Plugins

1 plugin

Results for “game”

173 skills
antigravity
Hig Inputs
Provides Apple Human Interface Guidelines for designing input methods across Apple platforms, including gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, spatial interactions, focus systems, remotes, motion sensors, and nearby interactions.
42.4k · bundle
akillness
Bmad Idea
Turn raw ideas into one clear pre-planning concept artifact by choosing the right framing mode: problem framing, audience and value framing, concept shaping, game concept framing, or story packaging. Use when the user needs the next artifact before PRDs, sprint plans, launch execution, or game-production routing.
42 · bundle
omega-bred
Asc Release Flow
Determines whether an app is ready to submit to the App Store, then drives the release flow with asc: validation, staging, review submission, first-time availability, subscriptions, IAP, Game Center, and App Privacy checks.
7
bytesagain
Dice
Roll dice, track scores, and manage game stats for tabletop gaming. Use when rolling dice, tracking scores, ranking players, reviewing history.
12 · bundle
30eggis
Game Development Technical Artist
Art-to-engine pipeline specialist - Masters shaders, VFX systems, LOD pipelines, performance budgeting, and cross-engine asset optimization
2
30eggis
Game Development Unity Unity Architect
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects
2
akillness
Rfxgen
Generate, convert, preview, and integrate retro game sound effects with raysan5/rfxgen. Use when a user needs coin, laser, explosion, power-up, hit, jump, or blip SFX; wants `.rfx` parameters converted to WAV/raw/C headers; needs batch CLI generation; or must build and troubleshoot rFXGen. Triggers on: rFXGen, rfxgen, sfxr, chiptune SFX, .rfx, procedural game sound, or sound preset.
42 · bundle
kursku
Luau Roblox
Luau and Roblox development patterns for strict typing, Roblox service architecture, client/server security, DataStore persistence, RemoteEvent design, and incremental game systems.
55
huuanh20
Scale Game
Tests approaches at extreme scales to reveal fundamental limits and strengths hidden at normal scales.
1
kevinpbuckley
Frame Rate
Diagnose and remove FPS caps so the editor and game run uncapped (or at a target FPS). Use when the user says the editor/game is "locked", "capped", or "stuck" at a frame rate (commonly 60 FPS), asks to "unlock"/"uncap"/"raise" FPS, or wants to set a max FPS. Covers t.MaxFPS, VSync, fixed/smoothed frame rate, and background CPU throttling (EngineSettingsService).
605 · bundle
diegojcn
Hig Inputs
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial...
1 · bundle
omer-metin
Vfx Realtime
Expert real-time VFX artist specializing in particle systems, shader effects, and the invisible craft that makes games feel satisfying. Masters Niagara, VFX Graph, Godot GPU particles, and understands the AAA principles that make effects read clearly at 60fps. Use when "particle system, visual effects, vfx, particles, niagara, vfx graph, flipbook, sprite sheet, explosion effect, magic effect, trail effect, beam effect, dissolve, distortion, force field, hit effect, muzzle flash, impact effect, smoke particles, fire effect, soft particles, game juice, screen shake, particle overdraw, effect optimization, vfx, particles, effects, niagara, vfx-graph, game-juice, visual-effects, shaders, flipbook, trails, beams, explosions, optimization, gpu-particles" mentioned.
128 · bundle
dangquangse
Scale Game
Tests approaches at extreme scales (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales.
19
thedixitjain
Sega
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
2 · bundle
gabrielmoreira
Unity MCP Orchestrator
Operate the Unity Editor through MCP tools and resources, covering scene management, script editing, testing, and automation workflows.
17
jorcan
Users
Curated collections of agent skills organized by role and expertise level, from essentials to security, web development, AI, and game development.
0 · bundle
omer-metin
3d Modeling
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
128 · bundle
alirezarezvani
Chaos Engineering
Design, run, and learn from safe chaos engineering experiments with structured plans, blast radius calculation, and postmortem generation.
20.4k · bundle
bankrbot
Cattown
Interact with Cat Town, a Farcaster-native game world on Base, covering KIBBLE staking, world state, fishing drops, competitions, raffles, boutique, gacha, and tokenomics.
1.2k · bundle
johnalbertini14-glitch
Ryot
Tracks media progress, reviews, collections, analytics, and calendar for a Ryot instance, with automated daily and weekly reports via GraphQL API.
1 · bundle
composiohq
Dungeon Fighter Online Automation
Automate Dungeon Fighter Online tasks through Composio's toolkit via Rube MCP, with tool discovery and connection management.
66.9k
solizardking
Canvas
Display HTML content on connected Clawdbot nodes across Mac, iOS, and Android canvas views. Use for presenting generated HTML, dashboards, games, visualizations, and interactive demos through the Clawdbot canvas host and node bridge.
0
seaworld008
Tone
Game audio generation agent. Produces code (Python/JS/TS/Shell) for SFX, BGM, Voice, Ambient, and UI sounds using ElevenLabs/Stable Audio/MusicGen/Suno/OpenAI TTS/JSFXR. Handles LUFS normalization and middleware integration.
65 · bundle
chimeranext
Chaos Engineering
Injects intentional failures to test system resilience using Litmus and Chaos Monkey, with a prerequisite to validate detection before running experiments.
4 · bundle
inference-sh
Elevenlabs Music
Generate original music from text prompts using ElevenLabs AI, with control over genre, mood, instruments, and duration up to 10 minutes.
584
inference-sh
Elevenlabs Sound Effects
Generate AI sound effects from text descriptions using the inference.sh CLI, with control over duration and prompt influence.
584
seaworld008
Clay
AI 3D model generation agent. Generates text-to-3D and image-to-3D code (Python/JS/OpenSCAD) using Meshy, Tripo, Hunyuan3D, Rodin, Sloyd, and Stability APIs. Handles game pipeline integration, LOD, retopology, UV, and QC validation.
65 · bundle
bankrbot
Darksol Random Oracle
Provides on-chain verifiable randomness for coin flips, dice rolls, raffles, shuffles, and game outcomes via the DARKSOL Random Oracle API on Base.
1.2k · bundle
flyfiref
Pretext
Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.
0 · bundle
bog5d
Pretext
Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.
0 · bundle
aniruddhaadak80
Pretext
Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.
0 · bundle
ichichuang
Pretext
Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.
0 · bundle
omer-metin
Pixel Art
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
128 · bundle
bankrbot
Gem Miner
Stake $GEM tokens on Base mainnet to earn yield and unlock in-game earn/cashout on Gem Miner. Check balances, stake, unstake, and claim rewards via smart contract interactions.
1.2k · bundle
kevinpbuckley
Profiling
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.
605
claude-dev-suite
Bitcoin L2 Bitvm
BitVM, BitVM2, BitVM3: off-chain computation framework using optimistic challenge games on Bitcoin script. Foundation for trust-minimized bridges to L2s and PoS chains. USE WHEN: building trust-minimized bridges, understanding ZK rollup peg-out mechanisms, evaluating bridge security models.
28