Plugins
2 plugins@owl-listener
Interaction Design
Interaction design skills: micro-interactions, animation principles, state machines, gesture patterns, error handling UX, and feedback patterns.
16 skills · plugin
curated
User Segmentation Analysis
Install this pack to analyze diverse user feedback and identify at least 3 distinct behavioral and needs-based user segments.
4 skills · plugin
Results for “feedback”
221 skillsimplementing-threat-intelligence-lifecycle-management
Implement a structured threat intelligence lifecycle encompassing planning, collection, processing, analysis, dissemination, and feedback stages to produce actionable intelligence for organizational decision-making.
24.6k · bundle
constitutional-ai
Train AI models to be harmless through self-critique and AI feedback using a set of constitutional principles, without requiring human labels for harmful outputs.
10.4k
self-review
Reviews an academic paper using the NeurIPS review form with three reviewer personas, ensemble scoring, and reflection refinement. Extracts text from PDF, runs structured review, and outputs actionable feedback.
3 · bundle
research-review
Get a deep critical review of research from GPT via Codex MCP. Use when user says "review my research", "help me review", "get external review", or wants critical feedback on research ideas, papers, or experimental results.
1k
managing-intelligence-lifecycle
Guides the end-to-end cyber threat intelligence lifecycle from planning and direction through collection, processing, analysis, dissemination, and feedback to establish or mature a CTI program.
24.6k · bundle
signal-postmortem
Record and analyze post-trade outcomes for trading signals, tracking false positives, missed opportunities, and regime mismatches to generate feedback for signal aggregation and skill improvement.
2.3k · bundle
auto-skill-lifecycle-handling
Automates the full lifecycle of agent skills: extracts reusable constraints from user feedback, merges preferences with version bumps, and retrieves relevant skills for new tasks.
559
constitutional-ai
Anthropic's method for training harmless AI through self-improvement. Two-phase approach - supervised learning with self-critique/revision, then RLAIF (RL from AI Feedback). Use for safety alignment, reducing harmful outputs without human labels. Powers Claude's safety system.
1
constitutional-ai
Anthropic's method for training harmless AI through self-improvement. Two-phase approach - supervised learning with self-critique/revision, then RLAIF (RL from AI Feedback). Use for safety alignment, reducing harmful outputs without human labels. Powers Claude's safety system.
0
retro
Facilitate a structured sprint retrospective — what went well, what didn't, and prioritized action items with owners and deadlines. Use when running a retrospective, reflecting on a sprint, creating action items from team feedback, or learning how to run effective retros.
0
receiving-code-review
Use when the superpowers-evaluator returned REWORK on a batch, when fixing rework items from an evaluation report, or when receiving any code review feedback on superpowers output. Requires technical rigor and verification instead of performative agreement or blind implementation.
580
self-reflection
Turn owner feedback about agent behavior into concrete system changes. Use when the owner says something is off, wants the assistant to improve how it operates, asks for a reflection, or wants a durable fix instead of a one-off apology.
6
ml-memory
Memory systems specialist for hierarchical memory, consolidation, and outcome-based learningUse when "memory system, memory hierarchy, memory consolidation, forgetting strategy, salience learning, outcome feedback, temporal memory levels, entity resolution, memory, zep, graphiti, mem0, letta, hierarchical, consolidation, salience, forgetting, ml-memory" mentioned.
128 · bundle
mechanics-design
Design and document core game mechanics, systems interactions, feedback loops, and emergent behavior. Use when defining how the game plays at a systems level. Also trigger for "game mechanics", "gameplay systems", "game loop", "game rules", "combat system", "crafting system", or "progression system".
0
mom-test
Talk to customers without leading them using Mom Test rules: discuss their life not your idea, ask about specifics in the past, and talk less. Use when the user mentions "customer interviews", "validate my idea", "users say they want it but dont buy", "leading questions", "The Mom Test", "customer feedback bias", or "interview script". Also trigger when preparing user research questions, interpreting ambiguous customer feedback, or designing customer discovery processes that avoid false positives. Covers commitment and advancement, avoiding compliments, and extracting signal from noise. For product-market fit, see jobs-to-be-done. For rapid prototype testing, see design-sprint.
28 · bundle
scholar-evaluation
Systematically evaluate scholarly work using the ScholarEval framework, providing structured assessment across research quality dimensions including problem formulation, methodology, analysis, and writing with quantitative scoring and actionable feedback.
30.2k · bundle
building-phishing-reporting-button-workflow
Deploy a phishing report button in email clients and build an automated triage workflow that analyzes user-reported suspicious emails, extracts IOCs, and provides feedback to reporters.
24.6k · bundle
orchestrating-llm-attacks-with-pyrit
Automate multi-turn adversarial conversations against LLM agents using Microsoft PyRIT, including Crescendo and Tree-of-Attacks-with-Pruning (TAP) attack chains with scorer feedback loops.
24.6k · bundle
mom-test
Run customer interviews that uncover real problems using Mom Test rules: ask about their life, not your idea; focus on past specifics; and secure commitments instead of collecting compliments.
1.6k · bundle
fine-tuning-with-trl
Fine-tune LLMs using reinforcement learning with TRL - SFT for instruction tuning, DPO for preference alignment, PPO/GRPO for reward optimization, and reward model training. Use when need RLHF, align model with preferences, or train from human feedback. Works with HuggingFace Transformers.
1 · bundle
fine-tuning-with-trl
Fine-tune LLMs using reinforcement learning with TRL - SFT for instruction tuning, DPO for preference alignment, PPO/GRPO for reward optimization, and reward model training. Use when need RLHF, align model with preferences, or train from human feedback. Works with HuggingFace Transformers.
0 · bundle
code-reviewer
Code review specialist for quality standards, design patterns, security review, and constructive feedbackUse when "code review, pull request, PR review, code quality, refactor, technical debt, design pattern, best practice, code-review, quality, patterns, security, refactoring, best-practices, pull-request, review, ml-memory" mentioned.
128 · bundle
deepseek-agent
Call a DeepSeek-backed OpenCode agent as a separate critique, writing, or revision agent from Codex. Use when Codex needs to delegate adversarial research critique, novelty skepticism, method review, manuscript prose, LaTeX section drafting, academic text revision, or paper-writing feedback loops to DeepSeek.
2 · bundle
fine-tuning-with-trl
Fine-tune LLMs using reinforcement learning with TRL - SFT for instruction tuning, DPO for preference alignment, PPO/GRPO for reward optimization, and reward model training. Use when need RLHF, align model with preferences, or train from human feedback. Works with HuggingFace Transformers.
0 · bundle
code-review
Run a comprehensive code review on local source files. Use this skill when the user asks to review, audit, inspect, evaluate, or check code, even if they never use the word "review." Does not post comments to GitHub pull requests — use post-code-review-to-pr for that. Does not analyze architectural structure or module boundaries — use architectural-analysis for that. Does not explain code or a PR to build understanding before reviewing — use code-overview for a written overview, or code-walkthrough to be paced through it one step at a time. Does not capture feedback on Han's own skills — use han-feedback for that.
218 · bundle
lookdev
Builds an interactive in-browser studio for tuning visual parameters (sliders, pickers, drag handles) or editing/annotating text and media, enabling real-time human-in-the-loop refinement instead of static comparisons or chat-based feedback.
42.4k
design-system
Documents, standardizes, and governs a Vue 3 + shadcn-vue design system, including component documentation templates, patterns for forms, empty states, loading states, and feedback, plus a consistency checklist and conventional commit conventions.
2
caveman-review
Ultra-compressed code review comments. Cuts noise from PR feedback while preserving the actionable signal. Each comment is one line: location, problem, fix. Use when user says "review this PR", "code review", "review the diff", "/review", or invokes /caveman-review. Auto-triggers when reviewing pull requests.
542
ui-ux-design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
copy-editing
When the user wants to edit, review, or improve existing marketing copy. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' or 'copy sweep.' This skill provides a systematic approach to editing marketing copy through multiple focused passes.
0 · bundle
copy-editing
When the user wants to edit, review, or improve existing marketing copy. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' or 'copy sweep.' This skill provides a systematic approach to editing marketing copy through multiple focused passes.
0
copy-editing
When the user wants to edit, review, or improve existing marketing copy. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' or 'copy sweep.' This skill provides a systematic approach to editing marketing copy through multiple focused passes.
2
copy-editing
When the user wants to edit, review, or improve existing marketing copy. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' or 'copy sweep.' This skill provides a systematic approach to editing marketing copy through multiple focused passes.
505 · bundle
edbt-workflow
Use when planning an EDBT project timeline across the multiple-cycle rolling model — choosing a submission cycle, backward-planning through the author-feedback phase and the in-cycle revise-and-resubmit window, and handling the cycle-to-conference roll — for a database-systems paper published open access on OpenProceedings.
1k
copy-editing
When the user wants to edit, review, or improve existing marketing copy. Also use when the user mentions 'edit this copy,' 'review my copy,' 'copy feedback,' 'proofread,' 'polish this,' 'make this better,' or 'copy sweep.' This skill provides a systematic approach to editing marketing copy through multiple focused passes.
0
game-ux
Audits game user experience across HUD clarity, menu navigation, tutorial effectiveness, control responsiveness, camera systems, feedback loops, loading screens, and settings completeness. Detects game engine (Unity UGUI/UI Toolkit, Unreal UMG, Godot Control, web-based), maps all UI screens and input contexts.
13