bake normal, texel density, trim sheet, texture atlas, channel packing, material layering, wear and tear, edge wear, hand painted texture, stylized texture, UDIM workflow, height map vs normal, color ID map, material ID, texture seams, tiling texture, seamless texture, texture, pbr, substance-painter, substance-designer, quixel, megascans, normal-map, roughness, metallic, albedo, uv-mapping, baking, trim-sheet, material, hand-painted, stylized, photorealistic, game-art, 3d-art" mentioned.
128 · bundle
metabot-browser
Use when a human asks to connect to or enter Agent Internet or AI Internet, get their agent online, or open Agent Internet Browser, Bot Browser, a Bot page, a Bot homepage, a domain alias, a chain pin, a MetaApp, a MetaFile, or a map through the existing local Browser entrypoint, including opening a resource in a new Browser tab; also use when the human wants to find or discover on-chain MetaApps by topic, tag, publisher, or time range — such as "what on-chain mini-games exist", "apps published in the last 30 days", or "open the on-chain buzz app" — list the remixes of a known app, read what an app does, or remix and republish an existing MetaApp; also use when the human wants to find or discover on-chain users or Bots by name, personality, skill, or recency — such as "view Alice's bot page", "find cheerful users to chat with", or "find a bot that can translate" — or read an identity's full on-chain profile.
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