Results for “animation-guidelines”
59 skillsbuilding-native-ui
Build beautiful native UIs for Expo apps with guidance on routing, styling, animations, and platform-specific components.
2.2k · bundle
ios-animations
Clinic-architecture-aligned iOS animation craft guidelines for SwiftUI (iOS 26 / Swift 6.2) covering motion tokens, spring physics, gesture continuity, spatial transitions, micro-interactions, and accessibility. Enforces @Equatable on animated views and keeps animation state aligned with Domain/Data feature boundaries. Use when writing, reviewing, or refactoring SwiftUI animation code under the clinic modular MVVM-C architecture.
28 · bundle
motion-ui
Provides a production-ready UI motion system for React/Next.js with performance, accessibility, and usability guidelines.
226k
illustration-style
Define an illustration style guide with visual language, color usage, and application rules.
1.7k
More results
ios-hig
Use when designing iOS interfaces, implementing accessibility (VoiceOver, Dynamic Type), handling dark mode, ensuring adequate touch targets, providing animation/haptic feedback, or requesting user permissions. Apple Human Interface Guidelines for iOS compliance.
28 · bundle
design-animation
Design, implement, audit, and plan interface animation and motion systems. Use for animation reviews, motion audits, easing and duration decisions, gesture physics, transform origins, reduced-motion behavior, animation performance, SvelteKit or Motion integration, perceptual feel checks, or self-contained animation improvement plans.
1 · bundle
animation-principles
Apply animation principles to UI motion for purposeful, polished interactions.
1.7k
animation-basics
Animation theory covering the 12 principles of animation and timing guidance. Use when designing motion, choosing easing approaches, or improving animation quality.
63
gsap-timeline
Sequence and choreograph multi-step animations using GSAP timelines, including nesting, labels, position parameter, and playback control.
10.9k
hyperframes-keyframes
Creates seek-safe 2D/3D keyframe animations using GSAP, CSS, Anime.js, WAAPI, FLIP, SVG morph/draw, and text trails for HyperFrames compositions.
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hyperframes-animation
Provides atomic motion rules, multi-phase scene blueprints, scene transitions, motion-design techniques, and runtime adapters (GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, TypeGPU) for composing animations with HyperFrames.
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manim-video
Manim CE animations: 3Blue1Brown math/algo videos.
0 · bundle
manim-video
Creates 3Blue1Brown-style animated explainer videos, algorithm visualizations, and math animations using Manim Community Edition.
2 · bundle
manim-video
Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content.
0 · bundle
gsap-timeline
Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
0
manim-video
Manim CE animations: 3Blue1Brown math/algo videos.
0 · bundle
animate
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use `review-animations`; for auditing a whole codebase use `improve-animations`. Source: github.com/emilkowalski/skills.
3 · bundle
animation-motion
Implement Flutter animations and motion design, from implicit and explicit animations to Hero transitions, Rive, and Lottie, with project structure and code examples.
4
manim-video
Create animated technical explainers using Manim for graphs, workflows, system diagrams, and product walkthroughs with precise motion and clear scene planning.
226k · bundle
brand-guidelines
Apply, document, or enforce brand guidelines for any product or company, covering color systems, typography, logo usage, brand voice, and visual identity.
20.4k · bundle
web-design-guidelines
Review UI code for compliance with web interface guidelines, accessibility, and UX best practices.
5.5k · bundle
animate
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
61
manim-video
Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
1 · bundle
manim-video
Manim CE animations: 3Blue1Brown math/algo videos.
1 · bundle
animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
2
manim-video
Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content.
3 · bundle
game-art
Game art principles. Visual style selection, asset pipeline, animation workflow.
3
manim-video
Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
0 · bundle
motion-frames
Creates a hero frame with looping CSS animations including a rotating type ring, animated globe, ticking timer, and parallax labels.
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mengto-animation-systems
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.
0 · bundle
manim-video
Manim CE animations: 3Blue1Brown math/algo videos.
0 · bundle
design-system-rules
Use when task matches design-system-rules design guidance for IA, usability, responsiveness, systems, motion, and visual QA.
1 · bundle
improve-animations
Audits a codebase's animation and motion code, then produces a prioritized list of findings and self-contained implementation plans for other agents to execute.
5k
web-design-guidelines
Review UI code for compliance with web interface guidelines, including accessibility and UX best practices.
28.7k
hyperframes-creative
Provides creative direction for HyperFrames videos, handling design specs, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand/style decisions.
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motion-graphics
Creates short, design-led motion graphics like kinetic typography, data visualizations, logo reveals, and animated maps, rendered as MP4 or transparent overlays.
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